Dirty Bomb Update: Version 14137


(Smooth) #1

We have just released a game update with the following changes. This update is based on code from last week so doesn’t include some of the most recent changes we’ve made due to player feedback.

Change List:

[ul]
[li]Added new DX11 shaders to the build [/li][li]Several layout changes in Waterloo [/li][li]Added new ‘any-class’ objective type to Waterloo [/li][li]Continued art pass on Whitechapel [/li][li]FoV limit raised to 120 degrees [/li][li]Unlocked framerates higher than 90fps[/li][li]Added basic clan tag support (setclantag) [/li][li]Added new anims for explosion deaths [/li][li]Melee attacks now damage mines & turrets [/li][li]Added master volume option [/li][li]Various audio bug fixes and improvements [/li][/ul]

Please refer to this thread for known issues:

http://forums.warchestgames.com/showthread.php/33112-Known-Issues-Thread


(Humate) #2

:magicpony:


(SockDog) #3

Sounds good. Will check it out in a minute. Which is good as it looks like you’re updating the server now anyway. :slight_smile:


(Smooth) #4

If you run into any issues with the update process please let us know. Especially curious how big everyone’s update is :slight_smile:


(SockDog) #5

Is there any way to tell what it’s downloaded and how much. Might be nice to have that in the launcher somewhere so you can see what it’s downloaded and uploaded.

Going in now. First thing DX11.


(Toomic) #6

Yes there is :slight_smile:

On the Launcher click ‘Options’ and then tick the ‘Show Extra Information’ box.


(Humate) #7

awesome…

its showing up as 1.19GB


(SockDog) #8

[QUOTE=Toomic;410482]Yes there is :slight_smile:

On the Launcher click ‘Options’ and then tick the ‘Show Extra Information’ box.[/QUOTE]

I can see that showing upload and download rates etc but my launcher is left running and it had already updated before I read there was an update out so I have no way of knowing what it has done in the past. A little log of what’s been downloaded and seeded would be nice.

Anyway.

DX11 runs. I’m terrible at noticing if this means I now have stunning graphics or not, but it loads. Nvidia GTX670
Bindings were reset
Quit Menu has double confirmation

When turning, the weapon sways but the hands don’t this means the weapon clips through the hands




[0050.78] Log: Log file open, 11/28/12 12:44:33
[0050.78] Log: Dumping BugIt data chart at 2012.11.28-12.44.33 using build 8710 built from changelist 14137
[0050.78] Log: MapName: OBJ_Victoria
[0050.78] Log: Description:
[0050.78] Log: BugItGo -568.8799 -2824.0000 1829.2001 760 -16000 0
[0050.78] Log: ?BugLoc=-568.88,-2824.00,1829.20?BugRot=760,-16000,0
[0050.78] Log: —=== GameSpecificData ===—
[0050.78] Log: Log file closed, 11/28/12 12:44:33

[0055.30] Log: Log file open, 11/28/12 12:44:38
[0055.30] Log: Dumping BugIt data chart at 2012.11.28-12.44.38 using build 8710 built from changelist 14137
[0055.30] Log: MapName: OBJ_Victoria
[0055.30] Log: Description:
[0055.30] Log: BugItGo -568.8799 -2824.0000 1829.2001 1440 23480 0
[0055.30] Log: ?BugLoc=-568.88,-2824.00,1829.20?BugRot=1440,23480,0
[0055.30] Log: —=== GameSpecificData ===—
[0055.30] Log: Log file closed, 11/28/12 12:44:38

There also appears to be black dotted lines when looking at objects from a certain angle





[0097.08] Log: Log file open, 11/28/12 12:50:00
[0097.08] Log: Dumping BugIt data chart at 2012.11.28-12.50.00 using build 8710 built from changelist 14137
[0097.08] Log: MapName: OBJ_Victoria
[0097.08] Log: Description:
[0097.08] Log: BugItGo -693.2837 -2818.1304 1817.9500 -3560 6040 0
[0097.08] Log: ?BugLoc=-693.28,-2818.13,1817.95?BugRot=-3560,6040,0
[0097.08] Log: —=== GameSpecificData ===—
[0097.08] Log: Log file closed, 11/28/12 12:50:00

[0112.67] Log: Log file open, 11/28/12 12:50:16
[0112.67] Log: Dumping BugIt data chart at 2012.11.28-12.50.16 using build 8710 built from changelist 14137
[0112.67] Log: MapName: OBJ_Victoria
[0112.67] Log: Description:
[0112.67] Log: BugItGo -613.8029 -2762.2009 1817.9500 -4561 5960 0
[0112.67] Log: ?BugLoc=-613.80,-2762.20,1817.95?BugRot=-4561,5960,0
[0112.67] Log: —=== GameSpecificData ===—
[0112.67] Log: Log file closed, 11/28/12 12:50:16

[0163.12] Log: Log file open, 11/28/12 12:51:06
[0163.12] Log: Dumping BugIt data chart at 2012.11.28-12.51.06 using build 8710 built from changelist 14137
[0163.12] Log: MapName: OBJ_Victoria
[0163.12] Log: Description:
[0163.12] Log: BugItGo 4079.4963 -3269.9048 2021.3322 -2441 2560 0
[0163.12] Log: ?BugLoc=4079.50,-3269.90,2021.33?BugRot=-2441,2560,0
[0163.12] Log: —=== GameSpecificData ===—
[0163.12] Log: Log file closed, 11/28/12 12:51:06


(SockDog) #9

Audio Bug. You get the wind noise in the wrong place. Plays against the side of the building but not on the alley pathway. Likewise it plays inside the building.




[0873.33] Log: Log file open, 11/28/12 13:02:56
[0873.33] Log: Dumping BugIt data chart at 2012.11.28-13.02.56 using build 8710 built from changelist 14137
[0873.33] Log: MapName: OBJ_Victoria
[0873.33] Log: Description:
[0873.33] Log: BugItGo 4162.6602 -2183.2056 2008.9939 -1721 -17088 0
[0873.33] Log: ?BugLoc=4162.66,-2183.21,2008.99?BugRot=-1721,-17088,0
[0873.33] Log: —=== GameSpecificData ===—
[0873.33] Log: Log file closed, 11/28/12 13:02:56

[1102.19] Log: Log file open, 11/28/12 13:06:45
[1102.19] Log: Dumping BugIt data chart at 2012.11.28-13.06.45 using build 8710 built from changelist 14137
[1102.19] Log: MapName: OBJ_Victoria
[1102.19] Log: Description:
[1102.19] Log: BugItGo 3991.6970 -2169.3960 2006.1499 -2801 -16996 0
[1102.19] Log: ?BugLoc=3991.70,-2169.40,2006.15?BugRot=-2801,-16996,0
[1102.19] Log: —=== GameSpecificData ===—
[1102.19] Log: Log file closed, 11/28/12 13:06:45


(zenstar) #10

OMG! You found the zip! What lies beneath???!?!?!


(SockDog) #11

Never ever open zip
for down below is one eye tip.


(SockDog) #12

Game Crashed out while playing Med 2.

Can’t upload the launcher.log .log is unsupported format and changing it to .txt gets filesize to large. Baaaadmaann! :slight_smile:

Here is a snippet from the end.


[0208.91] ScriptWarning: Accessed None 'Controller'
	SGStandardKnife OBJ_LondonBridge.TheWorld:PersistentLevel.SGStandardKnife_27
	Function ShooterGame.SGStandardKnife:Proces****:00A2
[0209.29] Warning: Warning, USDSoundExciter::PostEvent - Excited not initialised
[0209.42] Warning: GetSocketByName(): No SkeletalMesh for SDSkeletalMeshComponent_408
[0210.83] Warning: Warning, USDSoundExciter::PostEvent - Excited not initialised
[0210.91] Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: SGStandardSniperRifle_6
[0211.15] Warning: Warning, USDSoundExciter::PostEvent - Excited not initialised
[0212.51] ScriptWarning: Accessed None 'Controller'
	SGStandardKnife OBJ_LondonBridge.TheWorld:PersistentLevel.SGStandardKnife_27
	Function ShooterGame.SGStandardKnife:Proces****:00A2
[0230.91] NetComeGo: UWorld: New peer connection TheWorld 0x0000000000000000 11/28/12 15:01:48 194.74.244.130
[0234.07] Warning: Warning, USDSoundExciter::PostEvent - Excited not initialised
[0234.51] Log: AActor::SyncActorToRBPhysics: Invalid or Missing BodyInstance in CollisionComponent. (check to make certain your object actually has a collision volume) for: SGPawn OBJ_LondonBridge.TheWorld:PersistentLevel.SGPawn_28  CollisionComp: No StaticMeshComponent Assigned  CylinderComponent_108 DetailedInfo: No_Detailed_Info_Specified
[0240.33] Warning: GetSocketByName(): No SkeletalMesh for SDSkeletalMeshComponent_452
[0243.46] Warning: Warning, USDSoundExciter::PostEvent - Excited not initialised
[0245.51] Warning: Warning, USDSoundExciter::PostEvent - Excited not initialised
[0250.79] Warning: Warning, USDSoundExciter::PostEvent - Excited not initialised
[0251.16] Log: AActor::SyncActorToRBPhysics: Invalid or Missing BodyInstance in CollisionComponent. (check to make certain your object actually has a collision volume) for: SGPawn OBJ_LondonBridge.TheWorld:PersistentLevel.SGPawn_29  CollisionComp: No StaticMeshComponent Assigned  CylinderComponent_117 DetailedInfo: No_Detailed_Info_Specified

[B]Then the following repeated[/B]

[0251.60] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'IK_LeftHand' in 'SK_Shotgun_02_World'

[B]to here. and it's a HUGE number of repeats. then this.[/B]

[0267.27] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'IK_LeftHand' in 'SK_Shotgun_02_World'
[0298.60] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0298.60] Log: Timed out while waiting for GPU to catch up. (5

(amazinglarry) #13

I’ll definitely make my way in tonight to check these out. Looking forward to seeing the ‘any class objectives’. 3 other people from N/A better be there, or so help me.