[QUOTE=zenstar;410991]
If your idea of fun is living with your decisions then you can stick to assigning only 1 loadout per class and working it.[/quote]
RTCW, W:ET, and QW all had one loadout per class, (except for the soldier.) Having one loadout per class is probably the most used mechanic in these types of games.
As has been stated: you can’t treat one version of fun as fact, so having more options is going to allow more overall fun as if you don’t want them you can not exercise them.
Yes…I know this… That is why I offered multiple ways they could go about doing it.
[QUOTE=H0RSE;410915]
- Give classes only one fixed loadout.
- Give classes multiple loadouts to choose from, but the one they choose is fixed.
- Give classes multiple loadouts that can be changed freely.
No mater which option you go with, there are going to be fanboys and haters, which means you need to figure out which option is the most fun for the most people, while also allowing the game to maintain the gameplay goal the devs have set out to create. Personally, I am a fan of either choice, but like I said, whatever they chose to go with, it will alter the gameplay.[/quote]
I never implied that my definition of fun was fact - especially since since I listed multiple choices, and stated I was a fan of all of them - even the options Sock and Dark mentioned. I try to stay objective on issues, so even if I agree with points people bring up, I will still point out where I disagree or where I think the person is flat out wrong.