Waterloo Terminus


(Loffy) #1

About Waterloo Terminus

In the gas corridors/tunnels, downstairs: make sure the gas is a true killer, leaving no room for revive. Otherwise, you will end up with a situation where two medics run down, revive-progress forward, and manage to pass the gas, without having to repair the pumps first. (Unless that is intentional.) I have not tested this, but i wouldn’t surpirse me if a set of quick medics could pull this off. Just warning.

About that green sofe/trickjump, near attackers first spawn (The sofa is upstairs): It is to hard to do that sofa jump. At least for me.

Also, and I must apology for being such a critic, the CCTV cameras near final objective, they are a bit too big. I know, it is a minor thing, but i am just telling you my absolute initial, first reaction when I saw them: I felt that they were perhaps just a little too big (i.e. change model scale to 0.9 or something like that).

EDIT: adding stuff.


(Loffy) #2

About that gas tunnel: OK, forget what I said. Apparently is is meant to be possible to run through the gas under certain conditions. I just ran through it as medic, tossing med packs infront of me. (Toomic pointed me in that direction, so I had to check it out.)


(tokamak) #3

Might even reduce the damage a bit more so people take the path more frequently.


(INF3RN0) #4

My biggest issue is that the constructable de-gas terminals are waaaaay too close to the offensive spawn. They should definitely be moved farther out towards the middle of the map where the defense can actually sabotage them successfully.


(SockDog) #5

There is also a lift in there with no buttons. :slight_smile:


(Pytox) #6

Haven’t seen a lift o_O


(SockDog) #7

As you leave the attackers spawn, run up the street and turn right into the building on the right before you get to the stairs. There are two lifts in front of you, one closed and one that has no buttons. </cue twilight zone music>


[1467.11] Log: Log file open, 11/24/12 10:23:50
[1467.11] Log: Dumping BugIt data chart at 2012.11.24-10.23.50 using build 8710 built from changelist 13988
[1467.11] Log: MapName: OBJ_Victoria
[1467.11] Log: Description:
[1467.11] Log: BugItGo 3439.7573 -2581.5271 1840.9501 -682 17344 0
[1467.11] Log: ?BugLoc=3439.76,-2581.53,1840.95?BugRot=-682,17344,0
[1467.11] Log: —=== GameSpecificData ===—
[1467.11] Log: Log file closed, 11/24/12 10:23:50