Well dear coders, animators, voice artists and whoever worked on this project, I just played the game for 10 minutes because unfortunately I had to go again (I’ll surely be back!)
First impression and questions:
- DX11 let the game crash with exit code (3)
- I love the old-style classes, the game felt really ET-ish in that way which is awesome
- I also love the fact the vsays are in almost the same as in ET - it felt ‘natural’
- The hitmarker (it’s a detail) looked great.
- The movement: maybe I’ve got to get used to it - but I still miss the rapid-movement (turning speed) of ET and for example CoD4, it feels a bit ‘smoothened’ out this way, which may look great but in my eyes it’s a bit irritating to play with. I would like to know if there are others experiencing the same, if this is a design choice or whatever is behind this?
Summary: fantastic, oh and btw, it felt great to own Locki a few times