(the damage indicator is that thing that tells you from what direction the bullets are coming, when an enemy is shooting at you.)
OK, my initial, gut reaction was that the damage indicator works well. Gj.
I.e. when I am surprised-attacked from, for example, the left, rear side, I immideately understand that the attacker is on that side. (And I can turn around for some ‘payback’.)
i am not sure exactly why the damage indicator works so well for me, but I thought I’d let you guys know this.
On the same topic: is there a way to help the player quickly understand that the attacker is shooting from higher ground? (Just a general question.) When an enemy shoots at me from an upstairs balcony/window, it takes an extra 5-10 ms for me to understand that, and I get confused, and take a lot of hurt. A way to help me understand that the enemy is not just behind, to the left, but also one floor up, would be great (if possible). Well, this is the same for all shooters I guess. Just thinknig out loud.