Known Issues for SVN_22519_External_PC:
Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu
The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
This issue now resolves itself after a couple of seconds. (The frame rate may drop briefly during this time)
There is no ‘Disconnect’ button, players must type ‘Disconnect’ in the console to return to the Main Menu
[ul]
[li]When disconnected from a server players are not kicked from the server instantly, typing ‘Disconnect’ in the console resolves the issue.[/li][li]Servers that have been running for several days become unresponsive and prevent players from connecting - Resetting the servers resolves the issue[/li][li]The Game Launcher can fail to fully launch and will need to be closed and relaunched[/li][li]Being revived after dying on an Mg causes the player to be revived with no weapon equipped, when another player mounts the MG the player that died can become stuck unable to move until they die[/li][li]The Carriage does not have ragdoll collision allowing players to be revived inside the carriage collision unable to move[/li][li]Engineer_02 appears unlit when playing with ‘Allow High Quality Materials’ Disabled[/li][li]The ‘Use’ function can only be used with each weapon once[/li][li]Various images for character/icons are placeholders on the Barracks and on the in-game Limbo menu[/li][li]The in-game Limbo menu can display the wrong characters[/li][li]The Rain sound effect plays on Whitechapel when there is no Rain in the level[/li][li]Death ghosts occasionally display incorrectly[/li][li]No Special IFF for allies requiring ammo[/li][li]Server browser shows some players as still connected to a server when they are not, this issue is resolved when a player connects[/li][li]Lights can flicker through walls when moving around whilst looking at a light[/li][li]No reward is given for ‘Most Accurate’[/li][li]No reward is given for ‘Most Damage’[/li][li]Players may receive “Authentication Failed” when attempting to join a server, retrying the connection should resolve the issue[/li][li]Audio strobing can occur when dying[/li][li]The MG shield objective in Whitechapel does not add the shield correctly to the MG[/li][li]TEC grenades occasionally will not detonate, manually destroying them and placing another resolves the issue[/li][li]There is no Camera Outro sequence on London Bridge[/li][li]Players can spawn in the same spawn position[/li][li]C4 IFF’s occasionally fail to display[/li][li]Engineer_02 appears very dark with Low Settings[/li][li]The gunfire audio loops when firing the last bullet of a fully automatic weapon[/li][li]Players switch weapons after dismounting an MG[/li][li]There’s no Burning Audio for the Molotov[/li][li]Players mounted on an MG appear in the wrong pose occasionally[/li][li]Reloading/firing the Grenade launcher plays the audio locally for all clients (Same level audio for all players)[/li][li]Reloading the Machine Gun_02 (Conkers) plays the audio locally for all clients[/li][li]There’s no visual difference between primary capturable objectives and secondary capturable objectives[/li][li]Various weapons have missing 1st person audio for reloading[/li][li]Quick abilities cam be used during the Countdown[/li][li]Players are able to fire during the countdown and Outro[/li][li]No Information on spectator Key bindings in-game (F = Freecam)[/li][li]As a Spectator Attackers are Blue and Defenders are Red, these colours should be reversed[/li][li]Spotted VFX can continue to play when no longer spotted[/li][li]The Carriage does not always kill players when it explodes[/li][li]When in scope with any Sniper Rifle all clients audio levels are dipped[/li][li]IFF’s occasionally display 2 different names overlapping on allied players[/li][li]The HUD Elements for completed objectives do not contain the time that they were completed in[/li][li]The 2nd primary objective in Battersea remains in Overtime until the capturable is 100% captured by either team[/li][li]Connection failures do not kick players out into the Main Menu instantly, use the command ‘Disconnect’ to return to the main menu[/li][/ul]