Known Issues Thread


(Smooth) #1

This thread will contain the known issues and their potential workarounds for the currently deployed version of the game.

Known Issues for SVN_13801_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab
Apply / set resolution again to fix this until you next alt-tab.

[ul]
[li]The limbo menu is displayed before maps begin to load[/li][li]Character models can appear deformed until they switch weapons[/li][li]Barricades can be passed and constructed at the same time, causing a progression blocker[/li][li]Framerate drop on lower spec PC’s when respawning far from where you died[/li][li]Occasionally the pliers animation plays but the objective UI is not displayed and the objective is not being constructed[/li][li]C4 occasionally cannot be disarmed if an enemy player dies on top of it[/li][li]The capturable spawn can become stuck being captured for one team if multiple players on the same team contest it[/li][li]The audio for reaching the Data building plays 3 times[/li][li]The audio for a data core being delivered to the APC plays twice[/li][li]Players do not drop ammo packs when they die in certain situations[/li][li]Holding fire immediately after changing weapons will not cause the gun to fire, the player must release fire and press it again to fire[/li][li]Burst firing whilst sprinting causes random length delays between the shots[/li][li]No bullet/grenade collision on interior walls in london bridge GH building[/li][li]Grenade throwing animations are not displayed correctly[/li][li]The Pliers 3rd person repair animation does not play[/li][li]Objective distance UI bar can occasionally become stuck on the screen[/li][li]The Escort Vehicle does not animate properly whilst driving[/li][li]Players occasionally appear in the wrong position when mounting an MG[/li][li]Chat messages are not wrapped and appear cut off in the chat window[/li][/ul]


(Toomic) #2

Known Issues for CA_14137_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge
Apply / set resolution again to fix this until you next alt-tab.

[ul]
[li]The limbo menu is displayed before maps begin to load[/li][li]Character models can appear deformed until they switch weapons[/li][li]Barricades can be passed and constructed at the same time, causing a progression blocker[/li][li]Framerate drop on lower spec PC’s when respawning far from where you died[/li][li]The audio for a data core being collected says “First Data Core”[/li][li]Holding fire immediately after changing weapons will not cause the gun to fire, the player must release fire and press it again to fire[/li][li]Burst firing whilst sprinting causes random length delays between the shots[/li][li]No bullet/grenade collision on interior walls in london bridge GH building[/li][li]Grenade throwing animations are not displayed correctly[/li][li]The Pliers 3rd person repair animation does not play[/li][li]Objective distance UI bar can occasionally become stuck on the screen[/li][li]Players occasionally appear in the wrong position when mounting an MG[/li][li]3rd Person reload sounds cannot be heard[/li][li]C4 occasionally floats in the air when planted[/li][li]Players can be revived inside of geometry[/li][li]Some additional Mouse buttons cannot be binded to controls[/li][li]Some collision issues in Whitechapel which can cause players to become stuck[/li][li]Various UI elements do not scale with resolution changes[/li][/ul]


(Toomic) #3

Known Issues for CA_14502_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge
Apply / set resolution again to fix this until you next alt-tab.

[ul]
[li]The limbo menu is displayed before maps begin to load[/li][li]Framerate drop on lower spec PC’s when respawning far from where you died[/li][li]The audio for a data core being collected says “First Data Core”[/li][li]No bullet/grenade collision on interior walls in london bridge GH building[/li][li]Grenade throwing animations are not displayed correctly[/li][li]The Pliers 3rd person repair animation does not play[/li][li]Objective distance UI bar can occasionally become stuck on the screen[/li][li]3rd Person reload sounds cannot be heard[/li][li]C4 occasionally floats in the air when planted[/li][li]Players can be revived inside of geometry[/li][li]Various UI elements do not scale with resolution changes[/li][li]PDA is not shown in third person, pliers are shown instead[/li][li]PDA does not have proper animations, it also has a placeholder screen[/li][li]Deplyable turret audio sounds like it is next to you when it can be a considerable distance away[/li][li]Collision issue inside the containers on Victoria[/li][li]Iron sighting whilst the camera shakes makes it very difficult to aim[/li][li]Mine sound can loop forever if a mine is shot whilst a player is deploying it[/li][li]There is a delay when equipping and switching back from the PDA[/li][li]Allied turrets appear as red dots on the minimap [/li][li]Enemy turrets are not displayed on the minimap when firing[/li][li]When playing as a field ops allied players IFFs turn yellow after they have shot a bullet, their Ammo counter never reaches max even when the player has full ammo[/li][li]Invisible collision on the Walkway in tdm2_LondonBridge[/li][li]Some bullet impact effects are bright green[/li][/ul]


(mortis) #4

nm, wrong thread…


(Toomic) #5

Known Issues for CA_14755b_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge
Apply / set resolution again to fix this until you next alt-tab.

[ul]
[li]The limbo menu is displayed before maps begin to load[/li][li]Framerate drop on lower spec PC’s when respawning far from where you died[/li][li]The audio for a data core being collected says “First Data Core”[/li][li]Objective distance UI bar can occasionally become stuck on the screen[/li][li]3rd Person reload sounds cannot be heard[/li][li]C4 occasionally floats in the air when planted[/li][li]Players can be revived inside of geometry[/li][li]Various UI elements do not scale with resolution changes[/li][li]PDA has a placeholder screen and placeholder animations[/li][li]Collision issue inside the containers on Victoria[/li][li]There is a delay when equipping and switching back from the PDA[/li][li]Some bullet impact effects are bright green[/li][li]Camera shake is extreme if the player is iron sighted (London Bridge GH Building)[/li][li]The Rain in Whitechapel falls through buildings[/li][li]The Rain in Whitechapel does not make any sound[/li][li]When placing a turret the placement indicator stays briefly after the turret has been placed[/li][/ul]


(Toomic) #6

Known Issues for CA_15027_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge
Apply / set resolution again to fix this until you next alt-tab.

[ul]
[li]Framerate drop on lower spec PC’s when respawning far from where you died
[/li][li]The audio for a data core being collected says “First Data Core”
[/li][li]Objective distance UI bar can occasionally become stuck on the screen
[/li][li]3rd Person reload sounds cannot be heard - apart from on Assault rifles
[/li][li]C4 occasionally floats in the air when planted
[/li][li]Players can be revived inside of geometry
[/li][li]HUD and IFFs do not scale with resolution changes
[/li][li]PDA has a placeholder screen
[/li][li]Some bullet impact effects are bright green
[/li][li]Camera shake is extreme if the player is iron sighted (London Bridge GH Building)
[/li][li]The Rain in Whitechapel falls through buildings
[/li][li]Player XP is not updated until the player reconnects or loads into a new map
[/li][li]Players make multiple impact sounds when their ragdoll hits the floor
[/li][li]Players cannot sprint out of iron sight
[/li][li]Pressing ‘Space’ to respawn when incapped does not produce an ammo pack
[/li][li]Mine sound can loop forever if a mine is shot just before it arms
[/li][/ul]


(Toomic) #7

Known Issues for CA_15404_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge and Waterloo Terminus
Apply / set resolution again to fix this until you next alt-tab.

[ul]
[li]Deployable turret audio sounds like it is next to you when it can be a considerable distance away[/li][li]Framerate drop on lower spec PC’s when respawning far from where you died[/li][li]The audio for both data cores being collected says “First Data Core”[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles[/li][li]C4 occasionally floats in the air when planted[/li][li]Players can be revived inside of geometry[/li][li]UI does not scale with resolution changes[/li][li]PDA has a placeholder screen[/li][li]Some bullet impact effects are bright green[/li][li]The Rain in Whitechapel falls through buildings[/li][li]When placing a turret the placement indicator stays briefly after the turret has been placed[/li][li]Getting a headshot with a shotgun plays a bunch of really loud hitsounds[/li][li]Players make multiple impact sounds when their ragdoll hits the floor[/li][li]Players cannot sprint out of iron sight[/li][li]Players footsteps can be heard whilst walking/crouch walking[/li][li]3d models in the Deploy menu are placeholder[/li][/ul]


(Toomic) #8

Known Issues for CA_15833_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
Use the Setres command in the console to fix this until you next alt-tab.

[ul]
[li]Deployable turret audio sounds like it is next to you when it can be a considerable distance away[/li][li]Framerate drop on lower spec PC’s when respawning far from where you died[/li][li]The audio for both data cores being collected says “First Data Core”[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles[/li][li]C4 occasionally floats in the air when planted[/li][li]Players can be revived inside of geometry[/li][li]UI does not scale with resolution changes[/li][li]PDA has a placeholder screen[/li][li]Some bullet impact effects are bright green[/li][li]When placing a turret the placement indicator stays briefly after the turret has been placed[/li][li]Getting a headshot with a shotgun plays a bunch of really loud hitsounds[/li][li]Players make multiple impact sounds when their ragdoll hits the floor[/li][li]Players cannot sprint out of iron sight[/li][li]The Chat box overlaps the level information at the bottom of the Game Review screen[/li][li]Hit markers are displayed when players commit suicide and when respawning[/li][li]Rain audio is played on Whitechapel, but the rain itself has been removed[/li][li]Using the Quick ability key on med/ammo packs causes 2 to be thrown rather than 1[/li][li]Some characters are not yet set up with the Quick Ability key - Soldier_02, Recon_01[/li][li]When switching teams or class there is no ‘Deploy now’ button, players will change team/class once they die[/li][li]Running out of ammo with the Field Ops Primary or the Soldiers secondary causes the gun to become unequipable[/li][/ul]


(Toomic) #9

Known Issues for CA_16460_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
Use the Setres command in the console to fix this until you next alt-tab.

[ul]
[li]Deployable turret audio sounds like it is next to you when it can be a considerable distance away
[/li][li]Framerate drop on lower spec PC’s when respawning far from where you died
[/li][li]The audio for both data cores being collected says “First Data Core”
[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles
[/li][li]C4 occasionally floats in the air when planted
[/li][li]Players can be revived inside of geometry
[/li][li]UI does not scale with resolution changes
[/li][li]PDA has a placeholder screen
[/li][li]Some bullet impact effects are bright green
[/li][li]When placing a turret the placement indicator stays briefly after the turret has been placed
[/li][li]Getting a headshot with a shotgun plays a bunch of really loud hitsounds
[/li][li]Players make multiple impact sounds when their ragdoll hits the floor
[/li][li]Players cannot sprint out of iron sight
[/li][li]Hit markers are displayed when players commit suicide and when respawning
[/li][li]Rain audio is played on Whitechapel, but the rain itself has been removed
[/li][li]When switching teams or class there is no ‘Deploy now’ button, players will change team/class once they die
[/li][li]The Chat box overlaps the “Your team Won/Lost” and the coin award text on the Match Review
[/li][li]Turret lasers can change to the wrong team colour
[/li][li]Covert Ops_01 sniper rifle reload animation plays the end action twice if shot before the bolt is pulled back
[/li][li]The Award for ‘Best Recon’ is not awarded to any player
[/li][li]With ‘Rotate Minimap’ enabled players do not face the right direction on the minimap
[/li][li]Connecting to a server whilst the Match Review screen is displayed does not display the screen to the newly connected player
[/li][li]Equipping a 2 handed item causes the characters hands to not attach to all weapons correctly
[/li][/ul]


(Toomic) #10

Known Issues for CA_16895_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
Use the Setres command in the console to fix this until you next alt-tab.

[ul]
[li]Deployable turret audio sounds like it is next to you when it can be a considerable distance away[/li][li]Framerate drop on lower spec PC’s when respawning far from where you died[/li][li]The audio for both data cores being collected says “First Data Core”[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles[/li][li]C4 occasionally floats in the air when planted[/li][li]Players can be revived inside of geometry[/li][li]UI does not scale with resolution changes[/li][li]PDA has a placeholder screen[/li][li]Some bullet impact effects are bright green[/li][li]When placing a turret the placement indicator stays briefly after the turret has been placed[/li][li]Hit markers are displayed when players commit suicide and when respawning[/li][li]Rain audio is played on Whitechapel, but the rain itself has been removed[/li][li]Connecting to a server whilst the Match Review screen is displayed does not display the screen to the newly connected player[/li][li]No weapon audio is played whilst scoped in with a sniper[/li][li]Only the first hit sound will play when hit by a knife[/li][li]The collision on the windows above the wall objective in Victoria makes it very difficult for players to pass through[/li][li]Using any quick key whilst holding the carryable does not perform the action - After doing this, using the melee attack or throwing the carryable plays a corrupt animation[/li][li]Carryables are held incorrectly in third person[/li][/ul]


(Toomic) #11

Known Issues for CA_17435_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
Use the setres command in the console to fix this until you next alt-tab.

[ul]
[li]The audio for both data cores being collected says “First Data Core”
[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles
[/li][li]Players can be revived inside of geometry
[/li][li]UI does not scale with resolution changes
[/li][li]Some bullet impact effects are bright green
[/li][li]When placing a turret the placement indicator stays briefly after the turret has been placed
[/li][li]Hit markers are displayed when players commit suicide and when respawning
[/li][li]Rain audio is played on Whitechapel, but the rain itself has been removed
[/li][li]Connecting to a server whilst the Match Review screen is displayed does not display the screen to the newly connected player
[/li][li]No weapon audio is played whilst scoped in with a sniper
[/li][li]Only the first hit sound will play when hit by a knife
[/li][li]Using any quick key whilst holding the carryable does not perform the action - After doing this, using the melee attack or throwing the carryable plays a corrupt animation
[/li][li]Carryables are held incorrectly in third person
[/li][li]Clicking or pressing F whilst switching weapons can cause the weapon to switch twice
[/li][li]Connect to whitechapel after the EV has passed the Lift, the EV will be displayed on the lift to the new client
[/li][li]Connecting to the 2nd round of a stopwatch match on Londonbridge causes the EV to be displayed in the wrong position
[/li][li]Various collision issues
[/li][li]Health Supplied and Ammo Supplied also counts enemies picking up your ammo
[/li][li]Intermittent crash when connecting to a server
[/li][li]Intermittent crash during a map transition
[/li][li]Blur behind the scoreboard does not work at a certain distance
[/li][li]There is a small delay when cancelling the Pliers interaction
[/li][li]Carryable IFF bars display at random lenghts and are displayed when the Carryable is not returning
[/li][/ul]


(Toomic) #12

Known Issues for CA_17963_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
This issue now resolves itself after a couple of seconds. (The frame rate may drop briefly during this time)

[ul]
[li]The audio for both data cores being collected says “First Data Core”[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles[/li][li]Players can be revived inside of geometry - This should occur far less[/li][li]UI does not scale with resolution changes[/li][li]Some bullet impact effects are bright green[/li][li]Hit markers are displayed when players commit suicide and when respawning[/li][li]Rain audio is played on Whitechapel, but the rain itself has been removed[/li][li]Connecting to a server whilst the Match Review screen is displayed does not display the screen to the newly connected player[/li][li]No weapon audio is played whilst scoped in with a sniper[/li][li]Using any quick key whilst holding the carryable does not perform the action - After doing this, using the melee attack or throwing the carryable plays a corrupt animation[/li][li]Carryables are held incorrectly in third person[/li][li]Connect to whitechapel after the EV has passed the Lift, the EV will be displayed on the lift to the new client[/li][li]Connecting to the 2nd round of a stopwatch match on Londonbridge causes the EV to be displayed in the wrong position[/li][li]Various collision issues[/li][li]Health Supplied and Ammo Supplied also counts enemies picking up your ammo[/li][li]Carryable IFF bars display at random lenghts and are displayed when the Carryable is not returning[/li][li]There is no text displayed on the objective notification for completing the first lever in Camden[/li][li]Debug notification text is displayed when planting/disarming C4 on the barricades[/li][li]The Anti-Aircraft vehicle in Camden has no bullet collision[/li][li]The 2nd pump objective in Waterloo Terminus does not activate and cannot be repaired [/li][li]Players occasionally do not respawn the first time after a map transition during wamup - Changing teams or starting the match resolves this issue[/li][li]2 objective notifications are played when planting a C4 between the 2 walls[/li][li]Players can spawn in the same spawn point in Camden, Canary Wharf and Waterloo Terminus[/li][li]Spectating players on MG nest does not update the spectators view to match the players[/li][li]After a map transition players can load into maps and be spawned invisible and unable to damage players - Respawning or starting the match resolves this issue[/li][li]The pump objective on Waterloo Terminus does not activate[/li][/ul]


(Toomic) #13

Known Issues for CA_18442_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
This issue now resolves itself after a couple of seconds. (The frame rate may drop briefly during this time)

[ul]
[li]The audio for both data cores being collected says “First Data Core”[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles[/li][li]Players can be revived inside of geometry[/li][li]UI does not scale with resolution changes[/li][li]Some bullet impact effects are bright green[/li][li]Hit markers are displayed when players commit suicide and when respawning[/li][li]Rain audio is played on Whitechapel, but the rain itself has been removed[/li][li]Connecting to a server whilst the Match Review screen is displayed does not display the screen to the newly connected player[/li][li]No weapon audio is played whilst scoped in with a sniper after a while[/li][li]Using any quick key whilst holding the carryable does not perform the action - After doing this, using the melee attack or throwing the carryable plays a corrupt animation[/li][li]Carryables are held incorrectly in third person[/li][li]Connect to whitechapel after the EV has passed the Lift, the EV will be displayed on the lift to the new client[/li][li]Health Supplied and Ammo Supplied also counts enemies picking up your ammo[/li][li]Carryable IFF bars display at random lenghts and are displayed when the Carryable is not returning[/li][li]Debug notification text is displayed when planting/disarming C4 on the barricades[/li][li]2 objective notifications are played when planting a C4 between the 2 walls[/li][li]Players can spawn in the same spawn point in Camden, Canary Wharf and Waterloo Terminus[/li][li]Spectating players on MG nest does not update the spectators view to match the players[/li][li]Equipping an item whilst the last one of that item is being used causes the item to stay equipped (Throw last medpack and press 6 or Q, medpacks stay equipped with 0 left)[/li][li]No Objective Notification message is displayed to the Defenders when the PDA objective is being hacked in Waterloo Terminus[/li][/ul]


(Toomic) #14

Known Issues for CA_19039_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
This issue now resolves itself after a couple of seconds. (The frame rate may drop briefly during this time)

[ul]
[li]The audio for both data cores being collected says “First Data Core”
[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles
[/li][li]Players can be revived inside of geometry
[/li][li]UI does not scale with resolution changes
[/li][li]Some bullet impact effects are bright green
[/li][li]Hit markers are displayed when players commit suicide and when respawning
[/li][li]Rain audio is played on Whitechapel, but the rain itself has been removed
[/li][li]Connecting to a server whilst the Match Review screen is displayed does not display the screen to the newly connected player
[/li][li]No weapon audio is played whilst scoped in with a sniper after a while
[/li][li]Using any quick key whilst holding the carryable does not perform the action - After doing this, using the melee attack or throwing the carryable plays a corrupt animation
[/li][li]Carryables are held incorrectly in third person
[/li][li]Connect to whitechapel after the EV has passed the Lift, the EV will be displayed on the lift to the new client
[/li][li]Health Supplied and Ammo Supplied also counts enemies picking up your ammo
[/li][li]Carryable IFF bars display at random lenghts and are displayed when the Carryable is not returning
[/li][li]Debug notification text is displayed when planting/disarming C4 on the barricades
[/li][li]2 objective notifications are played when planting a C4 between the 2 walls
[/li][li]Players can spawn in the same spawn point in Camden, Canary Wharf and Waterloo Terminus
[/li][li]Spectating players on MG nest does not update the spectators view to match the players
[/li][li]Equipping an item whilst the last one of that item is being used causes the item to stay equipped (Throw last medpack and press 6 or Q, medpacks stay equipped with 0 left)
[/li][li]The construct-able MG cover objective in Whitechapel does not create extra cover for the MG
[/li][li]2 of the windows in the GH building have player collision even after they have been smashed
[/li][li]Connecting to password protected servers does not work
[/li][/ul]


(Toomic) #15

Known Issues for CA_20078_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
This issue now resolves itself after a couple of seconds. (The frame rate may drop briefly during this time)

[ul]
[li]The audio for both data cores being collected says “First Data Core”[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles[/li][li]UI does not scale with resolution changes[/li][li]Some bullet impact effects are bright green[/li][li]Hit markers are displayed when players commit suicide and when respawning[/li][li]Rain audio is played on Whitechapel, but the rain itself has been removed[/li][li]Connecting to a server whilst the Match Review screen is displayed does not display the screen to the newly connected player[/li][li]No weapon audio is played whilst scoped in with a sniper after a while[/li][li]Connect to whitechapel after the EV has passed the Lift, the EV will be displayed on the lift to the new client[/li][li]2 objective notifications are played when planting a C4 between the 2 walls[/li][li]Players can spawn in the same spawn point in Camden, Canary Wharf and Waterloo Terminus[/li][li]Spectating players on MG nest does not update the spectators view to match the players[/li][li]Equipping an item whilst the last one of that item is being used causes the item to stay equipped (Throw last medpack and press 6 or Q, medpacks stay equipped with 0 left)[/li][li]The construct-able MG cover objective in Whitechapel does not create extra cover for the MG[/li][li]Players can fall down behind the Lift and the wall in Whitechapel and fall outside of the map[/li][li]Quick key actions can get stuck in a loop[/li][li]When throwing packs, occasionally 2 are thrown instead of 1[/li][li]The Barracks contains some placeholder icons and names for characters and abilities[/li][li]The EV can get into a bad state where it’s displayed as destroyed but is still able to drive and vice versa[/li][li]Using the Pliers or Artillery marker with Quick Inventory Switch off prevents the player from being able to swap away from the item properly (after multiple attempts to switch it will work)[/li][li]If a player is killed whilst placing a turret the turret placement ghost can remain spinning around for a couple of seconds[/li][/ul]


(Toomic) #16

Known Issues for CA_21216_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
This issue now resolves itself after a couple of seconds. (The frame rate may drop briefly during this time)

[ul]
[li]Players may receive “Authentication Failed” when attempting to join a server, retrying the connection should resolve the issue
[/li][li]Players experiencing high packet loss may be unable to dismount MG nests
[/li][li]The Game Launcher rarely fails to launch and must be closed and relaunched
[/li][li]Servers may refuse connections after a few days and require a restart
[/li][li]The audio for both data cores being collected says “First Data Core”
[/li][li]3rd Person reload sounds cannot be heard on all weapons other than assault rifles
[/li][li]UI does not scale with resolution changes
[/li][li]Hit markers are displayed when players commit suicide and when respawning
[/li][li]Rain audio is played on Whitechapel, but the rain itself has been removed
[/li][li]No weapon audio is played whilst scoped in with a sniper after a while
[/li][li]Players can spawn in the same spawn position
[/li][li]Spectating players on MG nest does not update the spectators view to match the players
[/li][li]Equipping an item whilst the last one of that item is being used causes the item to stay equipped (Throw last medpack and press 6 or Q, medpacks stay equipped with 0 left)
[/li][li]The construct-able MG cover objective in Whitechapel does not create extra cover for the MG
[/li][li]Quick key actions can get stuck in a loop
[/li][li]When throwing packs, occasionally 2 are thrown instead of 1
[/li][li]The Barracks contains some placeholder icons and names for characters and abilities
[/li][li]If a player is killed whilst placing a turret the turret ghost does not disappear
[/li][li]Objective HUD Element overlaps the chat window slightly
[/li][li]Death ghosts occasionally display incorrectly
[/li][li]No IFF’s for allied deployables
[/li][li]No Special IFF for allies requiring ammo
[/li][li]There’s an extra IFF in the middle of any group of carryables
[/li][li]Server browser shows some players as still connected to a server when they are not, this issue is resolved when a player connects
[/li][li]The EV Destroys any nearby deployables whilst moving, even if they are behind it
[/li][li]Lights can flicker through walls when moving around
[/li][li]No reward is given for ‘Most Accurate’
[/li][li]No reward is given for ‘Most Damage’
[/li][li]The PDA has a placeholder screen
[/li][li]Audio strobing can occur when dying
[/li][li]Using a Heavy knife attack in the back of an enemy character does not always deal the backstab damage
[/li][li]TEC grenades occasionally will not detonate if the camera is viewed before they attach to a surface
[/li][li]Dying whilst a C4 charge is active causes the C4 IFF to disappear
[/li][li]With ‘Allow High Quality Materials’ disabled, bullet decals appear as black squares
[/li][li]There is no Camera Outro sequence on Whitechapel or London Bridge
[/li][li]Various collision issues in Camden
[/li][/ul]


(Toomic) #17

Known Issues for SVN_22519_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

The minimap can be oversized when loading into or when using alt-tab on London Bridge, Waterloo Terminus and Whitechapel
This issue now resolves itself after a couple of seconds. (The frame rate may drop briefly during this time)

There is no ‘Disconnect’ button, players must type ‘Disconnect’ in the console to return to the Main Menu

[ul]
[li]When disconnected from a server players are not kicked from the server instantly, typing ‘Disconnect’ in the console resolves the issue.[/li][li]Servers that have been running for several days become unresponsive and prevent players from connecting - Resetting the servers resolves the issue[/li][li]The Game Launcher can fail to fully launch and will need to be closed and relaunched[/li][li]Being revived after dying on an Mg causes the player to be revived with no weapon equipped, when another player mounts the MG the player that died can become stuck unable to move until they die[/li][li]The Carriage does not have ragdoll collision allowing players to be revived inside the carriage collision unable to move[/li][li]Engineer_02 appears unlit when playing with ‘Allow High Quality Materials’ Disabled[/li][li]The ‘Use’ function can only be used with each weapon once[/li][li]Various images for character/icons are placeholders on the Barracks and on the in-game Limbo menu[/li][li]The in-game Limbo menu can display the wrong characters[/li][li]The Rain sound effect plays on Whitechapel when there is no Rain in the level[/li][li]Death ghosts occasionally display incorrectly[/li][li]No Special IFF for allies requiring ammo[/li][li]Server browser shows some players as still connected to a server when they are not, this issue is resolved when a player connects[/li][li]Lights can flicker through walls when moving around whilst looking at a light[/li][li]No reward is given for ‘Most Accurate’[/li][li]No reward is given for ‘Most Damage’[/li][li]Players may receive “Authentication Failed” when attempting to join a server, retrying the connection should resolve the issue[/li][li]Audio strobing can occur when dying[/li][li]The MG shield objective in Whitechapel does not add the shield correctly to the MG[/li][li]TEC grenades occasionally will not detonate, manually destroying them and placing another resolves the issue[/li][li]There is no Camera Outro sequence on London Bridge[/li][li]Players can spawn in the same spawn position[/li][li]C4 IFF’s occasionally fail to display[/li][li]Engineer_02 appears very dark with Low Settings[/li][li]The gunfire audio loops when firing the last bullet of a fully automatic weapon[/li][li]Players switch weapons after dismounting an MG[/li][li]There’s no Burning Audio for the Molotov[/li][li]Players mounted on an MG appear in the wrong pose occasionally[/li][li]Reloading/firing the Grenade launcher plays the audio locally for all clients (Same level audio for all players)[/li][li]Reloading the Machine Gun_02 (Conkers) plays the audio locally for all clients[/li][li]There’s no visual difference between primary capturable objectives and secondary capturable objectives[/li][li]Various weapons have missing 1st person audio for reloading[/li][li]Quick abilities cam be used during the Countdown[/li][li]Players are able to fire during the countdown and Outro[/li][li]No Information on spectator Key bindings in-game (F = Freecam)[/li][li]As a Spectator Attackers are Blue and Defenders are Red, these colours should be reversed[/li][li]Spotted VFX can continue to play when no longer spotted[/li][li]The Carriage does not always kill players when it explodes[/li][li]When in scope with any Sniper Rifle all clients audio levels are dipped[/li][li]IFF’s occasionally display 2 different names overlapping on allied players[/li][li]The HUD Elements for completed objectives do not contain the time that they were completed in[/li][li]The 2nd primary objective in Battersea remains in Overtime until the capturable is 100% captured by either team[/li][li]Connection failures do not kick players out into the Main Menu instantly, use the command ‘Disconnect’ to return to the main menu[/li][/ul]


(Toomic) #18

Known Issues for SVN_23549_External_PC:

Machine specifications are not automatically detected.
Performance may be slow when you first load the game. Try reducing screen resolution or disabling some features in the Video Options menu

There is no ‘Disconnect’ button, players must type ‘Disconnect’ in the console to return to the Main Menu

[ul]
[li]When disconnected from a server players are not kicked from the server instantly, typing ‘Disconnect’ in the console resolves the issue.
[/li][li]Servers that have been running for several days become unresponsive and prevent players from connecting - Resetting the servers resolves the issue
[/li][li]The Game Launcher can fail to fully launch and will need to be closed and relaunched
[/li][li]Being revived after dying on an Mg causes the player to be revived with no weapon equipped, when another player mounts the MG the player that died can become stuck unable to move until they die
[/li][li]The Carriage does not have ragdoll collision allowing players to be revived inside the carriage collision unable to move
[/li][li]Engineer_02 appears unlit when playing with ‘Allow High Quality Materials’ Disabled
[/li][li]The ‘Use’ function can only be used with each weapon once
[/li][li]Various images for character/icons are placeholders on the Barracks and on the in-game Limbo menu
[/li][li]The in-game Limbo menu can display the wrong characters
[/li][li]The Rain sound effect plays on Whitechapel when there is no Rain in the level
[/li][li]Death ghosts occasionally display incorrectly
[/li][li]No Special IFF for allies requiring ammo
[/li][li]Server browser shows some players as still connected to a server when they are not, this issue is resolved when a player connects
[/li][li]Lights can flicker through walls when moving around whilst looking at a light
[/li][li]No reward is given for ‘Most Accurate’
[/li][li]No reward is given for ‘Most Damage’
[/li][li]Players may receive “Authentication Failed” when attempting to join a server, retrying the connection should resolve the issue
[/li][li]Audio strobing can occur when dying
[/li][li]The MG shield objective in Whitechapel does not add the shield correctly to the MG
[/li][li]TEC grenades occasionally will not detonate, manually destroying them and placing another resolves the issue
[/li][li]There is no Camera Outro sequence on London Bridge
[/li][li]Players can spawn in the same spawn position
[/li][li]C4 IFF’s occasionally fail to display
[/li][li]The gunfire audio loops when firing the last bullet of a fully automatic weapon
[/li][li]There’s no Burning Audio for the Molotov
[/li][li]Players mounted on an MG occasionally appear in the wrong pose
[/li][li]Reloading/firing the Grenade launcher plays the audio locally for all clients (Same level audio for all players)
[/li][li]Reloading the Machine Gun_02 (Conkers) plays the audio locally for all clients
[/li][li]Various weapons have missing 1st person audio for reloading
[/li][li]The HUD Elements for completed objectives do not contain the time that they were completed in
[/li][li]Connection failures do not kick players out into the Main Menu instantly, use the command ‘Disconnect’ to return to the main menu
[/li][li] Nader can appear graphically corrupt if selecting her ability with either the quick ability key or the selecting the item slot for her ability.
[/li][li]Characters are not lit correctly with Effect Details turned off
[/li][li]Sluggers’ shotgun has a glowing outline in 1st person
[/li][li]Players can rarely fail to perform a jump when suffering from a high packet loss
[/li][li]Players can attempt to place additional C4 after one has already been placed, doing this will instantly remove the newly placed C4 as there is only supposed to be a maximum of 1 per objective
[/li][li]When a player dies and goes into spectator mode, their character icon at the top disappears
[/li][li]If the Secondary objective Rooftop Lift console is captured by attackers and then recaptured by the Defenders, the attackers will be unable to capture it again
[/li][li]The Cricket bat has the same audio, timings and hitboxes as the knife attacks
[/li][li]Ironsighting with Footloose’s Primary weapon causes his left shoulder to appear in front of the bottom left hand corner of the screen
[/li][/ul]