Last edited by kat; 10th Jun 2010 at 17:01. Reason: updating old info and dead links
Been looking forward to this one for a long while, great to see that it's finally arrived!
thnx Shallow.. yeh too long... I shudder at the thought of how long actually.. *shudders Homer style*
hmm having a problem with it, just started playing and all i got is the first room, there i have shader missing at the floor and at the walls/ceiling, apart from that the cave is too black to see anything - so i tried to get down but at the floor there's no other way out so i tried again - jumped down to lower rock then jumped to the right wall and this way fell behind the wall and was trapped... is it my comp that i don't see the textures and maby the other issues or did i something wrong at the installation?
post a small screenie of what you're seeing... there shouldn't be any missing textures as it was tested on a clean install of RtCW... hmmm
are you starting the mod from the magesskulls.bat file?? you should be looking at a custom interface when you double click that as you would with default wolf...?!
If you grabbed the rar files make sure you got all of them and extract them to the same location as per the instal instructions (drive:\program files\return to castle wolfenstein\SPKAT
found my mistake now, sorry to bother you - i had the update in a separate folder spkat_update, thought you had linked it like that, now copied it into spkat folder and it works, i was trapped in the entrance movie room... anyway gotta play now!
heh.. glad you got it sorted..
added split zip exe file above
56k friendly files
[removed dead links - see first post above for correct info]
Last edited by kat; 10th Jun 2010 at 17:12. Reason: removed dead links
that's it i've reached the end and i have to say: niiiiice! kat you created really a great atmosphere with all these impressive caves, i must admit i didn't read all the instructions and notes so i didn't really understand the story but i checked out everything else, except one of the secret places at first part. one thing i wondered about though was the difficulty, while in the first part it was really easy (i played medium) it got way harder when there came the zombies
anyway - congrats kat, the map is great fun!
thnx MuffinMan. Yeh, I think the primary reason it's hard in pt2 is that there isn't any ammo or health lying about as the tomb area is 'clean', you see it being opened for the 1st time in the cine, if there were powerups in there it might have been easier but it takes away that feeling of 'discovery' and not knowing what's around the next corner...!
Grrrrreat job kat,
I is impressed not finished it yet (just got to the cini of the tomb
but my first impressions are good, I love the cinamatics & scripted
sequences... it could be a level from the original game
I wonder what other treats await me inside the tomb.......
Less haste more speed....
More speed bigger thrill
Visit The WildWest
heh, thnx.. make sure you get totally tooled up, pick up every scrap of ammo and health you can find..
Just updated the info on these single player mods as I know people still play them and are having trouble downloading when all the links to various mirrors are dead so I've removed those. Mages Skulls is now available from it's own microsite - http://magesskulls.katsbits.com
I might be, why, who's asking ;o) hehe.
I *might* be working on another SP map for RtCW. I've been looking through some old files and realised that I had more than enough material to make another mod, just got to figure out how to fit it all together into a coherent whole so I'm poking around with it all ATM before properly committing to something that requires a few months work.
I *might* be working on another SP map for RtCW
This fact would be wonderful for all RTCW's fans.
Hello Kat. Nice job! Thanks.
Yo$hik has uploaded a playthrough for Mages Skulls in "extreme quality"! You can watch it on my website here: https://goo.gl/iyzcJp