my messed up lefty config. if this huge block of text gets me in trouble divert trouble to: inf3rn0, stealth, crytiqal
[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=28.125000
DoubleClickTime=0.250000
bEnableMouseSmoothing=False
Bindings=(Name=“Fire”,Command=“Button bFire | StartFire | OnRelease StopFire”)
Bindings=(Name=“AltFire”,Command=“StartAltFire | OnRelease StopAltFire”)
Bindings=(Name=“MoveForward”,Command=“Axis aBaseY Speed=1.0”)
Bindings=(Name=“MoveBackward”,Command=“Axis aBaseY Speed=-1.0”)
Bindings=(Name=“TurnLeft”,Command=“Axis aBaseX Speed=-200.0 AbsoluteAxis=100”)
Bindings=(Name=“TurnRight”,Command=“Axis aBaseX Speed=+200.0 AbsoluteAxis=100”)
Bindings=(Name=“StrafeLeft”,Command=“Axis aStrafe Speed=-1.0”)
Bindings=(Name=“StrafeRight”,Command=“Axis aStrafe Speed=+1.0”)
Bindings=(Name=“Jump”,Command=“Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100”)
Bindings=(Name=“Duck”,Command=“Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100”)
Bindings=(Name=“Look”,Command=“Button bLook”)
Bindings=(Name=“Pause”,Command=“Pause”)
Bindings=(Name=“LookToggle”,Command=“Toggle bLook”)
Bindings=(Name=“LookUp”,Command=“Axis aLookUp Speed=+25.0 AbsoluteAxis=100”)
Bindings=(Name=“LookDown”,Command=“Axis aLookUp Speed=-25.0 AbsoluteAxis=100”)
Bindings=(Name=“CenterView”,Command=“Button bSnapLevel”)
Bindings=(Name=“Walking”,Command=“Button bRun”)
Bindings=(Name=“Strafe”,Command=“Button bStrafe”)
Bindings=(Name=“NextWeapon”,Command=“NextWeapon”)
Bindings=(Name=“ViewTeam”,Command=“ViewClass Pawn”)
Bindings=(Name=“TurnToNearest”,Command=“Button bTurnToNearest”)
Bindings=(Name=“Turn180”,Command=“Button bTurn180”)
Bindings=(Name=“W”,Command=“MoveForward”)
Bindings=(Name=“S”,Command=“MoveBackward”)
Bindings=(Name=“A”,Command=“StrafeLeft”)
Bindings=(Name=“D”,Command=“StrafeRight”)
Bindings=(Name=“F”,Command=“FreezeRendering”)
Bindings=(Name=“MouseX”,Command=“Count bXAxis | Axis aMouseX”)
Bindings=(Name=“MouseY”,Command=“Count bYAxis | Axis aMouseY”)
Bindings=(Name=“LeftMouseButton”,Command=“Fire”)
Bindings=(Name=“RightMouseButton”,Command=“AltFire”)
Bindings=(Name=“SpaceBar”,Command=“Jump”)
Bindings=(Name=“Escape”,Command=“CloseEditorViewport | onrelease ShowMenu”)
Bindings=(Name=“E”,Command=“Use”)
Bindings=(Name=“MouseScrollUp”,Command=“PrevWeapon”)
Bindings=(Name=“MouseScrollDown”,Command=“NextWeapon”)
Bindings=(Name=“C”,Command=“DoDuck”)
Bindings=(Name=“P”,Command=“TogglePhysicsMode”)
Bindings=(Name=“B”,Command=“ToggleSpeaking true | OnRelease ToggleSpeaking false”)
Bindings=(Name=“Up”,Command=“MoveForward”)
Bindings=(Name=“Down”,Command=“MoveBackward”)
Bindings=(Name=“Left”,Command=“TurnLeft”)
Bindings=(Name=“Right”,Command=“TurnRight”)
Bindings=(Name=“F1”,Command=“ShowMouseCursor”,Shift=True)
Bindings=(Name=“F1”,Command=“viewmode wireframe”, bIgnoreShift=True)
Bindings=(Name=“F2”,Command=“viewmode unlit”)
Bindings=(Name=“F3”,Command=“viewmode lit”)
Bindings=(Name=“F4”,Command=“viewmode detaillighting”)
Bindings=(Name=“F5”,Command=“viewmode shadercomplexity”)
Bindings=(Name=“F7”,Command=“OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER”,Alt=True)
Bindings=(Name=“F9”,Command=“shot”)
Bindings=(Command=“RECOMPILESHADERS CHANGED”,Name=Period,Control=True,Shift=True)
Bindings=(Name=“Delete”,Command=“Camera Default”)
Bindings=(Name=“End”,Command=“Camera FirstPerson”)
Bindings=(Name=“PageDown”,Command=“Camera ThirdPerson”)
Bindings=(Name=“PageUp”,Command=“Camera Fixed”)
Bindings=(Name=“Home”,Command=“Camera FixedTracking”)
Bindings=(Name=“Insert”,Command=“Camera FreeCam”)
Bindings=(Name=“XboxTypeS_X”,Command=“Use”)
Bindings=(Name=“XboxTypeS_B”,Command=“ChangePosture”)
Bindings=(Name=“XboxTypeS_Y”,Command=“NextWeapon”)
Bindings=(Name=“XboxTypeS_Back”,Command="")
Bindings=(Name=“XboxTypeS_Start”,Command="|onrelease showmenu")
Bindings=(Name=“XboxTypeS_LeftShoulder”,Command=“obj list”)
Bindings=(Name=“XboxTypeS_RightShoulder”,Command=“mem”)
Bindings=(Name=“XboxTypeS_LeftTrigger”,Command=“ToggleTargetingMode”)
Bindings=(Name=“XboxTypeS_LeftX”,Command=“Axis aStrafe Speed=1.0 DeadZone=0.3”)
Bindings=(Name=“XboxTypeS_LeftY”,Command=“Axis aBaseY Speed=1.0 DeadZone=0.3”)
Bindings=(Name=“XboxTypeS_RightX”,Command=“Axis aTurn Speed=1.0 DeadZone=0.2”)
Bindings=(Name=“XboxTypeS_RightY”,Command=“Axis aLookup Speed=0.8 DeadZone=0.2”)
Bindings=(Name=“XboxTypeS_LeftTriggerAxis”,Command=“Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11”)
Bindings=(Name=“XboxTypeS_RightTriggerAxis”,Command=“Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11”)
Bindings=(Name=“MOBILE_StopMatinee”,Command=“ce stopmatinee | OnRelease StopUseAttractModeInputConfig”)
Bindings=(Name=“MOBILE_StartMatinee”,Command=“ce playmatinee | OnRelease StartUseAttractModeInputConfig”)
Bindings=(Name=“MOBILE_NextConfig”,Command=“OnRelease NextMobileInputConfig”)
Bindings=(Name=“MOBILE_CalibrateTilt”,Command=“CalibrateTilt”)
Bindings=(Name=“MOBILE_ATurn”,Command=“Axis aTurn DeadZone=0.05”)
Bindings=(Name=“MOBILE_ALookup”,Command=“Axis aLookup Speed=-1 DeadZone=0.05”)
Bindings=(Name=“MOBILE_AStrafe”,Command=“Axis aStrafe DeadZone=0.15”)
Bindings=(Name=“MOBILE_AForward”,Command=“Axis aBaseY DeadZone=0.15”)
Bindings=(Name=“MOBILE_Fire”,Command=“StartFire | OnRelease StopFire”)
Bindings=(Name=“MOBILE_NextWeapon”,Command=“NextWeapon”)
Bindings=(Name=“MOBILE_Jump”,Command=“Jump”)
Bindings=(Name=“MOBILE_ToggleFPS”,Command=“OnRelease stat fps”)
Bindings=(Name=“NumPadZero”,Command=“MOBILE_ResetPrimitiveTracking”)
Bindings=(Name=“NumPadOne”,Command=“MOBILE_IncrementTrackedPrimitive -1”)
Bindings=(Name=“NumPadThree”,Command=“MOBILE_IncrementTrackedPrimitive 1”)
Bindings=(Name=“Duck”,Command=“SetCrouch true | OnRelease SetCrouch false | Axis aUp Speed=-1.0 AbsoluteAxis=100”)
Bindings=(Name=“Sprinting”,Command=“SetSprint true | OnRelease SetSprint false”)
Bindings=(Name=“HoldBreathCmd”,Command=“SetHoldBreath true | OnRelease SetHoldBreath false”)
Bindings=(Name=“SprintAndBreath”,Command=“SetSprint true | OnRelease SetSprint false | SetHoldBreath true | OnRelease SetHoldBreath false”)
Bindings=(Name=“Walking”,Command=“Button bWalk”)
Bindings=(Name=“ReloadCmd”,Command=“ManualReload”)
Bindings=(Name=“WeaponSlotOne”,Command=“SelectWeaponSlot WS_Melee”)
Bindings=(Name=“WeaponSlotTwo”,Command=“SelectWeaponSlot WS_Secondary”)
Bindings=(Name=“WeaponSlotThree”,Command=“SelectWeaponSlot WS_Primary”)
Bindings=(Name=“WeaponSlotFour”,Command=“SelectWeaponSlot WS_Grenade”)
Bindings=(Name=“WeaponSlotFive”,Command=“SelectWeaponSlot WS_Tool”)
Bindings=(Name=“WeaponSlotSix”,Command=“SelectWeaponSlot WS_Item1”)
Bindings=(Name=“WeaponSlotSeven”,Command=“SelectWeaponSlot WS_Item2”)
Bindings=(Name=“WeaponSlotEight”,Command=“SelectWeaponSlot WS_Item3”)
Bindings=(Name=“QuickThrowGrenadeCmd”,Command=“QuickThrowGrenade true | OnRelease QuickThrowGrenade false”)
Bindings=(Name=“QuickMeleeCmd”,Command=“QuickMelee true | OnRelease QuickMelee false”)
Bindings=(Name=“ShowScoreboard”,Command=“Button m_bShowScoreBoard”)
Bindings=(Name=“SuicideCmd”,Command=“suicide”)
Bindings=(Name=“UseCmd”,Command=“SetUse true | OnRelease SetUse false”)
Bindings=(Name=“JumpCmd”,Command=“Jump | PassAttendedCheck”)
Bindings=(Name=“AltFire”,Command=“StartAltFire | OnRelease StopAltFire | SetIronsight true | OnRelease SetIronsight false”)
Bindings=(Name=“SayAllCmd”,Command=“OnRelease SayAll”)
Bindings=(Name=“SayTeamCmd”,Command=“OnRelease SayTeam”)
Bindings=(Name=“R”,Command=“ReloadCmd”)
Bindings=(Name=“one”,Command=“WeaponSlotThree”)
Bindings=(Name=“two”,Command=“WeaponSlotTwo”)
Bindings=(Name=“three”,Command=“WeaponSlotOne”)
Bindings=(Name=“four”,Command=“WeaponSlotFour”)
Bindings=(Name=“five”,Command=“WeaponSlotFive”)
Bindings=(Name=“six”,Command=“WeaponSlotSix”)
Bindings=(Name=“seven”,Command=“WeaponSlotSeven”)
Bindings=(Name=“eight”,Command=“WeaponSlotEight”)
Bindings=(Name=“G”,Command=“QuickThrowGrenadeCmd”)
Bindings=(Name=“LeftControl”,Command=“Duck”)
Bindings=(Name=“C”,Command=“Duck”)
Bindings=(Name=“E”,Command=“QuickMeleeCmd”)
Bindings=(Name=“LeftShift”,Command=“SprintAndBreath”)
Bindings=(Name=“Q”,Command=“Walking”)
Bindings=(Name=“Tab”,Command=“ShowScoreboard”)
Bindings=(Name=“K”,Command=“SuicideCmd”)
Bindings=(Name=“F”,Command=“UseCmd”)
Bindings=(Name=“SpaceBar”,Command=“JumpCmd”);
Bindings=(Name=“Y”, Command=“SayAllCmd”);
Bindings=(Name=“U”, Command=“SayTeamCmd”);
Bindings=(Name=“Escape”,Command=“ToggleLimbo”)
Bindings=(Name=“L”,Command=“ToggleLimbo”)
Bindings=(Name=“F1”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassSoldier”)
Bindings=(Name=“F2”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassMedic”)
Bindings=(Name=“F3”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassEngineer”)
Bindings=(Name=“F4”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassFieldOps”)
Bindings=(Name=“F5”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassCovertOps”)
Bindings=(Name=“F6”,Command=“PlayerReady”)
Bindings=(Name=“F1”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype Soldier_02_Gameplay.Pawns.A_Soldier_02”)
Bindings=(Name=“F2”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype Medic_02_Gameplay.Pawns.A_Medic_02”)
Bindings=(Name=“F3”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype Engineer_02_Gameplay.Pawns.A_Engineer_02”)
Bindings=(Name=“F4”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype FieldOps_02_Gameplay.Pawns.A_FieldOps_02”)
Bindings=(Name=“F5”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype CovertOps_02_Gameplay.Pawns.A_CovertOps_02”)
Bindings=(Name=“F4”,Control=false,Alt=true,Command=“quit”)
Bindings=(Name=“F12”,Command=“bugit”)
Bindings=(Name=“BackSpace”,Command=“FailAttendedCheck”);
Bindings=(Name=“NumPadFour”, Command=“ThirdPersonCameraRotate 0 4”);
Bindings=(Name=“NumPadSix”, Command=“ThirdPersonCameraRotate 0 -4”);
Bindings=(Name=“NumPadEight”, Command=“ThirdPersonCameraRotate -4 0”);
Bindings=(Name=“NumPadTwo”, Command=“ThirdPersonCameraRotate 4 0”);
Bindings=(Name=“NumPadNine”, Command=“ThirdPersonCameraZoom -10”);
Bindings=(Name=“NumPadThree”, Command=“ThirdPersonCameraZoom 10”);
Bindings=(Name=“Semicolon”, Command=“DebugMenu”);
Bindings=(Name=“Pause”, Command=“AdminPause”);
Bindings=(Name=“NoClipOn”,Command=“Ghost | SetBind F8 NoClipOff”)
Bindings=(Name=“NoClipOff”,Command=“Walk | SetBind F8 NoClipOn”)
Bindings=(Name=“F8”,Command=“NoClipOn”)
Bindings=(Name=“MouseScrollUp”,Alt=True,Shift=True,Command=“SloMo 5”)
Bindings=(Name=“MouseScrollDown”,Alt=True,Shift=True,Command=“OnRelease SloMo 1”)
Bindings=(Name=“H”,Alt=True,Command=“ShowHotSpots”)
Bindings=(Name=“J”,Alt=True,Command=“AddHotSpot”)
Bindings=(Name=“K”,Alt=True,Command=“GrabHotSpot”)
Bindings=(Name=“L”,Alt=True,Command=“DropHotSpot”)
Bindings=(Name=“N”,Alt=True,Command=“SnapToHotSpot”)
Bindings=(Name=“M”,Alt=True,Command=“UpdateHotSpot”)
bInvertMouse=False
bInvertTurn=False
[Engine.DebugCameraInput]
Bindings=(Name=“MoveUp”,Command=“Axis aUp Speed=1.0”)
Bindings=(Name=“MoveDown”,Command=“Axis aUp Speed=-1.0”)
Bindings=(Name=“MoveForward”,Command=“Axis aBaseY Speed=1.0”)
Bindings=(Name=“MoveBackward”,Command=“Axis aBaseY Speed=-1.0”)
Bindings=(Name=“TurnLeft”,Command=“Axis aBaseX Speed=-200.0 AbsoluteAxis=100”)
Bindings=(Name=“TurnRight”,Command=“Axis aBaseX Speed=+200.0 AbsoluteAxis=100”)
Bindings=(Name=“StrafeLeft”,Command=“Axis aStrafe Speed=-1.0”)
Bindings=(Name=“StrafeRight”,Command=“Axis aStrafe Speed=+1.0”)
Bindings=(Name=“Q”,Command=“MoveDown”)
Bindings=(Name=“E”,Command=“MoveUp”)
Bindings=(Name=“W”,Command=“MoveForward”)
Bindings=(Name=“S”,Command=“MoveBackward”)
Bindings=(Name=“A”,Command=“StrafeLeft”)
Bindings=(Name=“D”,Command=“StrafeRight”)
Bindings=(Name=“F”,Command=“FreezeRendering”)
Bindings=(Name=“MouseX”,Command=“Count bXAxis | Axis aMouseX”)
Bindings=(Name=“MouseY”,Command=“Count bYAxis | Axis aMouseY”)
Bindings=(Name=“Left”,Command=“TurnLeft”)
Bindings=(Name=“Right”,Command=“TurnRight”)
Bindings=(Name=“c”,Command=“ToggleDebugCamera”,Control=False,Shift=False,Alt=True)
Bindings=(Name=“LeftShift”,Command=“MoreSpeed | OnRelease NormalSpeed”,Control=False,Shift=False,Alt=False)
Bindings=(Name=“XboxTypeS_LeftThumbstick”,Command=“ToggleDebugCamera”)
Bindings=(Name=“XboxTypeS_LeftX”,Command=“Axis aStrafe Speed=1.0 DeadZone=0.3”)
Bindings=(Name=“XboxTypeS_LeftY”,Command=“Axis aBaseY Speed=1.0 DeadZone=0.3”)
Bindings=(Name=“XboxTypeS_RightX”,Command=“Axis aTurn Speed=1.0 DeadZone=0.2”)
Bindings=(Name=“XboxTypeS_RightY”,Command=“Axis aLookup Speed=0.8 DeadZone=0.2”)
Bindings=(Name=“XboxTypeS_LeftTrigger”,Command=“MoveDown”)
Bindings=(Name=“XboxTypeS_RightTrigger”,Command=“MoveUp”)
Bindings=(Name=“XboxTypeS_A”,Command=“SetFreezeRendering”)
Bindings=(Name=“XboxTypeS_B”,Command=“MoreSpeed | OnRelease NormalSpeed”)
[UnrealEd.EditorViewportInput]
Bindings=(Command=“MODE WIDGETMODECYCLE”,Name=SpaceBar)
Bindings=(Command=“MODE WIDGETCOORDSYSTEMCYCLE”,Name=Tilde)
Bindings=(Command=“DELETE”,Name=Delete)
Bindings=(Command=“SELECT BUILDERBRUSH”,Name=F2)
Bindings=(Command=“EDCALLBACK SELECTEDPROPS”,Name=F4)
Bindings=(Command=“QUIT_EDITOR”,Name=F4,Alt=True)
Bindings=(Command=“EDCALLBACK SURFPROPS”,Name=F5)
Bindings=(Command=“EDCALLBACK LEVELPROPS”,Name=F6)
Bindings=(Command=“ACTOR SELECT ALL”,Name=A,Shift=True)
Bindings=(Command=“POLY SELECT MATCHING BRUSH”,Name=B,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT COPLANARS”,Name=C,Shift=True)
Bindings=(Command=“DUPLICATE”,Name=D,Shift=True)
Bindings=(Command=“ACTOR SELECT MATCHINGSTATICMESH”,Name=E,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT FLOORS”,Name=F,Shift=True)
Bindings=(Command=“EDCALLBACK FITTEXTURETOSURFACE”,Name=F,Control=True,Shift=True)
Bindings=(Command=“POLY SELECT MATCHING GROUPS”,Name=G,Shift=True)
Bindings=(Command=“POLY SELECT MATCHING ITEMS”,Name=I,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT ALL”,Name=J,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY SET”,Name=M,Shift=True)
Bindings=(Command=“ACTOR LEVELCURRENT”,Name=M)
Bindings=(Command=“ACTOR MOVETOCURRENT”,Name=M,Control=True)
Bindings=(Command=“SELECT NONE”,Name=N,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY INTERSECT”,Name=O,Shift=True)
Bindings=(Command=“POLY SELECT REVERSE”,Name=Q,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY RECALL”,Name=R,Shift=True)
Bindings=(Command=“POLY SELECT ALL”,Name=S,Shift=True)
Bindings=(Command=“POLY SELECT MATCHING TEXTURE”,Name=T,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY UNION”,Name=U,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT WALLS”,Name=W,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY XOR”,Name=X,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT SLANTS”,Name=Y,Shift=True)
Bindings=(Command=“ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES”,Name=Z,Shift=True)
Bindings=(Command=“EDIT COPY”,Name=C,Control=True)
Bindings=(Command=“EDIT PASTE”,Name=V,Control=True)
Bindings=(Command=“DUPLICATE”,Name=W,Control=True)
Bindings=(Command=“EDIT CUT”,Name=X,Control=True)
Bindings=(Command=“TRANSACTION REDO”,Name=Y,Control=True)
Bindings=(Command=“TRANSACTION UNDO”,Name=Z,Control=True)
Bindings=(Command=“BRUSH ADD”,Name=A,Control=True)
Bindings=(Command=“BRUSH SUBTRACT”,Name=S,Control=True)
Bindings=(Command=“BRUSH FROM INTERSECTION”,Name=I,Control=True)
Bindings=(Command=“BRUSH FROM DEINTERSECTION”,Name=D,Control=True)
Bindings=(Command=“PREFAB SELECTACTORSINPREFABS”,Name=P,Shift=True)
Bindings=(Command=“ACTOR ALIGN SNAPTOFLOOR ALIGN=0”,Name=End)
Bindings=(Command=“ACTOR ALIGN MOVETOGRID”,Name=End,Control=True)
Bindings=(Command=“CAMERA ALIGN”,Name=Home)
Bindings=(Command=“CAMERA ALIGN ACTIVEVIEWPORTONLY”,Name=Home,Shift=True)
Bindings=(Command=“MAP BRUSH GET”,Name=P,Control=True)
Bindings=(Command=“ACTOR FIND KISMET”,Name=K,Control=True)
Bindings=(Command=“ACTOR SELECT ALL FROMOBJ”,Name=A,Control=True,Shift=True)
Bindings=(Command=“ACTOR SYNCBROWSER”,Name=B,Control=True)
Bindings=(Command=“ACTOR SYNCBROWSERMATERIAL”,Name=B,Control=True,Shift=True)
Bindings=(Command=“ACTOR DESELECT”,Name=Escape)
Bindings=(Command=“CTRLTAB SHIFTDOWN=FALSE”,Name=Tab,Control=True)
Bindings=(Command=“CTRLTAB SHIFTDOWN=TRUE”,Name=Tab,Control=True,Shift=True)
Bindings=(Command=“ACTOR LINKSELECTED”,Name=L,Control=True,Shift=True)
Bindings=(Command=“ACTOR UNLINKSELECTED”,Name=U,Control=True,Shift=True)
Bindings=(Command=“BUILDLIGHTING”,Name=Semicolon,Control=True,Shift=True)
Bindings=(Command=“RECOMPILESHADERS CHANGED”,Name=Period,Control=True,Shift=True)
Bindings=(Command=“ACTOR ATTACH”,Name=B,Alt=True)
Bindings=(Command=“ACTOR ADDTOATTACHEDITOR”,Name=A,Alt=True)
Bindings=(Command=“PARTICLE RESET SELECTED”,Name=Slash)
Bindings=(Command=“PARTICLE RESET ALL”,Name=Slash,Shift=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command=“TRANSACTION REDO”,Name=Y,Control=True)
Bindings=(Command=“TRANSACTION REDO”,Name=Z,Control=True,Shift=True)
Bindings=(Command=“TRANSACTION UNDO”,Name=Z,Control=True)
[Engine.Console]
ConsoleKey=Tilde
TypeKey=Home
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command=“Exit”,Desc=“Exit (Exits the game)”)
ManualAutoCompleteList=(Command=“DebugCreatePlayer 1”,Desc="")
ManualAutoCompleteList=(Command=“FreezeAt”,Desc=“Locks the player view and rendering time.”)
ManualAutoCompleteList=(Command=“SSSwapControllers”,Desc="")
ManualAutoCompleteList=(Command=“Open”,Desc=“Open <MapName> (Opens the specified map)”)
ManualAutoCompleteList=(Command=“DisplayAll”,Desc=“DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)”)
ManualAutoCompleteList=(Command=“DisplayAllState”,Desc=“DisplayAllState <ClassName> (Display state names for all instances of classname)”)
ManualAutoCompleteList=(Command=“DisplayClear”,Desc=“DisplayClear (Clears previous DisplayAll entries)”)
ManualAutoCompleteList=(Command=“FlushPersistentDebugLines”,Desc=“FlushPersistentDebugLines (Clears persistent debug line cache)”)
ManualAutoCompleteList=(Command=“GetAll “,Desc=“GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)”)
ManualAutoCompleteList=(Command=“GetAllState”,Desc=“GetAllState <ClassName> (Log state names for all instances of classname)”)
ManualAutoCompleteList=(Command=“Obj List “,Desc=“Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>”)
ManualAutoCompleteList=(Command=“Obj ListContentRefs”,Desc=“Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>”)
ManualAutoCompleteList=(Command=“Obj Classes”,Desc=“Obj Classes (Shows all classes)”)
ManualAutoCompleteList=(Command=“Obj Refs”,Desc=“Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object”)
ManualAutoCompleteList=(Command=“EditActor”,Desc=“EditActor <Class=ClassName> or <Name=ObjectName> or TRACE”)
ManualAutoCompleteList=(Command=“EditDefault”,Desc=“EditDefault <Class=ClassName>”)
ManualAutoCompleteList=(Command=“EditObject”,Desc=“EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>”)
ManualAutoCompleteList=(Command=“ReloadCfg “,Desc=“ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)”)
ManualAutoCompleteList=(Command=“ReloadLoc “,Desc=“ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)”)
ManualAutoCompleteList=(Command=“Set “,Desc=“Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)”)
ManualAutoCompleteList=(Command=“Show BOUNDS”,Desc=“Show BOUNDS (Displays bounding boxes for all visible objects)”)
ManualAutoCompleteList=(Command=“Show BSP”,Desc=“Show BSP (Toggles BSP rendering)”)
ManualAutoCompleteList=(Command=“Show COLLISION”,Desc=“Show COLLISION (Toggles collision rendering)”)
ManualAutoCompleteList=(Command=“Show COVER”,Desc=“Show COVER (Toggles cover rendering)”)
ManualAutoCompleteList=(Command=“Show DECALS”,Desc=“Show DECALS (Toggles decal rendering)”)
ManualAutoCompleteList=(Command=“Show FOG”,Desc=“Show FOG (Toggles fog rendering)”)
ManualAutoCompleteList=(Command=“Show LEVELCOLORATION”,Desc=“Show LEVELCOLORATION (Toggles per-level coloration)”)
ManualAutoCompleteList=(Command=“Show PATHS”,Desc=“Show PATHS (Toggles path rendering)”)
ManualAutoCompleteList=(Command=“Show POSTPROCESS”,Desc=“Show POSTPROCESS (Toggles post process rendering)”)
ManualAutoCompleteList=(Command=“Show SKELMESHES”,Desc=“Show SKELMESHES (Toggles skeletal mesh rendering)”)
ManualAutoCompleteList=(Command=“Show TERRAIN”,Desc=“Show TERRAIN (Toggles terrain rendering)”)
ManualAutoCompleteList=(Command=“Show VOLUMES”,Desc=“Show VOLUMES (Toggles volume rendering)”)
ManualAutoCompleteList=(Command=“Show SPLINES”,Desc=“Show SPLINES (Toggles spline rendering)”)
ManualAutoCompleteList=(Command=“Stat FPS”,Desc=“Stat FPS (Shows FPS counter)”)
ManualAutoCompleteList=(Command=“Stat UNIT”,Desc=“Stat UNIT (Shows hardware unit framerate)”)
ManualAutoCompleteList=(Command=“Stat LEVELS”,Desc=“Stat LEVELS (Displays level streaming info)”)
ManualAutoCompleteList=(Command=“Stat GAME”,Desc=“Stat GAME (Displays game performance stats)”)
ManualAutoCompleteList=(Command=“Stat MEMORY”,Desc=“Stat MEMORY (Displays memory stats)”)
ManualAutoCompleteList=(Command=“Stat XBOXMEMORY”,Desc=“Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)”)
ManualAutoCompleteList=(Command=“Stat PHYSICS”,Desc=“Stat PHYSICS (Displays physics performance stats)”)
ManualAutoCompleteList=(Command=“Stat STREAMING”,Desc=“Stat STREAMING (Displays basic texture streaming stats)”)
ManualAutoCompleteList=(Command=“Stat STREAMINGDETAILS”,Desc=“Stat STREAMINGDETAILS (Displays detailed texture streaming stats)”)
ManualAutoCompleteList=(Command=“Stat COLLISION”,Desc=“Stat COLLISION”)
ManualAutoCompleteList=(Command=“Stat PARTICLES”,Desc=“Stat PARTICLES”)
ManualAutoCompleteList=(Command=“Stat SCRIPT”,Desc=“Stat SCRIPT”)
ManualAutoCompleteList=(Command=“Stat AUDIO”,Desc=“Stat AUDIO”)
ManualAutoCompleteList=(Command=“Stat ANIM”,Desc=“Stat ANIM”)
ManualAutoCompleteList=(Command=“Stat NET”,Desc=“Stat NET”)
ManualAutoCompleteList=(Command=“Stat LIST”,Desc=“Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)”)
ManualAutoCompleteList=(Command=“Stat splitscreen”,Desc=””)
ManualAutoCompleteList=(Command=“ListTextures”,Desc=“ListTextures (Lists all loaded textures and their current memory footprint)”)
ManualAutoCompleteList=(Command=“ListUncachedStaticLightingInteractions”,Desc=“ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)”)
ManualAutoCompleteList=(Command=“RestartLevel”,Desc=“RestartLevel (restarts the level)”)
ManualAutoCompleteList=(Command=“ListSounds”,Desc=“ListSounds (Lists all the loaded sounds and their memory footprint)”)
ManualAutoCompleteList=(Command=“ListWaves”,Desc=“ListWaves (List the WaveInstances and whether they have a source)”)
ManualAutoCompleteList=(Command=“ListSoundClasses”,Desc=“ListSoundClasses (Lists a summary of loaded sound collated by class)”)
ManualAutoCompleteList=(Command=“ListSoundModes”,Desc=“ListSoundModes (Lists loaded sound modes)”)
ManualAutoCompleteList=(Command=“ListAudioComponents”,Desc=“ListAudioComponents (Dumps a detailed list of all AudioComponent objects)”)
ManualAutoCompleteList=(Command=“ListSoundDurations”,Desc=“ListSoundDurations”)
ManualAutoCompleteList=(Command=“PlaySoundCue”,Desc=“PlaySoundCue (Lists a summary of loaded sound collated by class)”)
ManualAutoCompleteList=(Command=“PlaySoundWave”,Desc=“PlaySoundWave”)
ManualAutoCompleteList=(Command=“SetSoundMode”,Desc=“SetSoundMode <ModeName>”)
ManualAutoCompleteList=(Command=“DisableLowPassFilter”,Desc=“DisableLowPassFilter”)
ManualAutoCompleteList=(Command=“DisableEQFilter”,Desc=“DisableEQFilter”)
ManualAutoCompleteList=(Command=“IsolateDryAudio”,Desc=“IsolateDryAudio”)
ManualAutoCompleteList=(Command=“IsolateReverb”,Desc=“IsolateReverb”)
ManualAutoCompleteList=(Command=“ResetSoundState”,Desc=“ResetSoundState (Resets volumes to default and removes test filters)”)
ManualAutoCompleteList=(Command=“ModifySoundClass”,Desc=“ModifySoundClass <SoundClassName> Vol=<new volume>”)
ManualAutoCompleteList=(Command=“DisableAllScreenMessages”,Desc=“Disables all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“EnableAllScreenMessages”,Desc=“Enables all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“ToggleAllScreenMessages”,Desc=“Toggles display state of all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“CaptureMode”,Desc=“Toggles display state of all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“ShowDebug NET”,Desc=””)
ManualAutoCompleteList=(Command=“ShowDebug PHYSICS”,Desc=””)
ManualAutoCompleteList=(Command=“ShowDebug COLLISION”,Desc=””)
ManualAutoCompleteList=(Command=“ShowDebug AI”,Desc=””)
ManualAutoCompleteList=(Command=“ShowDebug CAMERA”,Desc="")
ManualAutoCompleteList=(Command=“ShowDebug WEAPON”,Desc="")
ManualAutoCompleteList=(Command=“ShowDebug ANIMATION”,Desc="")
ManualAutoCompleteList=(Command=“ShowDebug INPUT”,Desc="")
ManualAutoCompleteList=(Command=“memleakcheck”,Desc="")
ManualAutoCompleteList=(Command=“togglehdwarning”,Desc="")
ManualAutoCompleteList=(Command=“Stat SOUNDWAVES”,Desc=“Stat SOUNDWAVES (Shows active SoundWaves)”)
ManualAutoCompleteList=(Command=“Stat SOUNDCUES”,Desc=“Stat SOUNDCUES (Shows active SoundCues)”)
ManualAutoCompleteList=(Command=“Stat SOUNDS”,Desc=“Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)”)
[Engine.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true
[Engine.UIDataStore_InputAlias]
InputAliases=(AliasName=“Term_Controller”,PlatformInputKeys[0]=(ButtonFontMarkupString=“GAMEPAD”),PlatformInputKeys[1]=(ButtonFontMarkupString=“GAMEPAD_360”),PlatformInputKeys[2]=(ButtonFontMarkupString=“GAMEPAD_PS3”))
InputAliases=(AliasName=“Term_GamerCard”,PlatformInputKeys[0]=(ButtonFontMarkupString=“X BUTTON”))
InputAliases=(AliasName=“CycleLeft”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“XboxTypeS_LeftShoulder”),ButtonFontMarkupString=“LEFT SHOULDER”))
InputAliases=(AliasName=“CycleRight”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“XboxTypeS_RightShoulder”),ButtonFontMarkupString=“RIGHT SHOULDER”))
InputAliases=(AliasName=“AnyKey”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString=“ANY KEY”))
InputAliases=(AliasName=“Accept”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“Enter”),ButtonFontMarkupString=“ACCEPT”))
InputAliases=(AliasName=“Cancel”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“Escape”),ButtonFontMarkupString=“CANCEL”))
InputAliases=(AliasName=“Conditional1”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_X”),ButtonFontMarkupString=“X BUTTON”))
InputAliases=(AliasName=“Conditional2”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_Y”),ButtonFontMarkupString=“Y BUTTON”))
InputAliases=(AliasName=“Start”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_Start”),ButtonFontMarkupString=“START”))
InputAliases=(AliasName=“Back”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_Back”),ButtonFontMarkupString=“BACK”))
InputAliases=(AliasName=“ShiftUp”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“Subtract”),ButtonFontMarkupString=“SUBTRACT”))
InputAliases=(AliasName=“ShiftDown”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“Add”),ButtonFontMarkupString=“ADD”))
InputAliases=(AliasName=“ShiftUpPage”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“PageUp”),ButtonFontMarkupString=“PAGEUP”))
InputAliases=(AliasName=“ShiftDownPage”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“PageDown”),ButtonFontMarkupString=“PAGEDOWN”))
InputAliases=(AliasName=“Defaults”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_LeftTrigger”),ButtonFontMarkupString=“LEFT TRIGGER”))
InputAliases=(AliasName=“MouseLeft”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“LeftMouseButton”),ButtonFontMarkupString=“LEFT MOUSE”))
InputAliases=(AliasName=“MouseRight”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“RightMouseButton”),ButtonFontMarkupString=“RIGHT MOUSE”))
InputAliases=(AliasName=“ClickLeft”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_LeftThumbstick”),ButtonFontMarkupString=“CLICK LEFT STICK”))
InputAliases=(AliasName=“ClickRight”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_RightThumbstick”),ButtonFontMarkupString=“CLICK RIGHT STICK”))
[GFxUI.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=GAMEPAD_RS_Left
Gamepad_RightStick_Right=GAMEPAD_RS_Right
Gamepad_RightStick_Up=GAMEPAD_RS_Up
Gamepad_RightStick_Down=GAMEPAD_RS_Down
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=GAMEPAD_A
XboxTypeS_B=GAMEPAD_B
XboxTypeS_X=GAMEPAD_X
XboxTypeS_Y=GAMEPAD_Y
XboxTypeS_LeftShoulder=GAMEPAD_L1
XboxTypeS_LeftTrigger=GAMEPAD_L2
XboxTypeS_LeftThumbStick=GAMEPAD_L3
XboxTypeS_RightShoulder=GAMEPAD_R1
XboxTypeS_RightTrigger=GAMEPAD_R2
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=START
XboxTypeS_Back=BACK
[GFxUI.GamepadMouse]
X=None
Y=None
[Configuration]
[ShooterGame.SGPlayerInput]
FOVSensitivityScale=0.000000
WeaponScrollMode=ESWM_Primary_Secondary
SprintToggle=false
CrouchToggle=false
IronSightToggle=false
QuickInventorySwitch=true
DefaultBindings=(Name=“R”,Command=“ReloadCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“one”,Command=“WeaponSlotThree”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“two”,Command=“WeaponSlotTwo”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“three”,Command=“WeaponSlotOne”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“four”,Command=“WeaponSlotFour”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“five”,Command=“WeaponSlotFive”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“six”,Command=“WeaponSlotSix”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“seven”,Command=“WeaponSlotSeven”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“eight”,Command=“WeaponSlotEight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“G”,Command=“QuickThrowGrenadeCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“LeftControl”,Command=“Duck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“C”,Command=“Duck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“E”,Command=“QuickMeleeCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“LeftShift”,Command=“SprintAndBreath”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Q”,Command=“Walking”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Tab”,Command=“ShowScoreboard”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“K”,Command=“SuicideCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“F”,Command=“UseCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“SpaceBar”,Command=“JumpCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“RightMouseButton”,Command=“AltFire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Y”,Command=“SayAllCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“U”,Command=“SayTeamCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“LeftMouseButton”,Command=“Fire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“LeftControl”,Command=“Jump”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“SpaceBar”,Command=“Jump”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“W”,Command=“MoveForward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“S”,Command=“MoveBackward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“A”,Command=“StrafeLeft”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“D”,Command=“StrafeRight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Up”,Command=“MoveForward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Down”,Command=“MoveBackward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Left”,Command=“TurnLeft”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Right”,Command=“TurnRight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“MouseScrollUp”,Command=“PrevWeapon”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“MouseScrollDown”,Command=“NextWeapon”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
bUseProfileBindings=False
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=300.000000
LookUpScale=-250.000000
Bindings=(Name=“Fire”,Command=“Button bFire | StartFire | OnRelease StopFire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“AltFire”,Command=“StartAltFire | OnRelease StopAltFire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MoveForward”,Command=“Axis aBaseY Speed=1.0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MoveBackward”,Command=“Axis aBaseY Speed=-1.0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“TurnLeft”,Command=“Axis aBaseX Speed=-200.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“TurnRight”,Command=“Axis aBaseX Speed=+200.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“StrafeLeft”,Command=“Axis aStrafe Speed=-1.0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“StrafeRight”,Command=“Axis aStrafe Speed=+1.0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Jump”,Command=“Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Duck”,Command=“Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Look”,Command=“Button bLook”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Pause”,Command=“Pause”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LookToggle”,Command=“Toggle bLook”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LookUp”,Command=“Axis aLookUp Speed=+25.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LookDown”,Command=“Axis aLookUp Speed=-25.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“CenterView”,Command=“Button bSnapLevel”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Walking”,Command=“Button bRun”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Strafe”,Command=“Button bStrafe”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“ViewTeam”,Command=“ViewClass Pawn”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“TurnToNearest”,Command=“Button bTurnToNearest”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Turn180”,Command=“Button bTurn180”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F”,Command=“FreezeRendering”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MouseX”,Command=“Count bXAxis | Axis aMouseX”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MouseY”,Command=“Count bYAxis | Axis aMouseY”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SpaceBar”,Command=“Jump”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Escape”,Command=“CloseEditorViewport | onrelease ShowMenu”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“P”,Command=“TogglePhysicsMode”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“B”,Command=“ToggleSpeaking true | OnRelease ToggleSpeaking false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F1”,Command=“ShowMouseCursor”,Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F1”,Command=“viewmode wireframe”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
Bindings=(Name=“F2”,Command=“viewmode unlit”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F3”,Command=“viewmode lit”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F4”,Command=“viewmode detaillighting”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F5”,Command=“viewmode shadercomplexity”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F7”,Command=“OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F9”,Command=“shot”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Period”,Command=“RECOMPILESHADERS CHANGED”,Control=True,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“PageDown”,Command=“Camera ThirdPerson”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“PageUp”,Command=“Camera Fixed”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Home”,Command=“Camera FixedTracking”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Insert”,Command=“Camera FreeCam”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_X”,Command=“Use”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_B”,Command=“ChangePosture”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_Back”,Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_Start”,Command="|onrelease showmenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftShoulder”,Command=“obj list”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_RightShoulder”,Command=“mem”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftTrigger”,Command=“ToggleTargetingMode”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftX”,Command=“Axis aStrafe Speed=1.0 DeadZone=0.3”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftY”,Command=“Axis aBaseY Speed=1.0 DeadZone=0.3”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_RightX”,Command=“Axis aTurn Speed=1.0 DeadZone=0.2”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_RightY”,Command=“Axis aLookup Speed=0.8 DeadZone=0.2”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftTriggerAxis”,Command=“Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_RightTriggerAxis”,Command=“Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_StopMatinee”,Command=“ce stopmatinee | OnRelease StopUseAttractModeInputConfig”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_StartMatinee”,Command=“ce playmatinee | OnRelease StartUseAttractModeInputConfig”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_NextConfig”,Command=“OnRelease NextMobileInputConfig”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_CalibrateTilt”,Command=“CalibrateTilt”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_ATurn”,Command=“Axis aTurn DeadZone=0.05”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_ALookup”,Command=“Axis aLookup Speed=-1 DeadZone=0.05”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_AStrafe”,Command=“Axis aStrafe DeadZone=0.15”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_AForward”,Command=“Axis aBaseY DeadZone=0.15”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_Fire”,Command=“StartFire | OnRelease StopFire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_Jump”,Command=“Jump”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_ToggleFPS”,Command=“OnRelease stat fps”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadZero”,Command=“MOBILE_ResetPrimitiveTracking”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Duck”,Command=“SetCrouch true | OnRelease SetCrouch false | Axis aUp Speed=-1.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Sprinting”,Command=“SetSprint true | OnRelease SetSprint false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“HoldBreathCmd”,Command=“SetHoldBreath true | OnRelease SetHoldBreath false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SprintAndBreath”,Command=“SetSprint true | OnRelease SetSprint false | SetHoldBreath true | OnRelease SetHoldBreath false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Walking”,Command=“Button bWalk”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“ReloadCmd”,Command=“ManualReload”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotOne”,Command=“SelectWeaponSlot WS_Melee”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotTwo”,Command=“SelectWeaponSlot WS_Secondary”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotThree”,Command=“SelectWeaponSlot WS_Primary”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotFour”,Command=“SelectWeaponSlot WS_Grenade”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotFive”,Command=“SelectWeaponSlot WS_Tool”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotSix”,Command=“SelectWeaponSlot WS_Item1”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotSeven”,Command=“SelectWeaponSlot WS_Item2”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotEight”,Command=“SelectWeaponSlot WS_Item3”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“QuickThrowGrenadeCmd”,Command=“QuickThrowGrenade true | OnRelease QuickThrowGrenade false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“QuickMeleeCmd”,Command=“QuickMelee true | OnRelease QuickMelee false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“ShowScoreboard”,Command=“Button m_bShowScoreBoard”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SuicideCmd”,Command=“suicide”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“UseCmd”,Command=“SetUse true | OnRelease SetUse false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“JumpCmd”,Command=“Jump | PassAttendedCheck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“AltFire”,Command=“StartAltFire | OnRelease StopAltFire | SetIronsight true | OnRelease SetIronsight false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SayAllCmd”,Command=“OnRelease SayAll”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SayTeamCmd”,Command=“OnRelease SayTeam”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Escape”,Command=“ToggleLimbo”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“L”,Command=“ToggleLimbo”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F1”,Command=“ClassSoldier”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F2”,Command=“ClassMedic”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F3”,Command=“ClassEngineer”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F4”,Command=“ClassFieldOps”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F5”,Command=“ClassCovertOps”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F6”,Command=“PlayerReady”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F1”,Command=“enableCheats | TestClassArchetype Soldier_02_Gameplay.Pawns.A_Soldier_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F2”,Command=“enableCheats | TestClassArchetype Medic_02_Gameplay.Pawns.A_Medic_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F3”,Command=“enableCheats | TestClassArchetype Engineer_02_Gameplay.Pawns.A_Engineer_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F4”,Command=“enableCheats | TestClassArchetype FieldOps_02_Gameplay.Pawns.A_FieldOps_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F5”,Command=“enableCheats | TestClassArchetype CovertOps_02_Gameplay.Pawns.A_CovertOps_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F4”,Command=“quit”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F12”,Command=“bugit”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“BackSpace”,Command=“FailAttendedCheck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadNine”,Command=“ThirdPersonCameraZoom -10”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Semicolon”,Command=“DebugMenu”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Pause”,Command=“AdminPause”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NoClipOn”,Command=“Ghost | SetBind F8 NoClipOff”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NoClipOff”,Command=“Walk | SetBind F8 NoClipOn”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F8”,Command=“NoClipOn”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“H”,Command=“ShowHotSpots”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“J”,Command=“AddHotSpot”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“L”,Command=“DropHotSpot”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“N”,Command=“SnapToHotSpot”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“M”,Command=“UpdateHotSpot”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LeftMouseButton”,Command=“Fire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LeftAlt”,Command=“Altfire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Enter”,Command=“UseCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Up”,Command=“MoveForward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Down”,Command=“MoveBackward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Left”,Command=“StrafeLeft”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Right”,Command=“StrafeRight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“ThumbMouseButton2”,Command=“TurnLeft”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Q”,Command=“TurnRight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“C”,Command=“Duck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“RightControl”,Command=“SprintAndBreath”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“RightMouseButton”,Command=“JumpCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MiddleMouseButton”,Command=“ReloadCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“K”,Command=“SuicideCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“E”,Command=“QuickMeleeCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MouseScrollDown”,Command=“QuickThrowGrenadeCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NextWeapon”,Command=“NextWeapon”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MouseScrollUp”,Command=“PrevWeapon”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadOne”,Command=“WeaponSlotOne”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadTwo”,Command=“WeaponSlotTwo”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadThree”,Command=“WeaponSlotThree”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadFour”,Command=“WeaponSlotFour”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadFive”,Command=“WeaponSlotFive”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadSix”,Command=“WeaponSlotSix”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadSeven”,Command=“WeaponSlotSeven”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadEight”,Command=“WeaponSlotEight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“T”,Command=“SayAllCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Y”,Command=“SayTeamCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Tab”,Command=“ShowScoreboard”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
[SDEngine.SDPlayerInput]
bUseProfileBindings=false
[ShooterGame.SGConsole]
AutoCompleteKey=Tab
HistoryTop=1
HistoryBot=0
HistoryCur=1
History[0]=vsay medic
History[1]=
History[2]=
History[3]=
History[4]=
History[5]=
History[6]=
History[7]=
History[8]=
History[9]=
History[10]=
History[11]=
History[12]=
History[13]=
History[14]=
History[15]=
bEnableUI=False
bRequireCtrlToNavigateAutoComplete=False
ManualAutoCompleteList=(Command=“Exit”,Desc=“Exit (Exits the game)”)
ManualAutoCompleteList=(Command=“DebugCreatePlayer 1”,Desc=)
ManualAutoCompleteList=(Command=“FreezeAt”,Desc=“Locks the player view and rendering time.”)
ManualAutoCompleteList=(Command=“SSSwapControllers”,Desc=)
ManualAutoCompleteList=(Command=“Open”,Desc=“Open <MapName> (Opens the specified map)”)
ManualAutoCompleteList=(Command=“DisplayAll”,Desc=“DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)”)
ManualAutoCompleteList=(Command=“DisplayAllState”,Desc=“DisplayAllState <ClassName> (Display state names for all instances of classname)”)
ManualAutoCompleteList=(Command=“DisplayClear”,Desc=“DisplayClear (Clears previous DisplayAll entries)”)
ManualAutoCompleteList=(Command=“FlushPersistentDebugLines”,Desc=“FlushPersistentDebugLines (Clears persistent debug line cache)”)
ManualAutoCompleteList=(Command="GetAll ",Desc=“GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)”)
ManualAutoCompleteList=(Command=“GetAllState”,Desc=“GetAllState <ClassName> (Log state names for all instances of classname)”)
ManualAutoCompleteList=(Command="Obj List ",Desc=“Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>”)
ManualAutoCompleteList=(Command=“Obj ListContentRefs”,Desc=“Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>”)
ManualAutoCompleteList=(Command=“Obj Classes”,Desc=“Obj Classes (Shows all classes)”)
ManualAutoCompleteList=(Command=“Obj Refs”,Desc=“Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object”)
ManualAutoCompleteList=(Command=“EditActor”,Desc=“EditActor <Class=ClassName> or <Name=ObjectName> or TRACE”)
ManualAutoCompleteList=(Command=“EditDefault”,Desc=“EditDefault <Class=ClassName>”)
ManualAutoCompleteList=(Command=“EditObject”,Desc=“EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>”)
ManualAutoCompleteList=(Command="ReloadCfg ",Desc=“ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)”)
ManualAutoCompleteList=(Command="ReloadLoc ",Desc=“ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)”)
ManualAutoCompleteList=(Command="Set ",Desc=“Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)”)
ManualAutoCompleteList=(Command=“Show BOUNDS”,Desc=“Show BOUNDS (Displays bounding boxes for all visible objects)”)
ManualAutoCompleteList=(Command=“Show BSP”,Desc=“Show BSP (Toggles BSP rendering)”)
ManualAutoCompleteList=(Command=“Show COLLISION”,Desc=“Show COLLISION (Toggles collision rendering)”)
ManualAutoCompleteList=(Command=“Show COVER”,Desc=“Show COVER (Toggles cover rendering)”)
ManualAutoCompleteList=(Command=“Show DECALS”,Desc=“Show DECALS (Toggles decal rendering)”)
ManualAutoCompleteList=(Command=“Show FOG”,Desc=“Show FOG (Toggles fog rendering)”)
ManualAutoCompleteList=(Command=“Show LEVELCOLORATION”,Desc=“Show LEVELCOLORATION (Toggles per-level coloration)”)
ManualAutoCompleteList=(Command=“Show PATHS”,Desc=“Show PATHS (Toggles path rendering)”)
ManualAutoCompleteList=(Command=“Show POSTPROCESS”,Desc=“Show POSTPROCESS (Toggles post process rendering)”)
ManualAutoCompleteList=(Command=“Show SKELMESHES”,Desc=“Show SKELMESHES (Toggles skeletal mesh rendering)”)
ManualAutoCompleteList=(Command=“Show TERRAIN”,Desc=“Show TERRAIN (Toggles terrain rendering)”)
ManualAutoCompleteList=(Command=“Show VOLUMES”,Desc=“Show VOLUMES (Toggles volume rendering)”)
ManualAutoCompleteList=(Command=“Show SPLINES”,Desc=“Show SPLINES (Toggles spline rendering)”)
ManualAutoCompleteList=(Command=“Stat FPS”,Desc=“Stat FPS (Shows FPS counter)”)
ManualAutoCompleteList=(Command=“Stat UNIT”,Desc=“Stat UNIT (Shows hardware unit framerate)”)
ManualAutoCompleteList=(Command=“Stat LEVELS”,Desc=“Stat LEVELS (Displays level streaming info)”)
ManualAutoCompleteList=(Command=“Stat GAME”,Desc=“Stat GAME (Displays game performance stats)”)
ManualAutoCompleteList=(Command=“Stat MEMORY”,Desc=“Stat MEMORY (Displays memory stats)”)
ManualAutoCompleteList=(Command=“Stat XBOXMEMORY”,Desc=“Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)”)
ManualAutoCompleteList=(Command=“Stat PHYSICS”,Desc=“Stat PHYSICS (Displays physics performance stats)”)
ManualAutoCompleteList=(Command=“Stat STREAMING”,Desc=“Stat STREAMING (Displays basic texture streaming stats)”)
ManualAutoCompleteList=(Command=“Stat STREAMINGDETAILS”,Desc=“Stat STREAMINGDETAILS (Displays detailed texture streaming stats)”)
ManualAutoCompleteList=(Command=“Stat COLLISION”,Desc=“Stat COLLISION”)
ManualAutoCompleteList=(Command=“Stat PARTICLES”,Desc=“Stat PARTICLES”)
ManualAutoCompleteList=(Command=“Stat SCRIPT”,Desc=“Stat SCRIPT”)
ManualAutoCompleteList=(Command=“Stat AUDIO”,Desc=“Stat AUDIO”)
ManualAutoCompleteList=(Command=“Stat ANIM”,Desc=“Stat ANIM”)
ManualAutoCompleteList=(Command=“Stat NET”,Desc=“Stat NET”)
ManualAutoCompleteList=(Command=“Stat LIST”,Desc=“Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)”)
ManualAutoCompleteList=(Command=“Stat splitscreen”,Desc=)
ManualAutoCompleteList=(Command=“ListTextures”,Desc=“ListTextures (Lists all loaded textures and their current memory footprint)”)
ManualAutoCompleteList=(Command=“ListUncachedStaticLightingInteractions”,Desc=“ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)”)
ManualAutoCompleteList=(Command=“RestartLevel”,Desc=“RestartLevel (restarts the level)”)
ManualAutoCompleteList=(Command=“ListSounds”,Desc=“ListSounds (Lists all the loaded sounds and their memory footprint)”)
ManualAutoCompleteList=(Command=“ListWaves”,Desc=“ListWaves (List the WaveInstances and whether they have a source)”)
ManualAutoCompleteList=(Command=“ListSoundClasses”,Desc=“ListSoundClasses (Lists a summary of loaded sound collated by class)”)
ManualAutoCompleteList=(Command=“ListSoundModes”,Desc=“ListSoundModes (Lists loaded sound modes)”)
ManualAutoCompleteList=(Command=“ListAudioComponents”,Desc=“ListAudioComponents (Dumps a detailed list of all AudioComponent objects)”)
ManualAutoCompleteList=(Command=“ListSoundDurations”,Desc=“ListSoundDurations”)
ManualAutoCompleteList=(Command=“PlaySoundCue”,Desc=“PlaySoundCue (Lists a summary of loaded sound collated by class)”)
ManualAutoCompleteList=(Command=“PlaySoundWave”,Desc=“PlaySoundWave”)
ManualAutoCompleteList=(Command=“SetSoundMode”,Desc=“SetSoundMode <ModeName>”)
ManualAutoCompleteList=(Command=“DisableLowPassFilter”,Desc=“DisableLowPassFilter”)
ManualAutoCompleteList=(Command=“DisableEQFilter”,Desc=“DisableEQFilter”)
ManualAutoCompleteList=(Command=“IsolateDryAudio”,Desc=“IsolateDryAudio”)
ManualAutoCompleteList=(Command=“IsolateReverb”,Desc=“IsolateReverb”)
ManualAutoCompleteList=(Command=“ResetSoundState”,Desc=“ResetSoundState (Resets volumes to default and removes test filters)”)
ManualAutoCompleteList=(Command=“ModifySoundClass”,Desc=“ModifySoundClass <SoundClassName> Vol=<new volume>”)
ManualAutoCompleteList=(Command=“DisableAllScreenMessages”,Desc=“Disables all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“EnableAllScreenMessages”,Desc=“Enables all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“ToggleAllScreenMessages”,Desc=“Toggles display state of all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“CaptureMode”,Desc=“Toggles display state of all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“ShowDebug NET”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug PHYSICS”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug COLLISION”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug AI”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug CAMERA”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug WEAPON”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug ANIMATION”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug INPUT”,Desc=)
ManualAutoCompleteList=(Command=“memleakcheck”,Desc=)
ManualAutoCompleteList=(Command=“togglehdwarning”,Desc=)
ManualAutoCompleteList=(Command=“Stat SOUNDWAVES”,Desc=“Stat SOUNDWAVES (Shows active SoundWaves)”)
ManualAutoCompleteList=(Command=“Stat SOUNDCUES”,Desc=“Stat SOUNDCUES (Shows active SoundCues)”)
ManualAutoCompleteList=(Command=“Stat SOUNDS”,Desc=“Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)”)
[IniVersion]
0=1353596901.000000
1=1353596950.000000/