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  Click here to go to the first staff post in this thread.   Thread: BRINK 2, what are your hopes for the future?.

  1. #81

    Re: BRINK 2, what are your hopes for the future?.

    They just bit off way more than they could chew. Bottom line they did NOT deliver.Should have just stayed with the basics of gun play just like it is in every other game, and worked on the unique things the game had going for it,like the movement system ,that should have been more like UT2004 IMO + the map design that would have accommodated that.
    Last edited by SK7109; 17th Oct 2013 at 00:43.

  2. #82

    Re: BRINK 2, what are your hopes for the future?.

    to be honest i never got to play Brink but i seen gamplay and the game is freakin great !!

  3. #83

    Re: BRINK 2, what are your hopes for the future?.

    Quote Originally Posted by quake1 View Post
    to be honest i never got to play Brink but i seen gamplay and the game is freakin great !!
    As someone who still occasionally picks up and enjoys the game, you can't really say that without having played it.

    It LOOKS great, but there are some pretty major problems holding it back from actually BEING a great game.

    Is it fun? Definitely. Does it have some great content? Of course. Does it let you do a bunch of really epic-looking stuff? Yep. Is that all that matters? Unfortunately, not quite. On release, there were some seriously game-breaking flaws. Combined with a lack of competent advertising, and major delays in releasing any form of patch for the most important issues, the community died out before the worst of the release-day problems were properly addressed.

    What little advertising there had been was focused on the game as a competitive multiplayer experience, and they pushed the teamwork angle pretty hard. When the game first released, it was literally required to start a mission BEFORE inviting your friends. On consoles, this was particularly painful, but it was problematic even on the PC version. if you wanted to bring a coordinated team into a public match, it was blind luck whether you'd all be able to get onto the same team or not because a random joining could fill a slot you wanted to save for a friend (nope, no private slots) and there was no option to squad up in the lobby beforehand (because no lobbies is "innovation").

    Add in the serious issues with bots effectively using aim hacks on even medium difficulty (Shotguns are particularly nasty), and the allied AI being severely gimped when the human players on your team outnumber the enemy, and you have a recipe for disaster.

    Some of the problems never got fixed, at least not on the PS3 version. When I turn the difficulty down to Easy, my AI teammates will only pay attention to the currrent primary objective at the last second, and will not merely ignore it, but actively AVOID being any use towards it until it's almost too late, and if I don't play on Easy, the AI shotgunners will one-shot me with every pellet landing as a headshot at a range where my own shotgun will be lucky to even land one pellet anywhere on their body. I'm basically forced to play the game solo when I decide to pick it up, because there are no other people playing, and certainly nobody on my friend list, so I don't have the luxury of someone to coordinate with to mitigate the unfair advantages given to the opposing team, or to JOIN the opposing team and balance out whatever variety of broken-ness the game is throwing around.

    ...

    All that said, I hope Brink 2 has legitimately competent AI instead of a choice between complete morons and complete morons with hacked weapons. I hope they advertise it properly this time around. I hope they remember how stupid it was to "innovate" in a team-based shooter by removing the ability to put together a team of your choosing. I hope they keep the excellent customisation features, both for characters and weapons. I hope SMART gets refined. I hope they add the ONE thing that was missing from control customisation - the ability to either disable the automatic SMART function, or separate it from the sprint toggle.

    And finally, I hope they realise that while Brink may have failed as a standalone product, it inspired features which are becoming more popular within the genre now, and in spite of the missteps, it did a lot of things VERY right. I hope they make Brink 2.

    ----V^^^V----
    I want my meals to think for myself.

  4. #84

    Brink - current state

    Quote Originally Posted by obliviondoll View Post
    As someone who still occasionally picks up and enjoys the game, you can't really say that without having played it.

    It LOOKS great, but there are some pretty major problems holding it back from actually BEING a great game.

    Is it fun? Definitely. Does it have some great content? Of course. Does it let you do a bunch of really epic-looking stuff? Yep. Is that all that matters? Unfortunately, not quite. On release, there were some seriously game-breaking flaws. Combined with a lack of competent advertising, and major delays in releasing any form of patch for the most important issues, the community died out before the worst of the release-day problems were properly addressed.

    What little advertising there had been was focused on the game as a competitive multiplayer experience, and they pushed the teamwork angle pretty hard. When the game first released, it was literally required to start a mission BEFORE inviting your friends. On consoles, this was particularly painful, but it was problematic even on the PC version. if you wanted to bring a coordinated team into a public match, it was blind luck whether you'd all be able to get onto the same team or not because a random joining could fill a slot you wanted to save for a friend (nope, no private slots) and there was no option to squad up in the lobby beforehand (because no lobbies is "innovation").

    Add in the serious issues with bots effectively using aim hacks on even medium difficulty (Shotguns are particularly nasty), and the allied AI being severely gimped when the human players on your team outnumber the enemy, and you have a recipe for disaster.

    Some of the problems never got fixed, at least not on the PS3 version. When I turn the difficulty down to Easy, my AI teammates will only pay attention to the currrent primary objective at the last second, and will not merely ignore it, but actively AVOID being any use towards it until it's almost too late, and if I don't play on Easy, the AI shotgunners will one-shot me with every pellet landing as a headshot at a range where my own shotgun will be lucky to even land one pellet anywhere on their body. I'm basically forced to play the game solo when I decide to pick it up, because there are no other people playing, and certainly nobody on my friend list, so I don't have the luxury of someone to coordinate with to mitigate the unfair advantages given to the opposing team, or to JOIN the opposing team and balance out whatever variety of broken-ness the game is throwing around.
    .
    The problem with ATI cards at the beginning was a terrible disaster. I even had to buy a Nvidia card that I could play Brink.

    Later it corrected and all other graphical problems is solved. Most skilled Brink PC players over time raising the FOV parameters to 110 which extremely accelerated play and movement. Standard FOV is far too small and a lot of time the game slowed. Also, we need to set all advanced graphics options off - to make more accelerated movement (FPS) which is very important in multiplayer matches.

    Over time we added also some color modes which also raised the atmosphere of playing and added another dimension. Also we started to use fast chating using binding on almost all the keys. You can see it in many Brink video materials from me or PaPPe (NeVeN's - Brink videos, PaPPe's - Brink videos)

    In this state the Brink is technically great polished, just asking for skilled players and good teamwork...

    On PC (Steam) Brink have several active groups and about 300 skilled players, the last two weeks was not possible to play Brink online on servers becaouse of errors for which blame steam developers but now everything is corrected. All who are interested in playing at the highest level Brink let us join and not just complain...

    The average number of hours that we have is about 1000 hours in Brink, and some skilled players have even over 5000 hours...

    For me, have over 950 hours in Brink, Brink requires only small corrections the rest is perfectly and uniquely done... Clearly Brink 2 is welcome!

  5. #85

    Re: Brink - current state

    Quote Originally Posted by njezic View Post
    The problem with ATI cards at the beginning was a terrible disaster. I even had to buy a Nvidia card that I could play Brink.

    Later it corrected and all other graphical problems is solved. Most skilled Brink PC players over time raising the FOV parameters to 110 which extremely accelerated play and movement. Standard FOV is far too small and a lot of time the game slowed. Also, we need to set all advanced graphics options off - to make more accelerated movement (FPS) which is very important in multiplayer matches.

    Over time we added also some color modes which also raised the atmosphere of playing and added another dimension. Also we started to use fast chating using binding on almost all the keys. You can see it in many Brink video materials from me or PaPPe (NeVeN's - Brink videos, PaPPe's - Brink videos)

    In this state the Brink is technically great polished, just asking for skilled players and good teamwork...

    On PC (Steam) Brink have several active groups and about 300 skilled players, the last two weeks was not possible to play Brink online on servers becaouse of errors for which blame steam developers but now everything is corrected. All who are interested in playing at the highest level Brink let us join and not just complain...

    The average number of hours that we have is about 1000 hours in Brink, and some skilled players have even over 5000 hours...

    For me, have over 950 hours in Brink, Brink requires only small corrections the rest is perfectly and uniquely done... Clearly Brink 2 is welcome!
    Lol, you were playing with PaPPe? I have him on my friends list on Steam; he's probably the most devote Brink player I've ever encountered. There are also some russian(I think) guys wich are still very strong into that game, but PaPPe easily beats them all. Maybe I should fire up Brink once again and play some matches with him, just like in the good ol' days

    PS: My hour-count must be around 1200-1300hrs ingame, or something like that. If Brink would've turned out as popular as I hoped it would, I'd probably be at 3times that number by now.
    !!!!! CASUAL PLAYA !!!!!

    MSI Z68A-GD80 (G3) (MS-7672)
    Intel Core i5-2500K 3.3GHz
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    Kingston DDR3-1333(667MHz) 2 x 4GB


  6. #86

    Re: BRINK 2, what are your hopes for the future?.

    Quote Originally Posted by obliviondoll View Post

    ...

    All that said, I hope Brink 2 has legitimately competent AI instead of a choice between complete morons and complete morons with hacked weapons. I hope they advertise it properly this time around. I hope they remember how stupid it was to "innovate" in a team-based shooter by removing the ability to put together a team of your choosing. I hope they keep the excellent customisation features, both for characters and weapons. I hope SMART gets refined. I hope they add the ONE thing that was missing from control customisation - the ability to either disable the automatic SMART function, or separate it from the sprint toggle.

    And finally, I hope they realise that while Brink may have failed as a standalone product, it inspired features which are becoming more popular within the genre now, and in spite of the missteps, it did a lot of things VERY right. I hope they make Brink 2.


    +1 for still playing Brink. I also love that game, I doubt though, that it will get a successor, anywhere in the near future. But if so, then it would most certainly not be from SD since they are working on their own F2P title, called Extraction* Aside from that, Brink isn't and never was SD's property. If someone could bring Brink 2 on the way, it would be Bethesda, but I kinda doubt, that they have anything planned in this regard; maybe they even sold the rights of this IP already.


    *http://www.youtube.com/results?searc...rce=opensearch
    !!!!! CASUAL PLAYA !!!!!

    MSI Z68A-GD80 (G3) (MS-7672)
    Intel Core i5-2500K 3.3GHz
    Gainward GeForce GTX 570 Phantom(1280MB)
    Kingston DDR3-1333(667MHz) 2 x 4GB


  7. #87

    Re: Brink - current state

    Quote Originally Posted by .FROST. View Post
    Lol, you were playing with PaPPe? I have him on my friends list on Steam; he's probably the most devote Brink player I've ever encountered. There are also some russian(I think) guys wich are still very strong into that game, but PaPPe easily beats them all. Maybe I should fire up Brink once again and play some matches with him, just like in the good ol' days

    PS: My hour-count must be around 1200-1300hrs ingame, or something like that. If Brink would've turned out as popular as I hoped it would, I'd probably be at 3times that number by now.
    I do not know if you've already seen, we maintain one nice list for Brink players:
    List of active Brink players

    PaPPe is on top, but you're a also very high-ranking...
    Yes, a lot of the Russians in the upper part of the list.

    PaPPe is a excellent trained jumper that extracts the maximum from the light body type!

  8. #88

    Re: Brink - current state

    Quote Originally Posted by njezic View Post
    I do not know if you've already seen, we maintain one nice list for Brink players:
    List of active Brink players

    PaPPe is on top, but you're a also very high-ranking...
    Yes, a lot of the Russians in the upper part of the list.

    PaPPe is a excellent trained jumper that extracts the maximum from the light body type!

    Wow, that's so great, I didn't know such a list even existed Nice to see all those names again, brings a little tear in the corner of my eye :'(
    !!!!! CASUAL PLAYA !!!!!

    MSI Z68A-GD80 (G3) (MS-7672)
    Intel Core i5-2500K 3.3GHz
    Gainward GeForce GTX 570 Phantom(1280MB)
    Kingston DDR3-1333(667MHz) 2 x 4GB


  9. #89

    Re: BRINK 2, what are your hopes for the future?.

    Awesome to hear that the PC version at least got some much-needed attention, but that doesn't negate the point that the console versions are still in a pretty lacklustre state.

    The playerbase isn't large enough to be sustainable on a console, and the AI is problematic at the best of times and can't be used as an effective substitute for players.

    Part of the problem is that the bots don't have a turn speed limit on console, so you can ambush them and instantly take a lethal headshot that cancels out your flanking action. On PC, this is reasonable, because players can turn near-instantly without losing accuracy as well, so the high-end AI simply looks like a good player. On console, it looks like cheating, because with analogue sticks for turning, there's a limit on how fast you can turn based on your sensitivity setting, and unless you're REALLY good with the controller, that extra turn speed comes at a significant cost in accuracy.

    For console FPS games, positioning is crucial - getting behind an opponent doesn't guarantee the win, but it gives you an edge. Against Brink's AI, that edge disappears the instant your intended victim takes fire or hears a shot/footstep behind them. If they have a comm hack, you get insta-headshotted by everyone in line of sight.

    Combined with the fact that any difficulty higher than Easy also allows enemies to negate the kick and spread on all weapons - INCLUDING SHOTGUNS - and you have game-breaking issues when trying to deal with AI enemies. Headshot at max range with every pellet from a Shotgun is a bad thing. On PC, you have enough active players to consistently avoid the AI and therefore the problems - on console, it's not that easy. You also get the option of mods, FOV adjustments, etc. which aren't an option on console. There are a few games which include FOV sliders in the options menu, but those are very rare, and Brink isn't one of them.

    Other than the forced dual bind of sprint and SMART functions, the controller remapping is great, and something I wish more console games did appropriately.

    ----V^^^V----
    I want my meals to think for myself.

  10. #90

    Re: BRINK 2, what are your hopes for the future?.

    Team stacking has a far greater detrimental impact on the enjoyment of a game, in stopwatch than it does in campaign mode.
    In stopwatch mode theres no where to hide (skill wise) because the mode requires low player counts for it to work. In campaign mode or objective mode - teams can still beat stacks with sheer numbers at the objective. They can also spam their way through the objective, which is generally hard to do with stopwatch rules and low player numbers.
    I love my life

  11. #91

    Re: BRINK 2, what are your hopes for the future?.

    Couple Brink videos. First is pretty new and second a bit older.

    http://www.youtube.com/watch?v=W3xhuZoBd94

    http://www.youtube.com/watch?v=6b-FempbTkE

    Brink is great game with polishing problems. Its clumsy, HUD is horrible.. but its fun and visually very interesting (maps / overall look), and it has great map design. Sadly not the best from 'Splash' but still A+ compared to maps we have these days on online shooters. Classes are underplayed compared to stunning 'Wolf ET', but still the worst thing they did do (game design wise) was not to put it on ''3rd person mode''.

    I like it in first, but i can easily see how much better this game could have been on third on consoles. And even without third this would be great game for F2P, but sadly Bethesamara (?) wont hop on board ( why would they).

  12. #92

    Re: BRINK 2, what are your hopes for the future?.

    Quote Originally Posted by wauweli View Post
    Couple Brink videos. First is pretty new and second a bit older.

    http://www.youtube.com/watch?v=W3xhuZoBd94

    http://www.youtube.com/watch?v=6b-FempbTkE

    Brink is great game with polishing problems. Its clumsy, HUD is horrible.. but its fun and visually very interesting (maps / overall look), and it has great map design. Sadly not the best from 'Splash' but still A+ compared to maps we have these days on online shooters. Classes are underplayed compared to stunning 'Wolf ET', but still the worst thing they did do (game design wise) was not to put it on ''3rd person mode''.

    I like it in first, but i can easily see how much better this game could have been on third on consoles. And even without third this would be great game for F2P, but sadly Bethesamara (?) wont hop on board ( why would they).
    Nice video editing!
    We know each other from the group Brink - Croatia... :>)

    Which program you use to record? PlayClaw gives by far the best results!
    By the way HUD is great, but it requires great experience playing Brink that it could be well used or understood and what the developers wanted to make with it.

    Here is also my last capture before some days, also inserted some interesting video processing...
    http://steamcommunity.com/sharedfile.../?id=232947913

    You mentioned 'Third person mode'...
    http://steamcommunity.com/sharedfile.../?id=210199671

  13. #93

    Re: BRINK 2, what are your hopes for the future?.

    Brink 2, sounds like a splendid idea, especially from the reasons you have mentioned. The only thing I would like to add to your list to implement in Brink 2 would possibly be Vehicle uses, not to be like BOF but allowing us to use some sort of vehicles to get to places quicker and faster. Of course with this being done the maps will need to be much bigger and detailed as well. Other than this I think Brink 2 could be a very good game. If it gets the markets attraction. Also, I'd have a lot more console support, so that the LAG is less on PS3/4 or Xbox 360/1.

  14. #94

    Re: BRINK 2, what are your hopes for the future?.

    Quote Originally Posted by lovespel56 View Post
    To help other who fall in love but don't get till now. I help them to get love..
    BAAADMAN!!!!!!! ITS A BOT I HATE BOTS!!!!!!! GET RID OF IT!!!
    I'm an engineer, lets just asume I'm right...


  15. #95

    Re: BRINK 2, what are your hopes for the future?.

    I would like to see more of the same. Only big thing would be more vertical maps, and more focus back to ''class goals'' on map. '' Disable gun controls'' style, or the greatest thing ever, that back door game (sounds dirty) in that great Vanilla ET map where objective was to blow up that navarro gun (Best map ever).

    This is where Brink is now. New shiny video:
    https://www.youtube.com/watch?v=Jr9oQujtzvw

  16. #96

    Re: BRINK 2, what are your hopes for the future?.

    If I were to see BRINK 2, I'd expect a MUCH better story. When I look at it, the actual campaign story makes no sense what so ever. Either it's one story where the What-Ifs actually do happen, or 2 split timelines where the What-Ifs are also split timelines. I didn't like that.
    If they were to counter that, I'd love a third faction - Elite Founder Guards maybe, or Outsiders.
    Also, more guns. ALWAYS MORE GUNS, ESPECIALLY FOR HEAVY.
    And I wouldn't have limited attachments to completing Challenges. Literally the first thing I did was complete them.
    I'd think of ways to make the game non-linear - hell, go openworld with it! I'd love to explore the entirety of the ARK, with events going on across it every few minutes you can help in or hinder.
    The AI was OK in this game, so I wouldn't mind them being unchanged, but if it's not openworld then perhaps bigger team sizes.
    Don't move away from ARK. =O

  17. #97
    Junior Member
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    Re: BRINK 2, what are your hopes for the future?.

    i think: Rather a pissed off fanbase than no fanbase at all.

  18. #98

    Re: BRINK 2, what are your hopes for the future?.

    Quote Originally Posted by yentrangkorea View Post
    Brink was not half baked. Brink is the perfect example of a well designed well balanced game being ruined by being release to early but. being fixed in patches later on.
    copying this post just makes you a lazy spammer, please go bother others
    http://forums.warchest.com/showthrea...l=1#post401750
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  19. #99

    Re: BRINK 2, what are your hopes for the future?.

    Look at his signature, it is just a bot that copied an existing post to seem like normal human poster on this forum.
    Should be banned.

  20. #100

    Re: BRINK 2, what are your hopes for the future?.

    I report them, if they have 2 red stars, I've reported them and he is banned now
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

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