CRASH: Bugged Audio Files?


(Firebolt5499) #1

Hi, when I try to launch brink, once it is just past the character selection screen, it gives me this. I have re-installed several times already and I am certaint that it is not a graphic card problem since it is a nvidia and has run the game at max settings just fine before. Graphics card drivers are up to date too. Here are my specs if they help any:

RAM: 4.00 GB
Proccesor: Intel core 2 duo CPU. 2.4 Ghz and dual core.
Graphics card: Nvidia GeForce 8800 GT.
OS: Win7 64x SP1

WARNING: sound file localization/sounds/vo/cutscenes/mok_ft_load_screen_01 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/vo/cutscenes/mok_ft_load_screen_01.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/vo/cutscenes/mok_ft_load_screen_01 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/vo/cutscenes/che_ft_load_screen_001 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/vo/cutscenes/che_ft_load_screen_001.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/vo/cutscenes/che_ft_load_screen_001 is not in the sound index - do you need to regenerate the index?
Precached mapInfoDef in 37 ms
Precaching campaignDef…
Precached campaignDef in 0 ms
WARNING: RES1007: Defaulted - sdDeclPostProcess: _default
WARNING: RES1007: Defaulted - sdDeclAmbientCubeMap: _default
Parsed source gui ‘mainmenu_new’ in 330 ms
Parsed source gui ‘purewait’ in 1 ms
Parsed source gui ‘system’ in 2 ms
Parsed source gui ‘messagebox’ in 8 ms
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/sec_rank_up
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/res_rank_up
Parsed source gui ‘tallybox’ in 9 ms
Parsed source gui ‘guis/demos/hud’ in 2 ms
Parsed source gui ‘hud’ in 39 ms
Parsed source gui ‘limbo’ in 82 ms
Parsed source gui ‘chat’ in 3 ms
Parsed source gui ‘takeviewnote’ in 2 ms
Parsed source gui ‘scoreboard’ in 7 ms
Parsed source gui ‘endgamereview’ in 76 ms
Parsed source gui ‘taskmenu’ in 7 ms
Parsed source gui ‘infobox’ in 2 ms
Parsed source gui ‘chatlayer’ in 2 ms
Parsed source gui ‘commandpostmenu’ in 8 ms
Parsed source gui ‘fademenu’ in 2 ms
Parsed source gui ‘cutscene’ in 2 ms
Parsed gui ‘guis/demos/hud’ in 0 ms
Initializing global player 0 UI namespaces
…12 namespaces
…135 properties
LoadNetVars: Server loaded default table with 2242 entries
— Completed loading sequence in 3.92s —
FinishResourceLoads in 00:01
=== Restore Profile ‘{WCG343} Firebolt5499’ ===
Server config changed to: Custom
DisconnectSafe: Appending cmd system disconnect…
Parsed gui ‘mainmenu_new’ in 246 ms
Parsed gui ‘messagebox’ in 2 ms
Parsed gui ‘tallybox’ in 1 ms
Parsed gui ‘system’ in 0 ms
game initialized.

------------- Initialized in 00:08 -------------
[BINK] pubdevlegal_splash.bik: ran from memory
— Common Initialization Complete —
=== D I S C O N N E C T ===
=== Profile Apply ===
execing ‘localization/english/defaultbinds.cfg’
idCVarCallback_VoicePackChanges::OnChanged()
introstart
Spent 10ms waiting
Spent 396ms total
Finished compositing contextId -2 team security (0) cinematic: true
Spent 7ms waiting
Spent 498ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
WARNING: Cache failed local storage: 2( 0x04E30D50 65536 2688483328, 9 )


FATAL ERROR: Could not decompress data


Could not decompress data
…unloading Input Method Editor DLL
mouse: Failed to remove raw input device
…unloading Raw Input DLL
Shutting down OpenGL subsystem
…releasing DC
…destroying window
…shutting down QGL
…unloading OpenGL DLL
…unloading Windows Terminal Server API DLL
Help?


(Firebolt5499) #2

Wait, this is over. Now it wont launch period


(Crispy) #3

Closing this as I’ve replied to your other thread.