-Day1-
CentOS 6.2 x64
etpub 1.0 r477
et300 (does it with etded.x86 v 2.60b too)
It only happens on this etpub server.
Only strange thing I’m doing is forcing cvars in server cfg and in mapcfg folder (with the cvar set to the folder path), because sometimes the cvars do not force by just having it exec “cvar.cfg”.
Here are the related files in the exact structure (including startscript):
https://dl.dropbox.com/u/78565291/server.rar
My etmain folder contents:
0:48 Exit: Timelimit hit.
0:48 score: 0 ping: 48 client: 3 ^7THIRTY^3|^7sn^3e^7ak
0:48 PLAYER_RATING_DATASET: Name: ^7THIRTY^3|^7sn^3e^7ak GUID FFEE0A9786E812CA466C79C69E5E035F: Time Axis: 5650 Time Allies: 0 Killrating: 0.000000
0:48 http_client: Couldn't gethostbyname
0:48 red:0 blue:0
0:48 WeaponStats: 3 0 0 0
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:08 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:09 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:10 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
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1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
1:11 ExitLevel: executed
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1:11 ExitLevel: executed
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1:11 ExitLevel: executed
1:12 ExitLevel: executed
1:12 ExitLevel: executed
1:12 ExitLevel: executed
1:12 ExitLevel: executed
1:12 ExitLevel: executed
1:12 ExitLevel: executed
1:12 ExitLevel: executed
1:12 ExitLevel: executed
1:12 ExitLevel: executed
1:12 ExitLevel: executed
The above was reached by using ref to set the timelimit to 0.1, but the same errors are produced from a normal map ending (Whether or not objective was completed).
Note: After posting this thread, I maximized my game and disconnected, I did “screen -r pubscrim” and noticed that it successfully loaded the map. It seems it won’t load the map if players are in the server, but once I left it loaded it. Otherwise you will be stuck in intermission even if you are “ready” or the time has already gotten down to 0 seconds.
-Day 2-
Decided I’d start from scratch, got the pk3s that I was using from the redirect and uploaded them to the server to a fresh directory, didn’t add anything unecessary or any files directly from the old folder of this server. I also checked over all the cvars, and in the process I organized the server.cfg better.
Same problem
Tried it without maps.lua
same problem…