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Thread: The Byblos maps will be released

  1. #1

    The Byblos maps will be released

    Hi,
    I resumed the work on my Byblos project. When I finish, I will publish all the episodes (maps).
    Vicpas prepare yourself for testing in a few weeks.
    sd2009.

  2. #2
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Quote Originally Posted by sd2009 View Post
    Hi,
    I resumed the work on my Byblos project. When I finish, I will publish all the episodes (maps).
    Vicpas prepare yourself for testing in a few weeks.
    sd2009.
    Hello sd2009. Good to see you back and mapping.


    RTCW SP Mapper

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  3. #3

    Re: The Byblos maps will be released

    Hello, sd2009.
    A mission pack is a great promisse.
    It requires hard work and dedication I hope you can.

  4. #4

    Re: The Byblos maps will be released

    I agree with you. We should, nevertheless, always remain optimistic and confident. This Great game deserves every effort to stay alive.

  5. #5
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Quote Originally Posted by sd2009 View Post
    I agree with you. We should, nevertheless, always remain optimistic and confident. This Great game deserves every effort to stay alive.
    I couldn't have said it better myself.


    RTCW SP Mapper

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  6. #6

    Re: The Byblos maps will be released

    Hello, sd2009.
    Any progress with your Byblos project?

  7. #7

    Re: The Byblos maps will be released

    Hello,
    I am working on it.

  8. #8
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Quote Originally Posted by sd2009 View Post
    Hello,
    I am working on it.
    I'm glad to hear you haven't given up.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

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    My playthroughs on Youtube

  9. #9

    Re: The Byblos maps will be released

    The players complain that my maps are too short. I am trying to make the duration of a map longer. This needs more time.

  10. #10
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Quote Originally Posted by sd2009 View Post
    The players complain that my maps are too short. I am trying to make the duration of a map longer. This needs more time.
    Understood. It can be difficult to make a sp map last long, but also be well made.


    RTCW SP Mapper

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  11. #11

    Re: The Byblos maps will be released

    Have we any chance to see something released in this year, yet?

  12. #12

    Re: The Byblos maps will be released

    I cannot play byblos harbour 1.02 Typing 'spdevmap sp_byblosharb' and i'm getting black screen with the game logo at the bottom right corner, and rtcw just hanging out (not responding). Muenchen 2 works. Gonna play it tomorrow
    BTW any news about other maps?

  13. #13
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Quote Originally Posted by kost3k View Post
    I cannot play byblos harbour 1.02 Typing 'spdevmap sp_byblosharb' and i'm getting black screen with the game logo at the bottom right corner, and rtcw just hanging out (not responding.)
    How long did you wait for the map to load? I ask this because Rtcw creates .rcd files when you first launch a sp map.


    RTCW SP Mapper

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  14. #14

    Re: The Byblos maps will be released

    I think enough. But game stops responding just few seconds after /spdevmap..

    rtcwconsole.log
    Code:
    logfile opened on Wed Feb 20 23:24:04 2013
    
    ...detecting CPU, found AMD w/ 3DNow!
    Bypassing CD checks
    ----- Client Initialization -----
    Cmd_AddCommand: map_restart already defined
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    r_ext_texture_filter_anisotropic: 0
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'I:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode -1: 1440 900 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (1440x900)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...125 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 9 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...GL_EXT_texture_env_add not found
    ...using WGL_EXT_swap_control
    ...GL_ARB_multitexture not found
    ...GL_EXT_compiled_vertex_array not found
    ...WGL_3DFX_gamma_control not found
    ...GL_ATI_pn_triangles not found
    ...GL_EXT_texture_filter_anisotropic not found
    ...GL_NV_fog_distance not found
    
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTS 250/PCI/SSE2/3DNOW!
    GL_VERSION: 3.0.0
    GL_EXTENSIONS: GL_EXT_bgra GL_WIN_swap_hint 
    GL_MAX_TEXTURE_SIZE: 8192
    GL_MAX_ACTIVE_TEXTURES_ARB: 0
    
    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: -1, 1440 x 900 fullscreen hz:75
    GAMMA: software w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    picmip2: 0
    texture bits: 32
    multitexture: disabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    ATI truform: disabled
    NV distance fog: disabled
    Initializing Shaders
    ...loading 'scripts/dt_oblitz.shader'
    ...loading 'scripts/inge_j1.shader'
    ...loading 'scripts/jbeach.shader'
    ...loading 'scripts/jlights.shader'
    ...loading 'scripts/jpalms.shader'
    ...loading 'scripts/jshawk01.shader'
    ...loading 'scripts/jzefet512.shader'
    ...loading 'scripts/sp_byblosharb.shader'
    ...loading 'scripts/wp_222.shader'
    ...loading 'scripts/ai.shader'
    ...loading 'scripts/alpha.shader'
    ...loading 'scripts/blacksmokeanim.shader'
    ...loading 'scripts/blacksmokeanimb.shader'
    ...loading 'scripts/characters.shader'
    ...loading 'scripts/clipboard.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/cursorhints.shader'
    ...loading 'scripts/decals.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/expblue.shader'
    ...loading 'scripts/explode1.shader'
    ...loading 'scripts/fijets.shader'
    ...loading 'scripts/firest.shader'
    ...loading 'scripts/flamethrower.shader'
    ...loading 'scripts/funnel.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/heat.shader'
    ...loading 'scripts/lights.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/maxx.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/metal.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/netest.shader'
    ...loading 'scripts/oldwolf.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/particle.shader'
    ...loading 'scripts/q3view.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/signs.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/solo.shader'
    ...loading 'scripts/surfaces.shader'
    ...loading 'scripts/terrain.shader'
    ...loading 'scripts/test.shader'
    ...loading 'scripts/twiltb.shader'
    ...loading 'scripts/twiltb2.shader'
    ...loading 'scripts/ui.shader'
    ...loading 'scripts/ui_hud.shader'
    ...loading 'scripts/ui_notebook.shader'
    ...loading 'scripts/ui_wolf.shader'
    ...loading 'scripts/viewflames.shader'
    ...loading 'scripts/walls.shader'
    ...loading 'scripts/z_light.shader'
    ----- finished R_Init -----
    
    ------- sound initialization -------
    Initializing DirectSound
    locked hardware.  ok
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
        1 stereo
    32768 samples
       16 samplebits
        1 submission_chunk
    22050 speed
    0x15058060 dma buffer
    No background file.
    ----------------------
    Sound memory manager started
    Parsing menu file:ui/main.menu
    r_rmse of 0.000000 has saved 12kb
    Parsing menu file:ui/setup.menu
    Parsing menu file:ui/controls.menu
    Parsing menu file:ui/cdkey.menu
    Parsing menu file:ui/system.menu
    Parsing menu file:ui/options.menu
    Parsing menu file:ui/credit.menu
    r_rmse of 0.000000 has saved 204kb
    r_rmse of 0.000000 has saved 252kb
    r_rmse of 0.000000 has saved 264kb
    Parsing menu file:ui/connect.menu
    Parsing menu file:ui/quit.menu
    Parsing menu file:ui/vid_restart.menu
    Parsing menu file:ui/snd_restart.menu
    Parsing menu file:ui/rec_restart.menu
    Parsing menu file:ui/default.menu
    Parsing menu file:ui/error.menu
    Parsing menu file:ui/serverinfo.menu
    Parsing menu file:ui/quitcredit.menu
    Parsing menu file:ui/resetscore.menu
    Parsing menu file:ui/buy_pop.menu
    Parsing menu file:ui/multiplayer_pop.menu
    Parsing menu file:ui/play.menu
    Parsing menu file:ui/load.menu
    Parsing menu file:ui/mods.menu
    Parsing menu file:ui/briefing.menu
    UI menu load time = 458 milli seconds
    Parsing menu file:ui/ingame.menu
    Parsing menu file:ui/ingame_controls.menu
    Parsing menu file:ui/ingame_options.menu
    Parsing menu file:ui/ingame_system.menu
    Parsing menu file:ui/ingame_leave.menu
    Parsing menu file:ui/ingame_player.menu
    Parsing menu file:ui/ingame_load.menu
    Parsing menu file:ui/ingame_save.menu
    Parsing menu file:ui/in_vid_restart.menu
    Parsing menu file:ui/in_snd_restart.menu
    Parsing menu file:ui/in_rec_restart.menu
    Parsing menu file:ui/notebook.menu
    Parsing menu file:ui/clipboard.menu
    Parsing menu file:ui/bookz.menu
    Parsing menu file:ui/bookv.menu
    Parsing menu file:ui/bookp.menu
    Parsing menu file:ui/pregame.menu
    Parsing menu file:ui/test.menu
    Parsing menu file:ui/ingame_help.menu
    UI menu load time = 294 milli seconds
    --- Common Initialization Complete ---
    Working directory: D:\RTCW
    ]\spdevmap sp_byblosharb
    sv_maxclients will be changed upon restarting.
    ------ Server Initialization ------
    Server: sp_byblosharb
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    Current search path:
    D:\RTCW\main\sp_pak4.pk3 (347 files)
    D:\RTCW\main\sp_pak3.pk3 (14 files)
    D:\RTCW\main\sp_pak2.pk3 (232 files)
    D:\RTCW\main\sp_pak1.pk3 (1342 files)
    D:\RTCW\main\sp_byblosharb.pk3 (200 files)
    D:\RTCW\main\pak0.pk3 (4775 files)
    D:\RTCW/main
    
    handle 1: rtcwconsole.log
    ----------------------
    13820 files in pk3 files
    Gametype changed, clearing session data.
    ------- BotLib Initialization -------
    ------------ Map Loading ------------
    trying to load maps/sp_byblosharb_b0.aas
    loaded maps/sp_byblosharb_b0.aas
    trying to load maps/sp_byblosharb_b1.aas
    loaded maps/sp_byblosharb_b1.aas
    -------------------------------------
    AAS_CreateVisibility: compressed vis size = 634304
    AAS_CreateAllRoutingCache
    I see nothing wrong in it.
    Last edited by kost3k; 20th Feb 2013 at 23:39.

  15. #15
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    I see nothing wrong also. Maybe someone else will notice what's wrong.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

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    My playthroughs on Youtube

  16. #16

    Re: The Byblos maps will be released

    I saw that other maps have rcd files in their pk3s. But byblosharb not. I waited about 10 minutes, then 2 rcd files appeared in my main folder and the game starts Next time I have to be more patient. Thanks for your help

  17. #17
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    You're welcome. The rcd files were not included in byblosharb's pk3 because rcd files make a pk3 file bigger. This was mentioned in the read me file for byblosharb, I believe.
    I also have decided to not include rcd files when I release a map. Players can wait a few seconds to a few minutes. (This depends on your computer's speed).
    Also, rcd files only are created once when you first launch a sp map,. After that, the map will load at a normal speed.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  18. #18

    Re: The Byblos maps will be released

    Downloading 5 MBs more is faster than waiting until they create.. But good to know, thx again
    Last edited by kost3k; 22nd Feb 2013 at 00:26.

  19. #19

    Re: The Byblos maps will be released

    I agree with kost3k about RCD files sizes and download. Then i keep these files on my pk3 files..
    If you optimize your maps before compilations, these files and AAS files will be reduced.

  20. #20
    Tapir Daddy -SSF-Sage's Avatar
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    Re: The Byblos maps will be released

    Yeah for me the missing RCD files seems like a bad deal too. Might confuse people, and don't leave a professional impression. Internet speeds are fast nowadays. Maybe if the RCD files take A LOT of space, you can consider doing a release with 2 different pk3s, one with rcd and one without? I won't play a mission where I have to wait playing, even for the first time (I rarely play anything twice anyway). Also you must remember the wait is per map. If you have 10 map campaign, it will take 10-50 mins to create all the RCD files, super annoying.
    The m4st3r of making c0nfus1ng p0sts!

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