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Thread: ET: Legacy

  1. #141

    Re: ET: Legacy

    Quote Originally Posted by Radegast View Post
    So yea, after all this negative feedback we have no choice but to add 2.55 server facade.
    No... :S

    What is the point of being stuck in 2.55

    Number 1 rule of life, move on, so why not make clear that 2.55 is buggy, outdated.

    2.60 don't change game-play, you don't get ETpro mod automatically as said by people( as seen in most of Jaymod servers ), it is more bug-free.

    Pretty much same as being stuck with Windows XP which is full of backdoors and leaks, if you can pick up Windows 7/8.
    Last edited by Indloon; 30th May 2012 at 13:54.

  2. #142

    Re: ET: Legacy

    ... I'm just waiting for the first public tutorial how to hack 2.55 clients ...

    Sad story ... all I can say about the 2.55 topic now is you guys are acting just selfishly and it's irresponsible. 2.55 clients are more than insecure and this is a damn good reason not to use it anymore (immediately). Instead of protecting unaware players you are forcing the opposite - the trial of ET:Legacy to unique the scene on 2.60 is/was just intercepted at the beginning. I'm fully with you if you are saying i don't want to loose players as admin but what's wrong if you deny 2.55 connections and giving a message to update first ? (... at least this was the plan)

    @hellreturn: as you know we did try this way with NQ on earlier versions and it didn't work so why should that work now?

    Edit:
    Quote Originally Posted by 7Killer View Post
    Yeah i know, but IRATA (...) is the only voice...
    Looks like I'm one of the few voices thinking not the admin way ONLY ...
    Last edited by IRATA; 30th May 2012 at 14:00.

  3. #143

    Re: ET: Legacy

    There may be some management theory behind this Change resistance or something like this. It's just that people isn't aware of it, and I guess few admins run a/several real 2.55, they should be aware of this :s

  4. #144

    Re: ET: Legacy

    The reason why the server facade is so important is that without it the players on the 2.55 server list won't even see the servers having ET Legacy. What happens after the players connect is another thing. But there will very likely, in my opinion based on that there are lot of installer downloads that install just that, be many players installing the 2.55 for a long time. If no server would be seen in the in game server browser it would just make the game look forgotten and they would surely not update.

  5. #145

    Re: ET: Legacy

    Quote Originally Posted by IRATA[*] View Post
    @hellreturn: as you know we did try this way with NQ on earlier versions and it didn't work so why should that work now?
    It didn't work in NQ because of few reasons. If you want solution/suggestion on how to make it work here is one suggestion from my side. It's up to you guys on how to implement it or whether to implement it or not.

    1. Let players from 2.55 join ET:L server.
    2. As soon as they join show message on server: [player x] joined from 2.xx client.
    3. Show the message update your client in CP location of banner every 15 seconds to update their client.
    4. Auto kick after 10-15 minutes.
    5. Once u are kicked please add option of button 'Update Game' and link it to ET:L tutorial page from where players can download and see tutorial at the same time.

    Now doing above it will notify admin that hey someone is using old client. This way 15 min gives enough rough for admin to exchange his website/forum/xfire with player if he needs help in updating his game.

    More or less it also gives enough notices to players that hey update your game. Once player is auto kicked there will be message and button on his screen saying Update Game. Player can click on it which would close ET and open website page from where he/she can download the update and install it.

    I for one would prefer to help players rather then leaving them behind and making them move to other game. We have been helping players since long time to update their ET.

    http://fearless-assassins.com/topic/...on-our-server/

    http://fearless-assassins.com/topic/...patch-your-et/

  6. #146
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    Re: ET: Legacy

    It's not the fault of 2.55 server admins or players that this argument exists.

    Here is why the problem exists:

    Blunder #1
    ET never supported auto updating
    Blunder #2
    A patch was made (2.60b) but it required players to manually update, but more importantly it was isolated on its own server list
    Result:
    ET became diverse and fragmented (this will be its legacy)

    The good news is, ET has lots of players on both lists, using both clients. It will remain that way until somebody does something stupid to mess that up (like make it more diverse and fragmented).

    I disagree with putting anything on the 2.55 list that will disconnect players or nag them to death with spam. Come on, let's not be thugs about it.

    Here is a better plan: (this applies to any multi-client project like ET:L or ET 300)
    * have an optional flag or menu that gives server owners the ability to alert players to an update
    * be nice about it, don't spam, and don't disconnect (let them enjoy the damn game)
    * the alert should say something like "an optional update is available"
    * the only website addresses that should be mentioned are Splash Damage or ID sites

    In a long run, there will be two mirrored server lists. Some players will have 2.55, some will have 2.60b, but the servers will still be active nonetheless.
    Last edited by cheesy; 30th May 2012 at 22:51.

  7. #147

    Re: ET: Legacy

    Quote Originally Posted by cheesy View Post
    It's not the fault of 2.55 server admins or players that this argument exists.
    * be nice about it, don't spam, and don't disconnect (let them enjoy the damn game)
    This was one of the reason where NQ updating banners failed. They will not upgrade if they will be able to play the game. The fact is by kicking them we are helping them to upgrade their game which is more good then previous version.

    As far as blunder #2 COD4 has same issue. They have 'seven' patches and each patch has it's own server list. I wouldn't called #2 blunder.

  8. #148
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    Re: ET: Legacy

    Like anything in life, if the update is necessary, then people will naturally get it. It makes no sence trying to make it appear necessary.

    yes, as far as I know cod requires patches to be installed manually (just like 2.60b). I am not sure that there is anything in place that trys to force everyone on the patchs. Generally, if a server is on a list, that means it is playable (as it should be)

    most people do not read banners imo, and perhaps that is why the NQ idea did not work.

    again I am not apposed to having an OPTION for server admins to announce the update, maybe even via a disconnect. But the player should be given the option to exit server or update. Maybe have a menu explaining the benefits of having 2.60b patch and let the player decide to go through with it, or just disconnect and get on another server.

    I understand that you guys have good intentions. But I think it is reasonable to make this compromise, now that we have multi-client + facade capability. This was not the case many years back. This means we can keep servers populated and the patch will not have an impact.

  9. #149

    Re: ET: Legacy

    Just a quote from the 2.55 to 2.60 changelog:
    Quote Originally Posted by iD&SD
    A quick incomplete summary of the changes ( fully detailed information is available in the patch documentation ):
    - minor optimizations in server and client engine for lower cpu usage
    - demo recording and playing fixes. sound recording
    - server can redirect clients to other servers when full
    - mods menu
    - anisotropic texture filtering is now supported in renderer
    - fixed http download crashes
    - various server engine crashes fixed
    - fixed Antilag (it was dependent on client fps, and headshots weren't delagged)
    - upped the number of servers in the browser
    Hm, maybe telling the admin/player this kind of stuff can change his mind...

  10. #150
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    Re: ET: Legacy

    I would add things that are critical (and things that are not resolved by a 2.55+ server).

    but yes, maybe have a "learn more" menu link near the 'Update" button

  11. #151

    Re: ET: Legacy

    wooo, when i proposed to put a multiclient into et:l, thats just because i have found the work which has been made nice, just this little miss for my usage and some friends...
    I m just scared , how time more debate go 2.55 between 2.6, ok remove the 2.55, remove all 2.55 installer u can found over the net, and ignore something 40 % of the daily players,... Well at earth size, that s like u miss the chinese part :/

    2.55 is buggy, easy to hack, i m ok with that, 2.55 is a **** i m ok with that, Et:L want just be 2.6 no problem with thats, i propose to stop missmy time, and pass it to found a way to give to et:client an auto updater by the the server with no client intervention. (and this point we can miss the 2.55)...



    Quote Originally Posted by IRATA[*] View Post


    Edit:

    Looks like I'm one of the few voices thinking not the admin way ONLY ...
    Maybe i forgot a not when i wrote that....

    Quote Originally Posted by IRATA[*] View Post
    Looks like I'm one of the few voices thinking not the admin way ONLY ...
    None of us make modding, we just try to keep ours server alive, i forget
    For sure, u are the light of the et mod, keep it on Man, for the community, but didn't hope all go where the light is

  12. #152

    Re: ET: Legacy

    Quote Originally Posted by cheesy View Post
    I disagree with putting anything on the 2.55 list that will disconnect players or nag them to death with spam. Come on, let's not be thugs about it.
    Big +1. I think players who would get spammed every 15 seconds with banners and then kicked would rather think 'fk off, time to play another game' than 'interesting, let me update'. Especially those who don't know what the banners say - don't tell me you think that everyone is capable of understanding English. That's called selfishness - not thinking about all kind of people, just trying to force everyone. If you REALLY want to get rid of 2.55, not in sense of players leaving the game completely, make some kind of autoupdater (like auto etkey downloader).
    Also let me compare the method you want to implement. It's like forcing someone to wash the clothes in bath, while you could use washmachine. If you want to 'move on', move on to new, userfriendly update method first.
    Last edited by Destroy666; 1st Jun 2012 at 14:16.

  13. #153

    Re: ET: Legacy

    Quote Originally Posted by Destroy666 View Post
    If you REALLY want to get rid of 2.55, not in sense of players leaving the game completely, make some kind of autoupdater (like auto etkey downloader).
    Quote Originally Posted by Mateos View Post
    There's no way to make ET:L check client install and update it if necessary, with a prompt before doing so?
    So I dig back my post to have maybe an answer about this possibility, since now we're 2 asking? x)

  14. #154

    Re: ET: Legacy

    No, at least not without some kind of hack. ET:L clients will have autoupdater and Dushan was kind enough to provide a patch for that, but there is no way to autoupdate 2.55 clients playing on ET:L servers without any user interaction. All we can do is show them a window with a button telling them to download an updated client (2.60b or ET:L).

    Quote Originally Posted by cheesy View Post
    ET became diverse and fragmented (this will be its legacy).
    Pun intended?
    http://www.etlegacy.com - Updated version of Wolfenstein: Enemy Territory for Windows, linux, Mac OS X, AROS and OpenBSD

  15. #155

    Re: ET: Legacy

    Fix the Jerky ET Engine, make it smooth like RTCW/Quake 3 .

    Play RTCW-MP for 10 Minutes then jump to ET and you will know what i am talking about, that is the one thing i hate
    about ET.

  16. #156

    Re: ET: Legacy

    Example

    Same Settings

    Quake 3


    RTCW


    ET


    Big Drops in Frames as you go down the Engine tree, ET the Slowest

    ET also suffered from Huge FPS Drops e.g, Radar, even on good hardware.
    Last edited by Gir; 5th Jun 2012 at 22:29.

  17. #157

    Re: ET: Legacy

    Quote Originally Posted by Gir View Post
    Big Drops in Frames as you go down the Engine tree, ET the Slowest

    ET also suffered from Huge FPS Drops e.g, Radar, even on good hardware.
    Thats why i changed ET.exe onto quake3.exe ;DD after changing et uses 2 cores instead of 1 ;DD

  18. #158

    Re: ET: Legacy

    Doom 3 is faster


  19. #159

    Re: ET: Legacy

    Quote Originally Posted by Gir View Post
    Big Drops in Frames as you go down the Engine tree, ET the Slowest

    ET also suffered from Huge FPS Drops e.g, Radar, even on good hardware.
    It is because of the rendering code, it must be rewritten. And its on CPU rendering.

    However, these are in mind:
    Port ET rendering to dynamic voxelization rendering.
    Using OpenGL 4.x series.
    Using OpenCL api( only good for AMD currently ) for maximum performance and gives a access to GPU,CPU and even for DSP.
    SVO(Sparse Voxel Octree) for models, this says good bye to polygons count, mostly if the hardware can handle it .
    Support for diffuse, indirect specular light, mostly like in Frostbite 2.
    Support for GLSL shaders.
    Using IBO instead of VBO.

    And so on, it is huge amount of work on ID3, but whatever, worth trying.

  20. #160

    Re: ET: Legacy

    Quote Originally Posted by .s... View Post
    Thats why i changed ET.exe onto quake3.exe ;DD after changing et uses 2 cores instead of 1 ;DD
    Will not change anything, and could be even worse, since ET doesn't support multicore. So it could mess up and you can have spikes on your lag-o-meter... That's why everyone turns off the Threaded Optimization.

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