My keybinds


(retsy) #1

my messed up lefty config. if this huge block of text gets me in trouble divert trouble to: inf3rn0, stealth, crytiqal

[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=28.125000
DoubleClickTime=0.250000
bEnableMouseSmoothing=False
Bindings=(Name=“Fire”,Command=“Button bFire | StartFire | OnRelease StopFire”)
Bindings=(Name=“AltFire”,Command=“StartAltFire | OnRelease StopAltFire”)
Bindings=(Name=“MoveForward”,Command=“Axis aBaseY Speed=1.0”)
Bindings=(Name=“MoveBackward”,Command=“Axis aBaseY Speed=-1.0”)
Bindings=(Name=“TurnLeft”,Command=“Axis aBaseX Speed=-200.0 AbsoluteAxis=100”)
Bindings=(Name=“TurnRight”,Command=“Axis aBaseX Speed=+200.0 AbsoluteAxis=100”)
Bindings=(Name=“StrafeLeft”,Command=“Axis aStrafe Speed=-1.0”)
Bindings=(Name=“StrafeRight”,Command=“Axis aStrafe Speed=+1.0”)
Bindings=(Name=“Jump”,Command=“Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100”)
Bindings=(Name=“Duck”,Command=“Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100”)
Bindings=(Name=“Look”,Command=“Button bLook”)
Bindings=(Name=“Pause”,Command=“Pause”)
Bindings=(Name=“LookToggle”,Command=“Toggle bLook”)
Bindings=(Name=“LookUp”,Command=“Axis aLookUp Speed=+25.0 AbsoluteAxis=100”)
Bindings=(Name=“LookDown”,Command=“Axis aLookUp Speed=-25.0 AbsoluteAxis=100”)
Bindings=(Name=“CenterView”,Command=“Button bSnapLevel”)
Bindings=(Name=“Walking”,Command=“Button bRun”)
Bindings=(Name=“Strafe”,Command=“Button bStrafe”)
Bindings=(Name=“NextWeapon”,Command=“NextWeapon”)
Bindings=(Name=“ViewTeam”,Command=“ViewClass Pawn”)
Bindings=(Name=“TurnToNearest”,Command=“Button bTurnToNearest”)
Bindings=(Name=“Turn180”,Command=“Button bTurn180”)
Bindings=(Name=“W”,Command=“MoveForward”)
Bindings=(Name=“S”,Command=“MoveBackward”)
Bindings=(Name=“A”,Command=“StrafeLeft”)
Bindings=(Name=“D”,Command=“StrafeRight”)
Bindings=(Name=“F”,Command=“FreezeRendering”)
Bindings=(Name=“MouseX”,Command=“Count bXAxis | Axis aMouseX”)
Bindings=(Name=“MouseY”,Command=“Count bYAxis | Axis aMouseY”)
Bindings=(Name=“LeftMouseButton”,Command=“Fire”)
Bindings=(Name=“RightMouseButton”,Command=“AltFire”)
Bindings=(Name=“SpaceBar”,Command=“Jump”)
Bindings=(Name=“Escape”,Command=“CloseEditorViewport | onrelease ShowMenu”)
Bindings=(Name=“E”,Command=“Use”)
Bindings=(Name=“MouseScrollUp”,Command=“PrevWeapon”)
Bindings=(Name=“MouseScrollDown”,Command=“NextWeapon”)
Bindings=(Name=“C”,Command=“DoDuck”)
Bindings=(Name=“P”,Command=“TogglePhysicsMode”)
Bindings=(Name=“B”,Command=“ToggleSpeaking true | OnRelease ToggleSpeaking false”)
Bindings=(Name=“Up”,Command=“MoveForward”)
Bindings=(Name=“Down”,Command=“MoveBackward”)
Bindings=(Name=“Left”,Command=“TurnLeft”)
Bindings=(Name=“Right”,Command=“TurnRight”)
Bindings=(Name=“F1”,Command=“ShowMouseCursor”,Shift=True)
Bindings=(Name=“F1”,Command=“viewmode wireframe”, bIgnoreShift=True)
Bindings=(Name=“F2”,Command=“viewmode unlit”)
Bindings=(Name=“F3”,Command=“viewmode lit”)
Bindings=(Name=“F4”,Command=“viewmode detaillighting”)
Bindings=(Name=“F5”,Command=“viewmode shadercomplexity”)
Bindings=(Name=“F7”,Command=“OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER”,Alt=True)
Bindings=(Name=“F9”,Command=“shot”)
Bindings=(Command=“RECOMPILESHADERS CHANGED”,Name=Period,Control=True,Shift=True)
Bindings=(Name=“Delete”,Command=“Camera Default”)
Bindings=(Name=“End”,Command=“Camera FirstPerson”)
Bindings=(Name=“PageDown”,Command=“Camera ThirdPerson”)
Bindings=(Name=“PageUp”,Command=“Camera Fixed”)
Bindings=(Name=“Home”,Command=“Camera FixedTracking”)
Bindings=(Name=“Insert”,Command=“Camera FreeCam”)
Bindings=(Name=“XboxTypeS_X”,Command=“Use”)
Bindings=(Name=“XboxTypeS_B”,Command=“ChangePosture”)
Bindings=(Name=“XboxTypeS_Y”,Command=“NextWeapon”)
Bindings=(Name=“XboxTypeS_Back”,Command="")
Bindings=(Name=“XboxTypeS_Start”,Command="|onrelease showmenu")
Bindings=(Name=“XboxTypeS_LeftShoulder”,Command=“obj list”)
Bindings=(Name=“XboxTypeS_RightShoulder”,Command=“mem”)
Bindings=(Name=“XboxTypeS_LeftTrigger”,Command=“ToggleTargetingMode”)
Bindings=(Name=“XboxTypeS_LeftX”,Command=“Axis aStrafe Speed=1.0 DeadZone=0.3”)
Bindings=(Name=“XboxTypeS_LeftY”,Command=“Axis aBaseY Speed=1.0 DeadZone=0.3”)
Bindings=(Name=“XboxTypeS_RightX”,Command=“Axis aTurn Speed=1.0 DeadZone=0.2”)
Bindings=(Name=“XboxTypeS_RightY”,Command=“Axis aLookup Speed=0.8 DeadZone=0.2”)
Bindings=(Name=“XboxTypeS_LeftTriggerAxis”,Command=“Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11”)
Bindings=(Name=“XboxTypeS_RightTriggerAxis”,Command=“Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11”)
Bindings=(Name=“MOBILE_StopMatinee”,Command=“ce stopmatinee | OnRelease StopUseAttractModeInputConfig”)
Bindings=(Name=“MOBILE_StartMatinee”,Command=“ce playmatinee | OnRelease StartUseAttractModeInputConfig”)
Bindings=(Name=“MOBILE_NextConfig”,Command=“OnRelease NextMobileInputConfig”)
Bindings=(Name=“MOBILE_CalibrateTilt”,Command=“CalibrateTilt”)
Bindings=(Name=“MOBILE_ATurn”,Command=“Axis aTurn DeadZone=0.05”)
Bindings=(Name=“MOBILE_ALookup”,Command=“Axis aLookup Speed=-1 DeadZone=0.05”)
Bindings=(Name=“MOBILE_AStrafe”,Command=“Axis aStrafe DeadZone=0.15”)
Bindings=(Name=“MOBILE_AForward”,Command=“Axis aBaseY DeadZone=0.15”)
Bindings=(Name=“MOBILE_Fire”,Command=“StartFire | OnRelease StopFire”)
Bindings=(Name=“MOBILE_NextWeapon”,Command=“NextWeapon”)
Bindings=(Name=“MOBILE_Jump”,Command=“Jump”)
Bindings=(Name=“MOBILE_ToggleFPS”,Command=“OnRelease stat fps”)
Bindings=(Name=“NumPadZero”,Command=“MOBILE_ResetPrimitiveTracking”)
Bindings=(Name=“NumPadOne”,Command=“MOBILE_IncrementTrackedPrimitive -1”)
Bindings=(Name=“NumPadThree”,Command=“MOBILE_IncrementTrackedPrimitive 1”)
Bindings=(Name=“Duck”,Command=“SetCrouch true | OnRelease SetCrouch false | Axis aUp Speed=-1.0 AbsoluteAxis=100”)
Bindings=(Name=“Sprinting”,Command=“SetSprint true | OnRelease SetSprint false”)
Bindings=(Name=“HoldBreathCmd”,Command=“SetHoldBreath true | OnRelease SetHoldBreath false”)
Bindings=(Name=“SprintAndBreath”,Command=“SetSprint true | OnRelease SetSprint false | SetHoldBreath true | OnRelease SetHoldBreath false”)
Bindings=(Name=“Walking”,Command=“Button bWalk”)
Bindings=(Name=“ReloadCmd”,Command=“ManualReload”)
Bindings=(Name=“WeaponSlotOne”,Command=“SelectWeaponSlot WS_Melee”)
Bindings=(Name=“WeaponSlotTwo”,Command=“SelectWeaponSlot WS_Secondary”)
Bindings=(Name=“WeaponSlotThree”,Command=“SelectWeaponSlot WS_Primary”)
Bindings=(Name=“WeaponSlotFour”,Command=“SelectWeaponSlot WS_Grenade”)
Bindings=(Name=“WeaponSlotFive”,Command=“SelectWeaponSlot WS_Tool”)
Bindings=(Name=“WeaponSlotSix”,Command=“SelectWeaponSlot WS_Item1”)
Bindings=(Name=“WeaponSlotSeven”,Command=“SelectWeaponSlot WS_Item2”)
Bindings=(Name=“WeaponSlotEight”,Command=“SelectWeaponSlot WS_Item3”)
Bindings=(Name=“QuickThrowGrenadeCmd”,Command=“QuickThrowGrenade true | OnRelease QuickThrowGrenade false”)
Bindings=(Name=“QuickMeleeCmd”,Command=“QuickMelee true | OnRelease QuickMelee false”)
Bindings=(Name=“ShowScoreboard”,Command=“Button m_bShowScoreBoard”)
Bindings=(Name=“SuicideCmd”,Command=“suicide”)
Bindings=(Name=“UseCmd”,Command=“SetUse true | OnRelease SetUse false”)
Bindings=(Name=“JumpCmd”,Command=“Jump | PassAttendedCheck”)
Bindings=(Name=“AltFire”,Command=“StartAltFire | OnRelease StopAltFire | SetIronsight true | OnRelease SetIronsight false”)
Bindings=(Name=“SayAllCmd”,Command=“OnRelease SayAll”)
Bindings=(Name=“SayTeamCmd”,Command=“OnRelease SayTeam”)
Bindings=(Name=“R”,Command=“ReloadCmd”)
Bindings=(Name=“one”,Command=“WeaponSlotThree”)
Bindings=(Name=“two”,Command=“WeaponSlotTwo”)
Bindings=(Name=“three”,Command=“WeaponSlotOne”)
Bindings=(Name=“four”,Command=“WeaponSlotFour”)
Bindings=(Name=“five”,Command=“WeaponSlotFive”)
Bindings=(Name=“six”,Command=“WeaponSlotSix”)
Bindings=(Name=“seven”,Command=“WeaponSlotSeven”)
Bindings=(Name=“eight”,Command=“WeaponSlotEight”)
Bindings=(Name=“G”,Command=“QuickThrowGrenadeCmd”)
Bindings=(Name=“LeftControl”,Command=“Duck”)
Bindings=(Name=“C”,Command=“Duck”)
Bindings=(Name=“E”,Command=“QuickMeleeCmd”)
Bindings=(Name=“LeftShift”,Command=“SprintAndBreath”)
Bindings=(Name=“Q”,Command=“Walking”)
Bindings=(Name=“Tab”,Command=“ShowScoreboard”)
Bindings=(Name=“K”,Command=“SuicideCmd”)
Bindings=(Name=“F”,Command=“UseCmd”)
Bindings=(Name=“SpaceBar”,Command=“JumpCmd”);
Bindings=(Name=“Y”, Command=“SayAllCmd”);
Bindings=(Name=“U”, Command=“SayTeamCmd”);
Bindings=(Name=“Escape”,Command=“ToggleLimbo”)
Bindings=(Name=“L”,Command=“ToggleLimbo”)
Bindings=(Name=“F1”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassSoldier”)
Bindings=(Name=“F2”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassMedic”)
Bindings=(Name=“F3”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassEngineer”)
Bindings=(Name=“F4”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassFieldOps”)
Bindings=(Name=“F5”,Control=false,Alt=false,bIgnoreCtrl=true, Command=“ClassCovertOps”)
Bindings=(Name=“F6”,Command=“PlayerReady”)
Bindings=(Name=“F1”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype Soldier_02_Gameplay.Pawns.A_Soldier_02”)
Bindings=(Name=“F2”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype Medic_02_Gameplay.Pawns.A_Medic_02”)
Bindings=(Name=“F3”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype Engineer_02_Gameplay.Pawns.A_Engineer_02”)
Bindings=(Name=“F4”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype FieldOps_02_Gameplay.Pawns.A_FieldOps_02”)
Bindings=(Name=“F5”,Control=True,Alt=false,Command=“enableCheats | TestClassArchetype CovertOps_02_Gameplay.Pawns.A_CovertOps_02”)
Bindings=(Name=“F4”,Control=false,Alt=true,Command=“quit”)
Bindings=(Name=“F12”,Command=“bugit”)
Bindings=(Name=“BackSpace”,Command=“FailAttendedCheck”);
Bindings=(Name=“NumPadFour”, Command=“ThirdPersonCameraRotate 0 4”);
Bindings=(Name=“NumPadSix”, Command=“ThirdPersonCameraRotate 0 -4”);
Bindings=(Name=“NumPadEight”, Command=“ThirdPersonCameraRotate -4 0”);
Bindings=(Name=“NumPadTwo”, Command=“ThirdPersonCameraRotate 4 0”);
Bindings=(Name=“NumPadNine”, Command=“ThirdPersonCameraZoom -10”);
Bindings=(Name=“NumPadThree”, Command=“ThirdPersonCameraZoom 10”);
Bindings=(Name=“Semicolon”, Command=“DebugMenu”);
Bindings=(Name=“Pause”, Command=“AdminPause”);
Bindings=(Name=“NoClipOn”,Command=“Ghost | SetBind F8 NoClipOff”)
Bindings=(Name=“NoClipOff”,Command=“Walk | SetBind F8 NoClipOn”)
Bindings=(Name=“F8”,Command=“NoClipOn”)
Bindings=(Name=“MouseScrollUp”,Alt=True,Shift=True,Command=“SloMo 5”)
Bindings=(Name=“MouseScrollDown”,Alt=True,Shift=True,Command=“OnRelease SloMo 1”)
Bindings=(Name=“H”,Alt=True,Command=“ShowHotSpots”)
Bindings=(Name=“J”,Alt=True,Command=“AddHotSpot”)
Bindings=(Name=“K”,Alt=True,Command=“GrabHotSpot”)
Bindings=(Name=“L”,Alt=True,Command=“DropHotSpot”)
Bindings=(Name=“N”,Alt=True,Command=“SnapToHotSpot”)
Bindings=(Name=“M”,Alt=True,Command=“UpdateHotSpot”)
bInvertMouse=False
bInvertTurn=False

[Engine.DebugCameraInput]
Bindings=(Name=“MoveUp”,Command=“Axis aUp Speed=1.0”)
Bindings=(Name=“MoveDown”,Command=“Axis aUp Speed=-1.0”)
Bindings=(Name=“MoveForward”,Command=“Axis aBaseY Speed=1.0”)
Bindings=(Name=“MoveBackward”,Command=“Axis aBaseY Speed=-1.0”)
Bindings=(Name=“TurnLeft”,Command=“Axis aBaseX Speed=-200.0 AbsoluteAxis=100”)
Bindings=(Name=“TurnRight”,Command=“Axis aBaseX Speed=+200.0 AbsoluteAxis=100”)
Bindings=(Name=“StrafeLeft”,Command=“Axis aStrafe Speed=-1.0”)
Bindings=(Name=“StrafeRight”,Command=“Axis aStrafe Speed=+1.0”)
Bindings=(Name=“Q”,Command=“MoveDown”)
Bindings=(Name=“E”,Command=“MoveUp”)
Bindings=(Name=“W”,Command=“MoveForward”)
Bindings=(Name=“S”,Command=“MoveBackward”)
Bindings=(Name=“A”,Command=“StrafeLeft”)
Bindings=(Name=“D”,Command=“StrafeRight”)
Bindings=(Name=“F”,Command=“FreezeRendering”)
Bindings=(Name=“MouseX”,Command=“Count bXAxis | Axis aMouseX”)
Bindings=(Name=“MouseY”,Command=“Count bYAxis | Axis aMouseY”)
Bindings=(Name=“Left”,Command=“TurnLeft”)
Bindings=(Name=“Right”,Command=“TurnRight”)
Bindings=(Name=“c”,Command=“ToggleDebugCamera”,Control=False,Shift=False,Alt=True)
Bindings=(Name=“LeftShift”,Command=“MoreSpeed | OnRelease NormalSpeed”,Control=False,Shift=False,Alt=False)
Bindings=(Name=“XboxTypeS_LeftThumbstick”,Command=“ToggleDebugCamera”)
Bindings=(Name=“XboxTypeS_LeftX”,Command=“Axis aStrafe Speed=1.0 DeadZone=0.3”)
Bindings=(Name=“XboxTypeS_LeftY”,Command=“Axis aBaseY Speed=1.0 DeadZone=0.3”)
Bindings=(Name=“XboxTypeS_RightX”,Command=“Axis aTurn Speed=1.0 DeadZone=0.2”)
Bindings=(Name=“XboxTypeS_RightY”,Command=“Axis aLookup Speed=0.8 DeadZone=0.2”)
Bindings=(Name=“XboxTypeS_LeftTrigger”,Command=“MoveDown”)
Bindings=(Name=“XboxTypeS_RightTrigger”,Command=“MoveUp”)
Bindings=(Name=“XboxTypeS_A”,Command=“SetFreezeRendering”)
Bindings=(Name=“XboxTypeS_B”,Command=“MoreSpeed | OnRelease NormalSpeed”)

[UnrealEd.EditorViewportInput]
Bindings=(Command=“MODE WIDGETMODECYCLE”,Name=SpaceBar)
Bindings=(Command=“MODE WIDGETCOORDSYSTEMCYCLE”,Name=Tilde)
Bindings=(Command=“DELETE”,Name=Delete)
Bindings=(Command=“SELECT BUILDERBRUSH”,Name=F2)
Bindings=(Command=“EDCALLBACK SELECTEDPROPS”,Name=F4)
Bindings=(Command=“QUIT_EDITOR”,Name=F4,Alt=True)
Bindings=(Command=“EDCALLBACK SURFPROPS”,Name=F5)
Bindings=(Command=“EDCALLBACK LEVELPROPS”,Name=F6)
Bindings=(Command=“ACTOR SELECT ALL”,Name=A,Shift=True)
Bindings=(Command=“POLY SELECT MATCHING BRUSH”,Name=B,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT COPLANARS”,Name=C,Shift=True)
Bindings=(Command=“DUPLICATE”,Name=D,Shift=True)
Bindings=(Command=“ACTOR SELECT MATCHINGSTATICMESH”,Name=E,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT FLOORS”,Name=F,Shift=True)
Bindings=(Command=“EDCALLBACK FITTEXTURETOSURFACE”,Name=F,Control=True,Shift=True)
Bindings=(Command=“POLY SELECT MATCHING GROUPS”,Name=G,Shift=True)
Bindings=(Command=“POLY SELECT MATCHING ITEMS”,Name=I,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT ALL”,Name=J,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY SET”,Name=M,Shift=True)
Bindings=(Command=“ACTOR LEVELCURRENT”,Name=M)
Bindings=(Command=“ACTOR MOVETOCURRENT”,Name=M,Control=True)
Bindings=(Command=“SELECT NONE”,Name=N,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY INTERSECT”,Name=O,Shift=True)
Bindings=(Command=“POLY SELECT REVERSE”,Name=Q,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY RECALL”,Name=R,Shift=True)
Bindings=(Command=“POLY SELECT ALL”,Name=S,Shift=True)
Bindings=(Command=“POLY SELECT MATCHING TEXTURE”,Name=T,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY UNION”,Name=U,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT WALLS”,Name=W,Shift=True)
Bindings=(Command=“POLY SELECT MEMORY XOR”,Name=X,Shift=True)
Bindings=(Command=“POLY SELECT ADJACENT SLANTS”,Name=Y,Shift=True)
Bindings=(Command=“ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES”,Name=Z,Shift=True)
Bindings=(Command=“EDIT COPY”,Name=C,Control=True)
Bindings=(Command=“EDIT PASTE”,Name=V,Control=True)
Bindings=(Command=“DUPLICATE”,Name=W,Control=True)
Bindings=(Command=“EDIT CUT”,Name=X,Control=True)
Bindings=(Command=“TRANSACTION REDO”,Name=Y,Control=True)
Bindings=(Command=“TRANSACTION UNDO”,Name=Z,Control=True)
Bindings=(Command=“BRUSH ADD”,Name=A,Control=True)
Bindings=(Command=“BRUSH SUBTRACT”,Name=S,Control=True)
Bindings=(Command=“BRUSH FROM INTERSECTION”,Name=I,Control=True)
Bindings=(Command=“BRUSH FROM DEINTERSECTION”,Name=D,Control=True)
Bindings=(Command=“PREFAB SELECTACTORSINPREFABS”,Name=P,Shift=True)
Bindings=(Command=“ACTOR ALIGN SNAPTOFLOOR ALIGN=0”,Name=End)
Bindings=(Command=“ACTOR ALIGN MOVETOGRID”,Name=End,Control=True)
Bindings=(Command=“CAMERA ALIGN”,Name=Home)
Bindings=(Command=“CAMERA ALIGN ACTIVEVIEWPORTONLY”,Name=Home,Shift=True)
Bindings=(Command=“MAP BRUSH GET”,Name=P,Control=True)
Bindings=(Command=“ACTOR FIND KISMET”,Name=K,Control=True)
Bindings=(Command=“ACTOR SELECT ALL FROMOBJ”,Name=A,Control=True,Shift=True)
Bindings=(Command=“ACTOR SYNCBROWSER”,Name=B,Control=True)
Bindings=(Command=“ACTOR SYNCBROWSERMATERIAL”,Name=B,Control=True,Shift=True)
Bindings=(Command=“ACTOR DESELECT”,Name=Escape)
Bindings=(Command=“CTRLTAB SHIFTDOWN=FALSE”,Name=Tab,Control=True)
Bindings=(Command=“CTRLTAB SHIFTDOWN=TRUE”,Name=Tab,Control=True,Shift=True)
Bindings=(Command=“ACTOR LINKSELECTED”,Name=L,Control=True,Shift=True)
Bindings=(Command=“ACTOR UNLINKSELECTED”,Name=U,Control=True,Shift=True)
Bindings=(Command=“BUILDLIGHTING”,Name=Semicolon,Control=True,Shift=True)
Bindings=(Command=“RECOMPILESHADERS CHANGED”,Name=Period,Control=True,Shift=True)
Bindings=(Command=“ACTOR ATTACH”,Name=B,Alt=True)
Bindings=(Command=“ACTOR ADDTOATTACHEDITOR”,Name=A,Alt=True)
Bindings=(Command=“PARTICLE RESET SELECTED”,Name=Slash)
Bindings=(Command=“PARTICLE RESET ALL”,Name=Slash,Shift=True)

[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command=“TRANSACTION REDO”,Name=Y,Control=True)
Bindings=(Command=“TRANSACTION REDO”,Name=Z,Control=True,Shift=True)
Bindings=(Command=“TRANSACTION UNDO”,Name=Z,Control=True)

[Engine.Console]
ConsoleKey=Tilde
TypeKey=Home
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command=“Exit”,Desc=“Exit (Exits the game)”)
ManualAutoCompleteList=(Command=“DebugCreatePlayer 1”,Desc="")
ManualAutoCompleteList=(Command=“FreezeAt”,Desc=“Locks the player view and rendering time.”)
ManualAutoCompleteList=(Command=“SSSwapControllers”,Desc="")
ManualAutoCompleteList=(Command=“Open”,Desc=“Open <MapName> (Opens the specified map)”)
ManualAutoCompleteList=(Command=“DisplayAll”,Desc=“DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)”)
ManualAutoCompleteList=(Command=“DisplayAllState”,Desc=“DisplayAllState <ClassName> (Display state names for all instances of classname)”)
ManualAutoCompleteList=(Command=“DisplayClear”,Desc=“DisplayClear (Clears previous DisplayAll entries)”)
ManualAutoCompleteList=(Command=“FlushPersistentDebugLines”,Desc=“FlushPersistentDebugLines (Clears persistent debug line cache)”)
ManualAutoCompleteList=(Command=“GetAll “,Desc=“GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)”)
ManualAutoCompleteList=(Command=“GetAllState”,Desc=“GetAllState <ClassName> (Log state names for all instances of classname)”)
ManualAutoCompleteList=(Command=“Obj List “,Desc=“Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>”)
ManualAutoCompleteList=(Command=“Obj ListContentRefs”,Desc=“Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>”)
ManualAutoCompleteList=(Command=“Obj Classes”,Desc=“Obj Classes (Shows all classes)”)
ManualAutoCompleteList=(Command=“Obj Refs”,Desc=“Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object”)
ManualAutoCompleteList=(Command=“EditActor”,Desc=“EditActor <Class=ClassName> or <Name=ObjectName> or TRACE”)
ManualAutoCompleteList=(Command=“EditDefault”,Desc=“EditDefault <Class=ClassName>”)
ManualAutoCompleteList=(Command=“EditObject”,Desc=“EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>”)
ManualAutoCompleteList=(Command=“ReloadCfg “,Desc=“ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)”)
ManualAutoCompleteList=(Command=“ReloadLoc “,Desc=“ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)”)
ManualAutoCompleteList=(Command=“Set “,Desc=“Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)”)
ManualAutoCompleteList=(Command=“Show BOUNDS”,Desc=“Show BOUNDS (Displays bounding boxes for all visible objects)”)
ManualAutoCompleteList=(Command=“Show BSP”,Desc=“Show BSP (Toggles BSP rendering)”)
ManualAutoCompleteList=(Command=“Show COLLISION”,Desc=“Show COLLISION (Toggles collision rendering)”)
ManualAutoCompleteList=(Command=“Show COVER”,Desc=“Show COVER (Toggles cover rendering)”)
ManualAutoCompleteList=(Command=“Show DECALS”,Desc=“Show DECALS (Toggles decal rendering)”)
ManualAutoCompleteList=(Command=“Show FOG”,Desc=“Show FOG (Toggles fog rendering)”)
ManualAutoCompleteList=(Command=“Show LEVELCOLORATION”,Desc=“Show LEVELCOLORATION (Toggles per-level coloration)”)
ManualAutoCompleteList=(Command=“Show PATHS”,Desc=“Show PATHS (Toggles path rendering)”)
ManualAutoCompleteList=(Command=“Show POSTPROCESS”,Desc=“Show POSTPROCESS (Toggles post process rendering)”)
ManualAutoCompleteList=(Command=“Show SKELMESHES”,Desc=“Show SKELMESHES (Toggles skeletal mesh rendering)”)
ManualAutoCompleteList=(Command=“Show TERRAIN”,Desc=“Show TERRAIN (Toggles terrain rendering)”)
ManualAutoCompleteList=(Command=“Show VOLUMES”,Desc=“Show VOLUMES (Toggles volume rendering)”)
ManualAutoCompleteList=(Command=“Show SPLINES”,Desc=“Show SPLINES (Toggles spline rendering)”)
ManualAutoCompleteList=(Command=“Stat FPS”,Desc=“Stat FPS (Shows FPS counter)”)
ManualAutoCompleteList=(Command=“Stat UNIT”,Desc=“Stat UNIT (Shows hardware unit framerate)”)
ManualAutoCompleteList=(Command=“Stat LEVELS”,Desc=“Stat LEVELS (Displays level streaming info)”)
ManualAutoCompleteList=(Command=“Stat GAME”,Desc=“Stat GAME (Displays game performance stats)”)
ManualAutoCompleteList=(Command=“Stat MEMORY”,Desc=“Stat MEMORY (Displays memory stats)”)
ManualAutoCompleteList=(Command=“Stat XBOXMEMORY”,Desc=“Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)”)
ManualAutoCompleteList=(Command=“Stat PHYSICS”,Desc=“Stat PHYSICS (Displays physics performance stats)”)
ManualAutoCompleteList=(Command=“Stat STREAMING”,Desc=“Stat STREAMING (Displays basic texture streaming stats)”)
ManualAutoCompleteList=(Command=“Stat STREAMINGDETAILS”,Desc=“Stat STREAMINGDETAILS (Displays detailed texture streaming stats)”)
ManualAutoCompleteList=(Command=“Stat COLLISION”,Desc=“Stat COLLISION”)
ManualAutoCompleteList=(Command=“Stat PARTICLES”,Desc=“Stat PARTICLES”)
ManualAutoCompleteList=(Command=“Stat SCRIPT”,Desc=“Stat SCRIPT”)
ManualAutoCompleteList=(Command=“Stat AUDIO”,Desc=“Stat AUDIO”)
ManualAutoCompleteList=(Command=“Stat ANIM”,Desc=“Stat ANIM”)
ManualAutoCompleteList=(Command=“Stat NET”,Desc=“Stat NET”)
ManualAutoCompleteList=(Command=“Stat LIST”,Desc=“Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)”)
ManualAutoCompleteList=(Command=“Stat splitscreen”,Desc=””)
ManualAutoCompleteList=(Command=“ListTextures”,Desc=“ListTextures (Lists all loaded textures and their current memory footprint)”)
ManualAutoCompleteList=(Command=“ListUncachedStaticLightingInteractions”,Desc=“ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)”)
ManualAutoCompleteList=(Command=“RestartLevel”,Desc=“RestartLevel (restarts the level)”)
ManualAutoCompleteList=(Command=“ListSounds”,Desc=“ListSounds (Lists all the loaded sounds and their memory footprint)”)
ManualAutoCompleteList=(Command=“ListWaves”,Desc=“ListWaves (List the WaveInstances and whether they have a source)”)
ManualAutoCompleteList=(Command=“ListSoundClasses”,Desc=“ListSoundClasses (Lists a summary of loaded sound collated by class)”)
ManualAutoCompleteList=(Command=“ListSoundModes”,Desc=“ListSoundModes (Lists loaded sound modes)”)
ManualAutoCompleteList=(Command=“ListAudioComponents”,Desc=“ListAudioComponents (Dumps a detailed list of all AudioComponent objects)”)
ManualAutoCompleteList=(Command=“ListSoundDurations”,Desc=“ListSoundDurations”)
ManualAutoCompleteList=(Command=“PlaySoundCue”,Desc=“PlaySoundCue (Lists a summary of loaded sound collated by class)”)
ManualAutoCompleteList=(Command=“PlaySoundWave”,Desc=“PlaySoundWave”)
ManualAutoCompleteList=(Command=“SetSoundMode”,Desc=“SetSoundMode <ModeName>”)
ManualAutoCompleteList=(Command=“DisableLowPassFilter”,Desc=“DisableLowPassFilter”)
ManualAutoCompleteList=(Command=“DisableEQFilter”,Desc=“DisableEQFilter”)
ManualAutoCompleteList=(Command=“IsolateDryAudio”,Desc=“IsolateDryAudio”)
ManualAutoCompleteList=(Command=“IsolateReverb”,Desc=“IsolateReverb”)
ManualAutoCompleteList=(Command=“ResetSoundState”,Desc=“ResetSoundState (Resets volumes to default and removes test filters)”)
ManualAutoCompleteList=(Command=“ModifySoundClass”,Desc=“ModifySoundClass <SoundClassName> Vol=<new volume>”)
ManualAutoCompleteList=(Command=“DisableAllScreenMessages”,Desc=“Disables all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“EnableAllScreenMessages”,Desc=“Enables all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“ToggleAllScreenMessages”,Desc=“Toggles display state of all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“CaptureMode”,Desc=“Toggles display state of all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“ShowDebug NET”,Desc=””)
ManualAutoCompleteList=(Command=“ShowDebug PHYSICS”,Desc=””)
ManualAutoCompleteList=(Command=“ShowDebug COLLISION”,Desc=””)
ManualAutoCompleteList=(Command=“ShowDebug AI”,Desc=””)
ManualAutoCompleteList=(Command=“ShowDebug CAMERA”,Desc="")
ManualAutoCompleteList=(Command=“ShowDebug WEAPON”,Desc="")
ManualAutoCompleteList=(Command=“ShowDebug ANIMATION”,Desc="")
ManualAutoCompleteList=(Command=“ShowDebug INPUT”,Desc="")
ManualAutoCompleteList=(Command=“memleakcheck”,Desc="")
ManualAutoCompleteList=(Command=“togglehdwarning”,Desc="")
ManualAutoCompleteList=(Command=“Stat SOUNDWAVES”,Desc=“Stat SOUNDWAVES (Shows active SoundWaves)”)
ManualAutoCompleteList=(Command=“Stat SOUNDCUES”,Desc=“Stat SOUNDCUES (Shows active SoundCues)”)
ManualAutoCompleteList=(Command=“Stat SOUNDS”,Desc=“Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)”)

[Engine.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true

[Engine.UIDataStore_InputAlias]
InputAliases=(AliasName=“Term_Controller”,PlatformInputKeys[0]=(ButtonFontMarkupString=“GAMEPAD”),PlatformInputKeys[1]=(ButtonFontMarkupString=“GAMEPAD_360”),PlatformInputKeys[2]=(ButtonFontMarkupString=“GAMEPAD_PS3”))
InputAliases=(AliasName=“Term_GamerCard”,PlatformInputKeys[0]=(ButtonFontMarkupString=“X BUTTON”))
InputAliases=(AliasName=“CycleLeft”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“XboxTypeS_LeftShoulder”),ButtonFontMarkupString=“LEFT SHOULDER”))
InputAliases=(AliasName=“CycleRight”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“XboxTypeS_RightShoulder”),ButtonFontMarkupString=“RIGHT SHOULDER”))
InputAliases=(AliasName=“AnyKey”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString=“ANY KEY”))
InputAliases=(AliasName=“Accept”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“Enter”),ButtonFontMarkupString=“ACCEPT”))
InputAliases=(AliasName=“Cancel”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“Escape”),ButtonFontMarkupString=“CANCEL”))
InputAliases=(AliasName=“Conditional1”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_X”),ButtonFontMarkupString=“X BUTTON”))
InputAliases=(AliasName=“Conditional2”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_Y”),ButtonFontMarkupString=“Y BUTTON”))
InputAliases=(AliasName=“Start”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_Start”),ButtonFontMarkupString=“START”))
InputAliases=(AliasName=“Back”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_Back”),ButtonFontMarkupString=“BACK”))
InputAliases=(AliasName=“ShiftUp”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“Subtract”),ButtonFontMarkupString=“SUBTRACT”))
InputAliases=(AliasName=“ShiftDown”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“Add”),ButtonFontMarkupString=“ADD”))
InputAliases=(AliasName=“ShiftUpPage”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“PageUp”),ButtonFontMarkupString=“PAGEUP”))
InputAliases=(AliasName=“ShiftDownPage”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“PageDown”),ButtonFontMarkupString=“PAGEDOWN”))
InputAliases=(AliasName=“Defaults”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_LeftTrigger”),ButtonFontMarkupString=“LEFT TRIGGER”))
InputAliases=(AliasName=“MouseLeft”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“LeftMouseButton”),ButtonFontMarkupString=“LEFT MOUSE”))
InputAliases=(AliasName=“MouseRight”,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=“RightMouseButton”),ButtonFontMarkupString=“RIGHT MOUSE”))
InputAliases=(AliasName=“ClickLeft”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_LeftThumbstick”),ButtonFontMarkupString=“CLICK LEFT STICK”))
InputAliases=(AliasName=“ClickRight”,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=“XboxTypeS_RightThumbstick”),ButtonFontMarkupString=“CLICK RIGHT STICK”))

[GFxUI.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=GAMEPAD_RS_Left
Gamepad_RightStick_Right=GAMEPAD_RS_Right
Gamepad_RightStick_Up=GAMEPAD_RS_Up
Gamepad_RightStick_Down=GAMEPAD_RS_Down
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=GAMEPAD_A
XboxTypeS_B=GAMEPAD_B
XboxTypeS_X=GAMEPAD_X
XboxTypeS_Y=GAMEPAD_Y
XboxTypeS_LeftShoulder=GAMEPAD_L1
XboxTypeS_LeftTrigger=GAMEPAD_L2
XboxTypeS_LeftThumbStick=GAMEPAD_L3
XboxTypeS_RightShoulder=GAMEPAD_R1
XboxTypeS_RightTrigger=GAMEPAD_R2
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=START
XboxTypeS_Back=BACK

[GFxUI.GamepadMouse]
X=None
Y=None

[Configuration]

[ShooterGame.SGPlayerInput]
FOVSensitivityScale=0.000000
WeaponScrollMode=ESWM_Primary_Secondary
SprintToggle=false
CrouchToggle=false
IronSightToggle=false
QuickInventorySwitch=true
DefaultBindings=(Name=“R”,Command=“ReloadCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“one”,Command=“WeaponSlotThree”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“two”,Command=“WeaponSlotTwo”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“three”,Command=“WeaponSlotOne”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“four”,Command=“WeaponSlotFour”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“five”,Command=“WeaponSlotFive”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“six”,Command=“WeaponSlotSix”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“seven”,Command=“WeaponSlotSeven”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“eight”,Command=“WeaponSlotEight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“G”,Command=“QuickThrowGrenadeCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“LeftControl”,Command=“Duck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“C”,Command=“Duck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“E”,Command=“QuickMeleeCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“LeftShift”,Command=“SprintAndBreath”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Q”,Command=“Walking”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Tab”,Command=“ShowScoreboard”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“K”,Command=“SuicideCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“F”,Command=“UseCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“SpaceBar”,Command=“JumpCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“RightMouseButton”,Command=“AltFire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Y”,Command=“SayAllCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“U”,Command=“SayTeamCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“LeftMouseButton”,Command=“Fire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“LeftControl”,Command=“Jump”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“SpaceBar”,Command=“Jump”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“W”,Command=“MoveForward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“S”,Command=“MoveBackward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“A”,Command=“StrafeLeft”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“D”,Command=“StrafeRight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Up”,Command=“MoveForward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Down”,Command=“MoveBackward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Left”,Command=“TurnLeft”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“Right”,Command=“TurnRight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“MouseScrollUp”,Command=“PrevWeapon”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
DefaultBindings=(Name=“MouseScrollDown”,Command=“NextWeapon”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
bUseProfileBindings=False
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=300.000000
LookUpScale=-250.000000
Bindings=(Name=“Fire”,Command=“Button bFire | StartFire | OnRelease StopFire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“AltFire”,Command=“StartAltFire | OnRelease StopAltFire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MoveForward”,Command=“Axis aBaseY Speed=1.0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MoveBackward”,Command=“Axis aBaseY Speed=-1.0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“TurnLeft”,Command=“Axis aBaseX Speed=-200.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“TurnRight”,Command=“Axis aBaseX Speed=+200.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“StrafeLeft”,Command=“Axis aStrafe Speed=-1.0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“StrafeRight”,Command=“Axis aStrafe Speed=+1.0”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Jump”,Command=“Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Duck”,Command=“Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Look”,Command=“Button bLook”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Pause”,Command=“Pause”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LookToggle”,Command=“Toggle bLook”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LookUp”,Command=“Axis aLookUp Speed=+25.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LookDown”,Command=“Axis aLookUp Speed=-25.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“CenterView”,Command=“Button bSnapLevel”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Walking”,Command=“Button bRun”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Strafe”,Command=“Button bStrafe”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“ViewTeam”,Command=“ViewClass Pawn”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“TurnToNearest”,Command=“Button bTurnToNearest”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Turn180”,Command=“Button bTurn180”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F”,Command=“FreezeRendering”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MouseX”,Command=“Count bXAxis | Axis aMouseX”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MouseY”,Command=“Count bYAxis | Axis aMouseY”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SpaceBar”,Command=“Jump”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Escape”,Command=“CloseEditorViewport | onrelease ShowMenu”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“P”,Command=“TogglePhysicsMode”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“B”,Command=“ToggleSpeaking true | OnRelease ToggleSpeaking false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F1”,Command=“ShowMouseCursor”,Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F1”,Command=“viewmode wireframe”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
Bindings=(Name=“F2”,Command=“viewmode unlit”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F3”,Command=“viewmode lit”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F4”,Command=“viewmode detaillighting”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F5”,Command=“viewmode shadercomplexity”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F7”,Command=“OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F9”,Command=“shot”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Period”,Command=“RECOMPILESHADERS CHANGED”,Control=True,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“PageDown”,Command=“Camera ThirdPerson”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“PageUp”,Command=“Camera Fixed”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Home”,Command=“Camera FixedTracking”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Insert”,Command=“Camera FreeCam”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_X”,Command=“Use”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_B”,Command=“ChangePosture”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_Back”,Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_Start”,Command="|onrelease showmenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftShoulder”,Command=“obj list”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_RightShoulder”,Command=“mem”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftTrigger”,Command=“ToggleTargetingMode”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftX”,Command=“Axis aStrafe Speed=1.0 DeadZone=0.3”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftY”,Command=“Axis aBaseY Speed=1.0 DeadZone=0.3”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_RightX”,Command=“Axis aTurn Speed=1.0 DeadZone=0.2”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_RightY”,Command=“Axis aLookup Speed=0.8 DeadZone=0.2”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_LeftTriggerAxis”,Command=“Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“XboxTypeS_RightTriggerAxis”,Command=“Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_StopMatinee”,Command=“ce stopmatinee | OnRelease StopUseAttractModeInputConfig”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_StartMatinee”,Command=“ce playmatinee | OnRelease StartUseAttractModeInputConfig”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_NextConfig”,Command=“OnRelease NextMobileInputConfig”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_CalibrateTilt”,Command=“CalibrateTilt”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_ATurn”,Command=“Axis aTurn DeadZone=0.05”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_ALookup”,Command=“Axis aLookup Speed=-1 DeadZone=0.05”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_AStrafe”,Command=“Axis aStrafe DeadZone=0.15”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_AForward”,Command=“Axis aBaseY DeadZone=0.15”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_Fire”,Command=“StartFire | OnRelease StopFire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_Jump”,Command=“Jump”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MOBILE_ToggleFPS”,Command=“OnRelease stat fps”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadZero”,Command=“MOBILE_ResetPrimitiveTracking”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Duck”,Command=“SetCrouch true | OnRelease SetCrouch false | Axis aUp Speed=-1.0 AbsoluteAxis=100”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Sprinting”,Command=“SetSprint true | OnRelease SetSprint false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“HoldBreathCmd”,Command=“SetHoldBreath true | OnRelease SetHoldBreath false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SprintAndBreath”,Command=“SetSprint true | OnRelease SetSprint false | SetHoldBreath true | OnRelease SetHoldBreath false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Walking”,Command=“Button bWalk”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“ReloadCmd”,Command=“ManualReload”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotOne”,Command=“SelectWeaponSlot WS_Melee”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotTwo”,Command=“SelectWeaponSlot WS_Secondary”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotThree”,Command=“SelectWeaponSlot WS_Primary”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotFour”,Command=“SelectWeaponSlot WS_Grenade”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotFive”,Command=“SelectWeaponSlot WS_Tool”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotSix”,Command=“SelectWeaponSlot WS_Item1”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotSeven”,Command=“SelectWeaponSlot WS_Item2”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“WeaponSlotEight”,Command=“SelectWeaponSlot WS_Item3”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“QuickThrowGrenadeCmd”,Command=“QuickThrowGrenade true | OnRelease QuickThrowGrenade false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“QuickMeleeCmd”,Command=“QuickMelee true | OnRelease QuickMelee false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“ShowScoreboard”,Command=“Button m_bShowScoreBoard”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SuicideCmd”,Command=“suicide”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“UseCmd”,Command=“SetUse true | OnRelease SetUse false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“JumpCmd”,Command=“Jump | PassAttendedCheck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“AltFire”,Command=“StartAltFire | OnRelease StopAltFire | SetIronsight true | OnRelease SetIronsight false”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SayAllCmd”,Command=“OnRelease SayAll”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“SayTeamCmd”,Command=“OnRelease SayTeam”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Escape”,Command=“ToggleLimbo”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“L”,Command=“ToggleLimbo”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F1”,Command=“ClassSoldier”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F2”,Command=“ClassMedic”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F3”,Command=“ClassEngineer”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F4”,Command=“ClassFieldOps”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F5”,Command=“ClassCovertOps”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F6”,Command=“PlayerReady”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F1”,Command=“enableCheats | TestClassArchetype Soldier_02_Gameplay.Pawns.A_Soldier_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F2”,Command=“enableCheats | TestClassArchetype Medic_02_Gameplay.Pawns.A_Medic_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F3”,Command=“enableCheats | TestClassArchetype Engineer_02_Gameplay.Pawns.A_Engineer_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F4”,Command=“enableCheats | TestClassArchetype FieldOps_02_Gameplay.Pawns.A_FieldOps_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F5”,Command=“enableCheats | TestClassArchetype CovertOps_02_Gameplay.Pawns.A_CovertOps_02”,Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F4”,Command=“quit”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F12”,Command=“bugit”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“BackSpace”,Command=“FailAttendedCheck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadNine”,Command=“ThirdPersonCameraZoom -10”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Semicolon”,Command=“DebugMenu”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Pause”,Command=“AdminPause”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NoClipOn”,Command=“Ghost | SetBind F8 NoClipOff”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NoClipOff”,Command=“Walk | SetBind F8 NoClipOn”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“F8”,Command=“NoClipOn”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“H”,Command=“ShowHotSpots”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“J”,Command=“AddHotSpot”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“L”,Command=“DropHotSpot”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“N”,Command=“SnapToHotSpot”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“M”,Command=“UpdateHotSpot”,Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LeftMouseButton”,Command=“Fire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“LeftAlt”,Command=“Altfire”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Enter”,Command=“UseCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Up”,Command=“MoveForward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Down”,Command=“MoveBackward”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Left”,Command=“StrafeLeft”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Right”,Command=“StrafeRight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“ThumbMouseButton2”,Command=“TurnLeft”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Q”,Command=“TurnRight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“C”,Command=“Duck”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“RightControl”,Command=“SprintAndBreath”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“RightMouseButton”,Command=“JumpCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MiddleMouseButton”,Command=“ReloadCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“K”,Command=“SuicideCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“E”,Command=“QuickMeleeCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MouseScrollDown”,Command=“QuickThrowGrenadeCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NextWeapon”,Command=“NextWeapon”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“MouseScrollUp”,Command=“PrevWeapon”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadOne”,Command=“WeaponSlotOne”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadTwo”,Command=“WeaponSlotTwo”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadThree”,Command=“WeaponSlotThree”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadFour”,Command=“WeaponSlotFour”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadFive”,Command=“WeaponSlotFive”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadSix”,Command=“WeaponSlotSix”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadSeven”,Command=“WeaponSlotSeven”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“NumPadEight”,Command=“WeaponSlotEight”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“T”,Command=“SayAllCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Y”,Command=“SayTeamCmd”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name=“Tab”,Command=“ShowScoreboard”,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

[SDEngine.SDPlayerInput]
bUseProfileBindings=false

[ShooterGame.SGConsole]
AutoCompleteKey=Tab
HistoryTop=1
HistoryBot=0
HistoryCur=1
History[0]=vsay medic
History[1]=
History[2]=
History[3]=
History[4]=
History[5]=
History[6]=
History[7]=
History[8]=
History[9]=
History[10]=
History[11]=
History[12]=
History[13]=
History[14]=
History[15]=
bEnableUI=False
bRequireCtrlToNavigateAutoComplete=False
ManualAutoCompleteList=(Command=“Exit”,Desc=“Exit (Exits the game)”)
ManualAutoCompleteList=(Command=“DebugCreatePlayer 1”,Desc=)
ManualAutoCompleteList=(Command=“FreezeAt”,Desc=“Locks the player view and rendering time.”)
ManualAutoCompleteList=(Command=“SSSwapControllers”,Desc=)
ManualAutoCompleteList=(Command=“Open”,Desc=“Open <MapName> (Opens the specified map)”)
ManualAutoCompleteList=(Command=“DisplayAll”,Desc=“DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)”)
ManualAutoCompleteList=(Command=“DisplayAllState”,Desc=“DisplayAllState <ClassName> (Display state names for all instances of classname)”)
ManualAutoCompleteList=(Command=“DisplayClear”,Desc=“DisplayClear (Clears previous DisplayAll entries)”)
ManualAutoCompleteList=(Command=“FlushPersistentDebugLines”,Desc=“FlushPersistentDebugLines (Clears persistent debug line cache)”)
ManualAutoCompleteList=(Command="GetAll ",Desc=“GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)”)
ManualAutoCompleteList=(Command=“GetAllState”,Desc=“GetAllState <ClassName> (Log state names for all instances of classname)”)
ManualAutoCompleteList=(Command="Obj List ",Desc=“Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>”)
ManualAutoCompleteList=(Command=“Obj ListContentRefs”,Desc=“Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>”)
ManualAutoCompleteList=(Command=“Obj Classes”,Desc=“Obj Classes (Shows all classes)”)
ManualAutoCompleteList=(Command=“Obj Refs”,Desc=“Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object”)
ManualAutoCompleteList=(Command=“EditActor”,Desc=“EditActor <Class=ClassName> or <Name=ObjectName> or TRACE”)
ManualAutoCompleteList=(Command=“EditDefault”,Desc=“EditDefault <Class=ClassName>”)
ManualAutoCompleteList=(Command=“EditObject”,Desc=“EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>”)
ManualAutoCompleteList=(Command="ReloadCfg ",Desc=“ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)”)
ManualAutoCompleteList=(Command="ReloadLoc ",Desc=“ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)”)
ManualAutoCompleteList=(Command="Set ",Desc=“Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)”)
ManualAutoCompleteList=(Command=“Show BOUNDS”,Desc=“Show BOUNDS (Displays bounding boxes for all visible objects)”)
ManualAutoCompleteList=(Command=“Show BSP”,Desc=“Show BSP (Toggles BSP rendering)”)
ManualAutoCompleteList=(Command=“Show COLLISION”,Desc=“Show COLLISION (Toggles collision rendering)”)
ManualAutoCompleteList=(Command=“Show COVER”,Desc=“Show COVER (Toggles cover rendering)”)
ManualAutoCompleteList=(Command=“Show DECALS”,Desc=“Show DECALS (Toggles decal rendering)”)
ManualAutoCompleteList=(Command=“Show FOG”,Desc=“Show FOG (Toggles fog rendering)”)
ManualAutoCompleteList=(Command=“Show LEVELCOLORATION”,Desc=“Show LEVELCOLORATION (Toggles per-level coloration)”)
ManualAutoCompleteList=(Command=“Show PATHS”,Desc=“Show PATHS (Toggles path rendering)”)
ManualAutoCompleteList=(Command=“Show POSTPROCESS”,Desc=“Show POSTPROCESS (Toggles post process rendering)”)
ManualAutoCompleteList=(Command=“Show SKELMESHES”,Desc=“Show SKELMESHES (Toggles skeletal mesh rendering)”)
ManualAutoCompleteList=(Command=“Show TERRAIN”,Desc=“Show TERRAIN (Toggles terrain rendering)”)
ManualAutoCompleteList=(Command=“Show VOLUMES”,Desc=“Show VOLUMES (Toggles volume rendering)”)
ManualAutoCompleteList=(Command=“Show SPLINES”,Desc=“Show SPLINES (Toggles spline rendering)”)
ManualAutoCompleteList=(Command=“Stat FPS”,Desc=“Stat FPS (Shows FPS counter)”)
ManualAutoCompleteList=(Command=“Stat UNIT”,Desc=“Stat UNIT (Shows hardware unit framerate)”)
ManualAutoCompleteList=(Command=“Stat LEVELS”,Desc=“Stat LEVELS (Displays level streaming info)”)
ManualAutoCompleteList=(Command=“Stat GAME”,Desc=“Stat GAME (Displays game performance stats)”)
ManualAutoCompleteList=(Command=“Stat MEMORY”,Desc=“Stat MEMORY (Displays memory stats)”)
ManualAutoCompleteList=(Command=“Stat XBOXMEMORY”,Desc=“Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)”)
ManualAutoCompleteList=(Command=“Stat PHYSICS”,Desc=“Stat PHYSICS (Displays physics performance stats)”)
ManualAutoCompleteList=(Command=“Stat STREAMING”,Desc=“Stat STREAMING (Displays basic texture streaming stats)”)
ManualAutoCompleteList=(Command=“Stat STREAMINGDETAILS”,Desc=“Stat STREAMINGDETAILS (Displays detailed texture streaming stats)”)
ManualAutoCompleteList=(Command=“Stat COLLISION”,Desc=“Stat COLLISION”)
ManualAutoCompleteList=(Command=“Stat PARTICLES”,Desc=“Stat PARTICLES”)
ManualAutoCompleteList=(Command=“Stat SCRIPT”,Desc=“Stat SCRIPT”)
ManualAutoCompleteList=(Command=“Stat AUDIO”,Desc=“Stat AUDIO”)
ManualAutoCompleteList=(Command=“Stat ANIM”,Desc=“Stat ANIM”)
ManualAutoCompleteList=(Command=“Stat NET”,Desc=“Stat NET”)
ManualAutoCompleteList=(Command=“Stat LIST”,Desc=“Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)”)
ManualAutoCompleteList=(Command=“Stat splitscreen”,Desc=)
ManualAutoCompleteList=(Command=“ListTextures”,Desc=“ListTextures (Lists all loaded textures and their current memory footprint)”)
ManualAutoCompleteList=(Command=“ListUncachedStaticLightingInteractions”,Desc=“ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)”)
ManualAutoCompleteList=(Command=“RestartLevel”,Desc=“RestartLevel (restarts the level)”)
ManualAutoCompleteList=(Command=“ListSounds”,Desc=“ListSounds (Lists all the loaded sounds and their memory footprint)”)
ManualAutoCompleteList=(Command=“ListWaves”,Desc=“ListWaves (List the WaveInstances and whether they have a source)”)
ManualAutoCompleteList=(Command=“ListSoundClasses”,Desc=“ListSoundClasses (Lists a summary of loaded sound collated by class)”)
ManualAutoCompleteList=(Command=“ListSoundModes”,Desc=“ListSoundModes (Lists loaded sound modes)”)
ManualAutoCompleteList=(Command=“ListAudioComponents”,Desc=“ListAudioComponents (Dumps a detailed list of all AudioComponent objects)”)
ManualAutoCompleteList=(Command=“ListSoundDurations”,Desc=“ListSoundDurations”)
ManualAutoCompleteList=(Command=“PlaySoundCue”,Desc=“PlaySoundCue (Lists a summary of loaded sound collated by class)”)
ManualAutoCompleteList=(Command=“PlaySoundWave”,Desc=“PlaySoundWave”)
ManualAutoCompleteList=(Command=“SetSoundMode”,Desc=“SetSoundMode <ModeName>”)
ManualAutoCompleteList=(Command=“DisableLowPassFilter”,Desc=“DisableLowPassFilter”)
ManualAutoCompleteList=(Command=“DisableEQFilter”,Desc=“DisableEQFilter”)
ManualAutoCompleteList=(Command=“IsolateDryAudio”,Desc=“IsolateDryAudio”)
ManualAutoCompleteList=(Command=“IsolateReverb”,Desc=“IsolateReverb”)
ManualAutoCompleteList=(Command=“ResetSoundState”,Desc=“ResetSoundState (Resets volumes to default and removes test filters)”)
ManualAutoCompleteList=(Command=“ModifySoundClass”,Desc=“ModifySoundClass <SoundClassName> Vol=<new volume>”)
ManualAutoCompleteList=(Command=“DisableAllScreenMessages”,Desc=“Disables all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“EnableAllScreenMessages”,Desc=“Enables all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“ToggleAllScreenMessages”,Desc=“Toggles display state of all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“CaptureMode”,Desc=“Toggles display state of all on-screen warnings/messages”)
ManualAutoCompleteList=(Command=“ShowDebug NET”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug PHYSICS”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug COLLISION”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug AI”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug CAMERA”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug WEAPON”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug ANIMATION”,Desc=)
ManualAutoCompleteList=(Command=“ShowDebug INPUT”,Desc=)
ManualAutoCompleteList=(Command=“memleakcheck”,Desc=)
ManualAutoCompleteList=(Command=“togglehdwarning”,Desc=)
ManualAutoCompleteList=(Command=“Stat SOUNDWAVES”,Desc=“Stat SOUNDWAVES (Shows active SoundWaves)”)
ManualAutoCompleteList=(Command=“Stat SOUNDCUES”,Desc=“Stat SOUNDCUES (Shows active SoundCues)”)
ManualAutoCompleteList=(Command=“Stat SOUNDS”,Desc=“Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)”)

[IniVersion]
0=1353596901.000000
1=1353596950.000000/


(dazman76) #2

I use a weird keyboard config for FPS games, which anyone who’s tried it seems to hate :smiley: I’ve used it since the days of Q1/QW, and although I am kind of a lefty - writing only, weirdly - it’s more about the natural position of my hands on the keyboard. I’m a programmer, so I seem to have this strict position with both hands always low on the keyboard when not typing. My freakish mapping of the right mouse button also confuses the hell out of people, but it really works well for me :slight_smile:

Forward - right mouse button (I know!)
Back - Left Alt
Strafe Left - Z
Strafe Right - X

Weird, innit? :slight_smile: Most other keys are standard, as they usually tend to be clustered around that left lower corner anyway, for the most important binds. This rather odd binding causes problems when games won’t let me map a modifier key - L Alt in my case - to an action. I pretty much can’t play an FPS that has this restriction :slight_smile: