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Thread: The Byblos maps will be released

  1. #21

    Re: The Byblos maps will be released

    7Zip format may help for big RCD files, if the total size matters that much

  2. #22
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Since everyone seems to be against not including .rcd files in a map release, I guess it would be for the best if I included them. Since I use a lot of custom sounds, music, etc.. the downloads would take longer, which is the reason I haven't included them in the first place. I want my releases to be at least somewhat professional.

    Quote Originally Posted by -SSF-Sage View Post
    (I rarely play anything twice anyway).
    Not to sound rude, but why bother mapping for Rtcw if the sp maps are rarely played? Et and other games have longer playability (because they are multiplayer, which I think is overrated.) Just wondering.


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  3. #23
    Tapir Daddy -SSF-Sage's Avatar
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    Re: The Byblos maps will be released

    Don't get me wrong. I expressed myself wrong. It was just me saying in other words, that I use quite a little time on actually playing anything, because I use most of my game time in mapping. So If things on gaming requires me waiting or hassling, I easily close the game and open up the editor again. It's been that way since I started mapping 6 years ago.

    If I had more time to spare, maybe I could play more than once. Also probably if something is good, I might play it again later when I can't remember how to do it anymore. Like I don't usually like to watch same movie twice unless it has been so long since the last time that I've forgotten it. But my point still applies: some of the people will play the mission only once, so saying you only have to generate the RCD once does not apply in that case.

    I give a tip to make it up if I offended anyone. I don't know who know or uses this, and this is not directed to anyone specifically. A little script to add replayability

    Code:
    nazi_x
    {
    	spawn
    	{
    		wait 50
    		accum 0 random 3
    		trigger nazi_x position_a
    		trigger nazi_x position_b
    		trigger nazi_x position_c
    	}
    
    	trigger position_a
    	{
    		accum 0 abort_if_greater_than 0
    		//place
    	}
    
    	trigger position_b
    	{
    		accum 0 abort_if_not_equal 1
    		//place
    	}
    
    	trigger position_c
    	{
    		accum 0 abort_if_not_equal 2
    		//place
    	}
    }
    The m4st3r of making c0nfus1ng p0sts!

    0110111001101111011011010111001101100111

  4. #24

    Re: The Byblos maps will be released

    Hi,

    You are right, on some slow computers generating .rcd files takes sometimes more than 5 or even 10 minutes. I am sorry for this inconvenience.

    My maps are large and they need a lot of time to compile. For example, yesterday I resumed working on my new package. One nocollapse compilation took around 45 minutes. I found lots of mistakes in one of my maps sp_bybloscastle.pk3 and I must recompile and repackage again and again. The map is huge and very clustered but it is a pleasure to play this dynamic map.

    Tonight I shall correct some mistakes and modify my map. It will take around 6 or seven hours including recompiling and testing. When I finish with the next beta, the motivator Vicpas should test the map in order to proceed with the next maps sp_bybloscatacombs and so on.

    For those who create maps, it is clear how time-consuming it is to create a nice looking map with good qualities.

    I shall bear in mind to include the .rcd files with my maps. The upload speed is high now-a-days but this depends on your location. My present location has excellent upload speeds but this is not always the case.

    Hope to finish my next maps without any interruptions and with the .rcd files included.

    Have fun.
    sd2009.

  5. #25

    Re: The Byblos maps will be released

    Nice to read something about sd2009 efforts.
    My response about this? I am ready.

  6. #26
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Hi sd2009. Glad to hear the progress you've made. Most of us Rtcw sp mappers are "hidden" as far as progress goes and some people think we've quit with mapping, but in reality we are hard at work on our projects. I've been working on my current project, Operation Deathshead, for a couple years as a whole, and I'm still working on it. I'll also gladly help you with testing your work.
    Sage, thanks for the code for random ai spawning. I'll have to give it a try.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

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  7. #27
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Last edited by ronboy; 4th Jul 2013 at 20:53. Reason: Add Byblos Harbor Review


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  8. #28

    Re: The Byblos maps will be released

    Hello sd2009,

    Any news about your project? It have sectrets? is possible to release your's project before the end of the year?

    Thanks advance!

  9. #29

    Re: The Byblos maps will be released

    Hello melc_av and everybody,

    Welcome on board.

    For the time being, I have no news. For private reasons, I cannot work on my project. The private life is much more important than my hobby.

    Yes, it has some secrets and lots of new shaders, sounds, textures and models (md3 and others). It is very unlikely that I finish my project before the end of the year.

    Best wishes

    sd2009

  10. #30

    Re: The Byblos maps will be released

    Hello Ronboy,

    Thank you for the interesting reviews about my sp_byblosharb and sp_muenchen maps.

    Regards,

    sd2009
    Last edited by sd2009; 25th Oct 2013 at 17:46.

  11. #31
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Quote Originally Posted by sd2009 View Post
    Hello Ronboy,

    Thank you for the interesting reviews about my sp_byblosharb and sp_muenchen maps.

    Regards,

    sd2009
    Hello, sd2009. It was a pleasure to play and review your maps. I look forward to reviewing your other maps in the future.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  12. #32
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released



    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  13. #33

    Re: The Byblos maps will be released

    Hello, sd2009.
    Any news?

  14. #34

    Re: The Byblos maps will be released

    Hello sd2009,
    Any news abkout the project?

  15. #35

    Re: The Byblos maps will be released

    Hi,

    I was able to repair my old damaged
    Macbook Pro that contains a xp partition.
    I tested the bybloscastle map and found
    that it does not suffer from the shader
    overflow bug. Something is wrong with the
    installation of Vicpas. The map is ok with
    Xp and Windows 7. Maybe a patch 1.4 or
    1.33 is necessary.

  16. #36
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Quote Originally Posted by sd2009 View Post
    Hi,

    I was able to repair my old damaged
    Macbook Pro that contains a xp partition.
    I tested the bybloscastle map and found
    that it does not suffer from the shader
    overflow bug. Something is wrong with the
    installation of Vicpas. The map is ok with
    Xp and Windows 7. Maybe a patch 1.4 or
    1.33 is necessary.
    So, is something wrong with your Rtcw installation?


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  17. #37

    Re: The Byblos maps will be released

    Hello Sd2009, Happy New Year!

    Any news about the project?

  18. #38

    Re: The Byblos maps will be released

    Hello all,
    Any news sd2009?

  19. #39

    Re: The Byblos maps will be released

    I prepared two maps and I prepared my two new (win7 and win8.1) laptops to resume working on the last one. I gave up working with Macintosh hardware. If I am not interrupted by any event, the third map should be finished in a few months. I hope to release the three maps in Summer 2015 or in Christmas 2015. I am striving to keep my promise. One map is known to the community but I retouched it and added some new stuff. I am using the last release of gtkradiant 1.6.4 but I am unfortunately forced to use the bspc.exe of gtkradiant 1.4 since the newest release does not know the -opt _b0 _b1 parameters... I tested the new binaries successfully though. With two HD laptops the game looks cooler and if one fails, I still have a backup laptop.
    Last edited by sd2009; 21st Mar 2015 at 20:47.

  20. #40
    #360NoscopeHeadshot ronboy's Avatar
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    Re: The Byblos maps will be released

    Quote Originally Posted by sd2009 View Post
    I prepared two maps and I prepared my two new (win7 and win8.1) laptops to resume working on the last one. I gave up working with Macintosh hardware. If I am not interrupted by any event, the third map should be finished in a few months. I hope to release the three maps in Summer 2015 or in Christmas 2015. I am striving to keep my promise. One map is known to the community but I retouched it and added some new stuff. I am using the last release of gtkradiant 1.6.4 but I am unfortunately forced to use the bspc.exe of gtkradiant 1.4 since the newest release does not know the -opt _b0 _b1 parameters... I tested the new binaries successfully though. With two HD laptops the game looks cooler and if one fails, I still have a backup laptop.
    This is great news. Thanks for informing us that you're still alive, sd2009.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

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