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  1.   Click here to go to the next staff post in this thread.   #1
    Game Designer Smooth's Avatar
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    Lightbulb Dirty Bomb: Technical 'Pro Tips'

    This thread is put together to disseminate knowledge people have when it comes to workarounds for issues or general tweaks players tend to make.

    We realise much of our closed alpha player base will likely be more familiar with other game engines than UE3. By knowing what people want to fiddle with, we can prioritise what fixes we want to make and what settings we should add to the menus

    Pro Tips

    Access the console by pressing 'Home'
    This brings up a single line console rather than the full thing. It also allows you to tab out commands.

    Useful Console Commands
    Many of these can be set in the menus, but also via the console. The caveat is that settings changed via the console are not always saved to player profiles.

    setres 1680x1050f
    This changes screen resolution. Use w for windowed, and f for fullscreen.
    It's particularly useful if you alt-tab a lot, since this works around the fullscreen-minimap issue.

    setsensitivity 5.5
    Changes mouse sensitivity, fairly self explanatory.
    We'll be updating the menus to have a text entry box at some point.

    fov 90
    Changes screen fov. It will be clamped between 70 and 110 degrees.
    Last edited by Smooth; 29th Nov 2012 at 12:22.
    Senior Game Designer & Analyst | Splash Damage Ltd
    Dirty Bomb | Facebook | Twitter | YouTube | Twitch | Discord

  2. #2
    Your opinion is WRONG! murka's Avatar
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    Re: Dirty Bomb: Technical 'Pro Tips'

    Spoiler: Changelog 





    Config editing
    Config files are located at: Dirty Bomb\Published\Content\ShooterGame\Config\
    Do NOT touch the Default*.ini files located elsewhere unless you want to download the whole game again.

    Remapping console keys
    If the default console opening key and single-line console key are unsuitable, you can change it.
    For example, the tilde key was named "Quote" for me. You can obtain the key name by binding something to it in the game menu and taking note of the key name in the binds list.

    ShooterInput.ini
    Code:
    [Engine.Console]
    ConsoleKey=Quote
    TypeKey=Home


    Change minimap zoom level
    Minimap zoom level can be changed in-game via console or bound to a key. The command is "miniMapZoom [float]". Also possible to change it in config.

    ShooterUI.ini
    Code:
    [ShooterGame.SGUIHUDMiniMap]
    m_MiniMapScale=0.3


    Text-to-Speech
    This enables the text-to-speech functionality for all chat. It's quite useful actually and makes it less likely to not notice a vital command from teammates.

    ShooterGame.ini
    Code:
    [ShooterGame.SGPlayerController]
    TTSEnabled=true


    FoV while sprinting
    While you are able to turn it off completely from the menu, it's also possible to change the magnitude and attack and decay time of the effect via config.

    ShooterGame.ini
    Code:
    [ShooterGame.SGPlayerController]
    m_bEnableGameplayFovAdjust=False
    m_SprintFovAdjust=5.000000
    m_SprintFovAdjustGainTime=1.000000
    m_SprintFovAdjustLoseTime=0.150000


    Skip class selection on server join
    If you wish to jump right in the game without selecting a class or more frequently just clicking the menu away as you're already your preferred class then this is a convenient option.

    ShooterGame.ini
    Code:
    [ShooterGame.SGUIHUDManager]
    m_OpenMenuByDefault=false



    Binding keys
    A decent tutorial on keybinds can be found here: link.
    The tl;dl version:
    The binds go in ShooterInput.ini and should be under the [ShooterGame.SGPlayerInput] section(?).
    Format:
    Code:
    Bindings=(Name="[Key]",Command="[Command]",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Where [Key] is from the list of bindable keys and the [Command] is your desired command. If it would regularly contain quotes, they need to be escaped with a backslash(\).
    Example:
    Code:
    Bindings=(Name="H",Command="globalVSay \"Salutations!\" vsay_hi A_Soldier_01 empty")



    HUD Editing
    Feel like someone moved your cheese?
    Here are a few example HUD-s with added code.
    Example:
    DB_HUD.jpg
    Spoiler: Code 


    The hud settings are located in ShooterUI.ini
    These are the relevant settings with my values so if you want a similar HUD just copy and paste.

    Align and attach
    The Align keyword seems to state the origin of the HUD element. So if an element is aligned horizontally left and is attached to horizontal middle, the element will have its left side in the middle as in the following image.
    HUD_left-align_center-attach.jpg
    Code:
    ConsoleMessageLogPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), 
    Attach=(H=HA_CENTER, V=HA_BOTTOM), Offset=(Y=20, X=-2))
    Possible values for attaching and alignment are HA_LEFT, HA_CENTER, HA_RIGHT for horizontal(H=) and HA_TOP, HA_CENTER, HA_BOTTOM for vertical(V=).

    Align and attach to other elements
    Usually you want to give HUD elements relative positions. For example place the ability recharge bar on top of ammo count or text input bar below chat box. To do so it is possible to attach elements to another.

    Consider the snippet:
    Code:
    WeaponAmmoPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_RIGHT, V=HA_TOP, HA="PlayerHealth", VA="PlayerHealth"), Offset=(X=-160, Y=55))
    For the Attach keyword the H and V keys select the edges and together the corner of the specified element which it will be attached to. HA and VA select the element. For example the above snippet will place the element's top-left corner on top of PlayerHealth's top-right corner.
    The names of the elements are the same as the keys *Position without the Position part.
    For a complete and useful example, check the full HUD code above.

    Offsetting elements
    To further fine tune element positions you can use the offset keyword to nudge the elements to each direction. Take note that an element must have non-middle alignment in the axis you are offsetting for it to work. The offset value will move the element n pixels(?) away from the side it is aligned to. Setting Offset=(Y=100) to a Align=(V=HA_TOP) element will offset it from the top.

    HUD_top_offset_example.jpg
    Code:
    MinimapPosition=(Align=(V=HA_TOP), Attach=(H=HA_RIGHT, V=HA_TOP))
    
    
    
    MinimapPosition=(Align=(V=HA_TOP), Attach=(H=HA_RIGHT, V=HA_TOP),
    Offset=(Y=200))

    Misc. HUD vars
    Depending on the location you put your obituary list, you might want to set the lines to be left aligned.

    ShooterUI.ini
    Code:
    [ShooterGame.SGUIHUDObituaryMessageLog]
    LeftAlignMessages=true
    You can also change the number of lines drawn in chat/obit element, line display time, etc.

    ShooterUI.ini
    Code:
    [ShooterGame.SGUIHUDPlayer]
    MaxNumConsoleMsg=10
    MaxConsoleMsgTime=-1
    MaxConsoleParentDisplayTime=8
    MaxNumObituaryMsg=5
    MaxObituaryMsgTime=10
    IFF Settings
    Tired of big floating boogers above objectives that always get in the way of shooting? The IFFs are customizable, meaning you can select whether to display an icon instead or nothing at all, change the background/foreground color and more.

    The IFF settings are located at ShooterUI.ini under [ShooterGame.SGUIHUDIFFObject].
    You will find multiple entries with the same key IFFSettingsArray. Each row represents a different IFF object. They are in the following specific order:
    Code:
    Allied Player		- Name, icons, health above allied players
    Enemy Player		- Name, icons, health above enemy players
    Spectator
    Objective		- Both primary and secondary objectives. Primary uses foreground color from PriorityColor
    Generic Allied		- Allied turrets
    Generic Enemy		- Enemy turrets
    Projectile Allied
    Projectile Enemy
    Objective Performer	- C4, Carryable, etc
    Disrupted IFF Allied (hack, EMP, etc)
    Disrupted IFF Enemy (hack, EMP, etc)
    The meaning of some keys:
    Code:
    DefaultColor		- Foreground color
    BGColor			- Background color
    TextColor		- Text color
    HealthColor		- Health/progress bar color
    PriorityColor		- Foreground color for priority variants(primary objectives)
    EnableIcon		- Draw icon
    EnableHealthAll		- Draw health/progress bar
    EnableDistance		- Draw distance away from object in meters
    EnableName		- Draw object name(objective, player name, turret owner, etc)
    EnableMarker		- Draw small arrow indicator
    EnableTextBackground	- Text background
    ClampToScreen		- Whether the icon will be kept on screen edge when turned away or exit the screen
    EnableIconBackground	- Draw icon background
    NoTransitions		- If set, IFF will still move along with the objects it's representing
    Some suggested IFF settings i have put together along with reasoning. Resulting image on the right. ScreenShot00034.jpg
    Spoiler: List of suggested options 
    Spoiler: Code for example IFF settings described above 



    Useful console commands

    • showdeathghosts [bool]
      • This will display wireframe ghosts showing how you died. Defaults to true since 15404, but you can disable it if you like.

    • SetBind [Key] [Command] [SaveToConfig]
      • Good old bind command. Only problem with it is that it will default to alt=true so actual binds will be alt+Key.

    • ToggleHUD
      • Toggles the visibility of HUD elements, alpha text and fps counter will still be visible. The latter can be toggled with "stat FPS"




    There are lots of settings in the .ini files so i can't list them all here, but i will try to keep a list of more common or less obvious settings.
    Last edited by murka; 26th May 2013 at 13:23.

  3. #3

    Re: Dirty Bomb: Technical 'Pro Tips'

    In spec mode - use mousewheel to cycle through each player in 1st person view.

    Edit: Currently you need to join the actual match, then enter spectate mode to watch the match.
    It cant be done in warmup either.
    Last edited by Humate; 18th Mar 2013 at 11:29.
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  4. #4

    Re: Dirty Bomb: Technical 'Pro Tips'

    Some players report much higher mouse responsiveness at the cost of anywhere from 1-10 frames by loading ShooterEngine.ini and changing:

    oneframethreadlag=false

    I get way better scoreboard and menu performance by loading ShooterGame.ini and changing:

    m_MenuPPSetting=(HasBlur=false, HasColorize=false, HasDesaturation=true, DesaturationAmount=0.5)

    For those new to UE3, here is a simple cycle toggle sample, and "onrelease" toggle involving the minimap.

    //Minimap Size Cycle
    setbind map1 "minimapzoom 1.25 | setbind x map2"
    setbind map2 "minimapzoom 2 | setbind x map3"
    setbind map3 "minimapzoom 3 | setbind x map1"
    setbind x "map1"

    //Minimap zooms out while sprinting
    setbind leftshift "sprintandbreath | minimapzoom 1.5 | onrelease minimapzoom 2.5"
    Last edited by acutepuppy; 3rd Feb 2013 at 12:07.
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  5. #5

    Re: Dirty Bomb: Technical 'Pro Tips'

    ^

    I like this guy.


    Operating System: Windows 10 Enterprise 64-bit
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  6. #6
    Flik mY DirtY biK ! BomBaKlaK's Avatar
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    Re: Dirty Bomb: Technical 'Pro Tips'

    So I made a modification of my HUD if someone is interested here is the code I tweak :

    [EDIT] Updated with the weaponinvetoryPosition to add the reload bar (medipacks / turretc, etc ...) [/EDIT]

    Code:
    MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(V=HA_BOTTOM), Offset=(X=600))
    
    WeaponInventoryPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER), Offset=(Y=-5,X=190))
    
    WeaponAmmoPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER), Offset=(Y=160,X=190))
    
    PlayerHealthPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER), Offset=(Y=100, X=190))
    Attached Images Attached Images
    Last edited by BomBaKlaK; 7th Feb 2013 at 02:41.

  7. #7

    Re: Dirty Bomb: Technical 'Pro Tips'

    Quote Originally Posted by BomBaKlaK View Post
    So I made a modification of my HUD
    You might enjoy this thread: http://forums.warchest.com/showthrea...UD-of-the-week


    Operating System: Windows 10 Enterprise 64-bit
    Processor: Intel Core i7 5820K @ 4.4 GHz
    Memory: Corsair Dominator Platinum 32 GB @ 3200 MHz
    Graphics: Nvidia GeForce GTX 980 Ti @ 1469 MHz | 372.20 (30th August 2016)
    Monitor: Dell Ultrasharp 2407WFP @ 1920x1200 (16:10)
    Sound: Creative X-Fi XtremeGamer Fatal1ty Pro
    Peripherals: K70 RGB 'Sails'; Mionix Naos 8200; Ergodex DX1

  8. #8
    Senior Member nailzor's Avatar
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    Re: Dirty Bomb: Technical 'Pro Tips'

    Quote Originally Posted by acutepuppy View Post
    I get way better scoreboard and menu performance by loading ShooterGame.ini and changing:

    m_MenuPPSetting=(HasBlur=false, HasColorize=false, HasDesaturation=true, DesaturationAmount=0.5)
    This = awesome.. Made my scoreboard go from 60fps to over 120fps (2nd gen i7, 12gb ram w/ nvidia 560 ti).

    Thank you.
    Operating System: Windows 7 Pro 64-bit SP1
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    Graphics: NVIDIA GeForce GTX 560 Ti | 313.96 (January 25th, 2013)
    Monitor: Asus VG24QE @ 1920 x 1080
    Headphones: SteelSeries SS-61261
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    Mouse: Microsoft Intellimouse Explorer 3.0

  9. #9

    Re: Dirty Bomb: Technical 'Pro Tips'

    i still have overall very low fps.
    Nail, did you replace the full original line by that line? (thus removing BlurKernelSize, BlurFocusDistance and so?)
    m_MenuPPSetting=(HasBlur=false, BlurKernelSize=20, BlurFocusDistance=0, BlurMaxFarBlurAmount=1, BlurMaxNearBlurAmount=1, HasColorize=false,
    ColorizeColor=(X=0.7,Y=0.7,Z=0.7), HasDesaturation=true, DesaturationAmount=0.5)

  10. #10
    Flik mY DirtY biK ! BomBaKlaK's Avatar
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    Re: Dirty Bomb: Technical 'Pro Tips'

    Quote Originally Posted by Xai View Post
    did you replace the full original line by that line?
    yes you need to replace it

  11. #11

    Re: Dirty Bomb: Technical 'Pro Tips'

    thanks
    At the moment it is still pretty unplayable for me, with frames varying from 20 on some maps to 45 on other maps resulting in really bad tracking.
    Also still experiencing mouse lag as if im moving through some jelly pudding D it makes tracking even worse
    Sniping is fun still though!

  12. #12

    Re: Dirty Bomb: Technical 'Pro Tips'



    Operating System: Windows 10 Enterprise 64-bit
    Processor: Intel Core i7 5820K @ 4.4 GHz
    Memory: Corsair Dominator Platinum 32 GB @ 3200 MHz
    Graphics: Nvidia GeForce GTX 980 Ti @ 1469 MHz | 372.20 (30th August 2016)
    Monitor: Dell Ultrasharp 2407WFP @ 1920x1200 (16:10)
    Sound: Creative X-Fi XtremeGamer Fatal1ty Pro
    Peripherals: K70 RGB 'Sails'; Mionix Naos 8200; Ergodex DX1

  13. #13
    Flik mY DirtY biK ! BomBaKlaK's Avatar
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    Re: Dirty Bomb: Technical 'Pro Tips'

    So here is Recap of all the good things I found over here but all is in part a bit everywhere so here is a little guide for all the new players with all the good things to know :

    All the files are located in :
    Program Files / Warchest / Dirty Bomb / Published / Content / ShooterGame / Config


    So you just have to replace the lines you can find over here and save, if you have any problem delete the file and re launch the game, a new file is created automatically so don't worry


    • ShooterUI.ini (HUD Tweak)

    Infos player

    Life bar / Item bar and ammo bar centered, with health bar on top.
    Change the value 190 on each line to change the X position
    WeaponInventoryPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER), Offset=(Y=-5,X=190))
    WeaponAmmoPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER), Offset=(Y=160,X=190))
    PlayerHealthPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER), Offset=(Y=100, X=190))

    Minimap

    Change minimap Zoom (default 0.2)
    [ShooterGame.SGUIHUDMiniMap]
    m_MiniMapScale=0.15
    >>>> Set UP 01 <<<<
    Minimap bottom / center left
    [ShooterGame.SGUIHUDPlayer]
    MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(V=HA_ BOTTOM), Offset=(X=600))
    HUD bomb4.jpg


    >>>> Set UP 02 <<<<
    Minimap top right and obituaries bottomleft
    [ShooterGame.SGUIHUDPlayer]
    MinimapPosition=(Align=(V=HA_TOP), Attach=(H=HA_RIGHT, V=HA_TOP))
    ObituaryMessageLogPosition=(Align=(H=HA_LEFT),Atta ch=(H=HA_LEFT,V=HA_BOTTOM), Offset=(X=0))
    LeftAlignMessages=true
    OBJ_Whitechapel-PC-12-13.18.370.jpg


    Last edited by BomBaKlaK; 27th Jun 2013 at 16:51.

  14. #14
    Your opinion is WRONG! murka's Avatar
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    Re: Dirty Bomb: Technical 'Pro Tips'

    Not sure why you are so fond of fixed offsets. Using VA and HA keywords to align elements to others is much better as you don't have to spend time trial and erroring a few pixels. Plus every screen resolution produces a different result so it's not portable. I guess i should write some info about those keywords as most often you put something next to something else such as ammo bar to the left of class selection on death.

  15. #15
    Flik mY DirtY biK ! BomBaKlaK's Avatar
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    Re: Dirty Bomb: Technical 'Pro Tips'

    Yes I know what you mean but i'm just a noob on Unreal engine
    I do what I can

  16. #16
    Tapir Stalker Tast1c's Avatar
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    Re: Dirty Bomb: Technical 'Pro Tips'

    Is there anything that can be done to tweak netsettings? just curious about...
    respect - friendship - team spirit

  17. #17

    Re: Dirty Bomb: Technical 'Pro Tips'

    Quote Originally Posted by Tast1c View Post
    Is there anything that can be done to tweak netsettings? just curious about...
    net_ClientPrediction=-9000 to get AxterGodMode

    Googling I've got http://www.tweakguides.com/UT3_7.html, only ConfiguredInternetSpeed on it.
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  18. #18
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    Re: Dirty Bomb: Technical 'Pro Tips'

    Anyone know what the commands are for overhead colors? I think they're under [ShooterGame.SGUIHUDIFFObject] because there are only two different RGB codes and I've tried ever other command.

    Edit: Nevermind, just realized IFF stands for Identify Friendly or Foe...

  19. #19

    Re: Dirty Bomb: Technical 'Pro Tips'

    Fraggot to the rescue

    ^PC SPECS:

    wind0wned
    http://valid.canardpc.com/i7rgh0

  20. #20

    Re: Dirty Bomb: Technical 'Pro Tips'

    I'm wondering if there is a way to adjust mouse x and y axes separately. I've googled and tried changing some variables but haven found any that'd made any difference.
    Last edited by jopjop; 18th Mar 2013 at 16:58.

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