Will unrealed be supported for the terrain and 3D design of the map? I’m sure that the actors (entities) are going to be DB specific. I see talk of an SDK and such, but if I were to start blocking out some levels in unrealed (at least the polygonal portions with placeholder textures) I’d like to know if they will be generally compatible with DB.
While I’m sure that you will have custom textures, actors, music, etc., I can knock out a decent level in unrealed quite quickly (no, I’m not proud or fancy, but I have the know-how to get a fun level out in no time…). One of the strengths of unreal engine as the rapidity of map creation, and that the custom textures were usually built into the level (that’s how I always did it) and so it didn’t contaminate other levels or menus using textures of the same name (think spammy server-specific packs in ET on the Quake engine).
Inquiring minds would like to know! And, I don’t want to waste my time blocking out maps unless there will be some custom map support in the long run. (please?)
–Mortis