Thought I’d post an initial 1st round feedback after a few games, just initial comments on the play etc.
General Feedback:
Initial Join: It wasn’t greatly obvious on initial join how to get into the action. I think the confusing part was that a char was picked before I chose myself. I thought I was speccing someone to hit respawn and this killed me.
Speed: I felt the medic movement was quite slow, but playing the engineer seemed a much more comfortable speed and didn’t feel like I was held back slightly.
Grenades: First of all… woohoo weaponbank nades! I miss the clicks as the grenade is being cooked, the clicks made it easier to time it. I’m sure I could get used to the timing if it’s not gonna be included.
Jump Height: I honestly don’t think this will be changed as more than likely the maps have been based on this but it felt a little low, there were parts it looked like I could (should?) be able to jump to but was just a smidge too high.
C4: We played the map where the final objectives had to be blown up, on defence I couldn’t see anything obvious that pointed out where the plant was to disarm, no flashing LED or AOR beeps etc. I’m all for this being the norm if that’s the case, just wanting clarification more than anything so I know to look harder next time.
FOV: 90 is plenty playable, but I would prefer to go to 100 at least. I’m just used to the higher fov so I guess I can get used to it.
Initial Bug Find: (ill post these in the bugs section as well)
Press ‘F’: I’ve rebound my keys, but going near a mounted gun etc. still says ‘Press F to use’.
Mouse5: I normally have mouse5 bound as my ‘use’, it wouldn’t let me bind it.
Now for a couple of ‘woohoos!’
Weapon banks for kit and grenades!
Vsays!
Set class models!