Hi guys!
Since I am building an ET map and it’s way bigger than my last one, I have a quick question about portals, brushes and textures in the aspect of using resources.
I was wondering. Which takes more resource, extra brushes or textures that are on the side of the brushes you can’t see.
basically the situation that I am asking about is ->
I am building an item. And it uses quite a many brushes, because it’s built in a weird angle. Anyhow I was wondering that which is better solution, building so, that some longer brushes, which will be covered up in some places are in one piece and used one texture, or clipped apart, so the textures won’t be drawn behind some areas where you can’t see them anyhow?
Its related to portals too if I’m not wrong, because some of them are structural brushes.
Saigo