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Thread: Server changes modes, hijacking off

  1. #1

    Angry Server changes modes, hijacking off

    I can't seem to keep my server in objective mode. It'll change to Campaign and the maximum amount of players will go down to 8. Also once someone joins, it locks me out saying I'm too high a rank to join. Trying to set the maximum amount of bots doesn't work either, they all spawn and fill up all the slots (though other players can still join).

    Here's my config file:

    //Max players
    si_maxPlayers 16

    //Amount of players required to start a match
    si_minPlayers 1

    //Max players per team
    si_maxTeamSize 8

    //max HUMAN players
    si_maxPlayersHuman 16

    //Max bot players
    bot_minclients 8

    //Game Rules
    //si_rules sdGameRulesStopWatch
    //si_rules sdGameRulesObjective
    //si_rules sdGameRulesChallenge
    //si_rules sdGameRulesCampaign
    si_rules sdGameRulesObjective

    //Server Configuration
    //Standard
    //Advanced
    //Competition
    //Old Skool
    //Custom
    applyServerConfig Standard

    //Set the name of your server
    si_name “CAPt. CARNAGEs LowPing server"

    //Password your server?
    //0 = No
    //1 = Yes
    si_needpass 0

    //Password for your server – si_needpass NEEDS to be set to 1!
    g_password “password”

    //Server admin password (rcon password)
    net_serverRemoteConsolePassword “xxxxxx”

    //Set the play mode
    //si_playmode 0 = solo
    //si_playmode 1 = Co-op
    //si_playmode 2 = versus
    si_playmode 2

    //Allow server to be borrowed by players who are using matchmaking service?
    //This will allow the match making service to use your server when it is empy!
    net_allowServerHijacking 0

    //Set who can join your server
    //0 = SOLO
    //1 = INVITE ONLY
    //2 = FRIENDS & INVITES
    //3 = EVERYONE
    si_onlineMode 3

    //Friendly fire
    //0 = Off
    //1 = On
    si_teamDamage 0

    //Enable spectating
    //0 = Off
    //1 = On
    si_spectators 0

    //Server time limit
    si_timelimit 15

    //Set if players can only join the smaller size team
    //0 = Off
    //1 = On
    si_teamForceBalance 0

    //Disable Voting?
    //0 = Off
    //1 = On
    si_disableVoting 0

    //Bot Difficulty
    //-1 = ANY
    //0 = EASY
    //1 = NORMAL
    //2 = HARD
    si_botDifficulty -1

    //Percentage of players that need to ready up to start a match
    si_readyPercent 50

    //Allow players to spawn and play during warm-up period
    //0 = Off
    //1 = On
    si_warmupSpawn 1

    //Rim lighting tints on enemies
    //0 = Off
    //1 = On
    si_enemyTintEnabled 0

    //Enable rank restrictons
    //0 = Off
    //1 = On
    si_rankRestricted 1

    //Restrict player ranks
    //si_maxRank 0 = Rank 1 players only
    //si_maxRank 1 = Rank 1 and 2 players only
    //si_maxRank 2 = Rank 1, 2 and 3 players only
    //si_maxRank 3 = Rank 1, 2, 3 and 4 players only
    //si_maxRank 4 = All player ranks can join
    si_maxRank 4

    /////////////////////////////////////////////////
    //ONLY ENABLE ONE MAP ROTATION – FIXED OR VOTE!//
    /////////////////////////////////////////////////

    //Maprotation – FIXED!
    //The server will run the below maps in the order listed.
    //g_mapRotationFixed “mp/aquarium,mp/ccity,mp/reactor,mp/refuel,mp/resort,mp/sectow,mp/shipyard,mp/terminal”

    //Maprotation – VOTE!
    //Server will allow the players to vote which map to play at the end of each round!
    g_mapRotationVote “mp/aquarium,mp/ccity,mp/reactor,mp/refuel,mp/resort,mp/sectow,mp/shipyard,mp/terminal”

    spawnServer mp/ccity

  2. #2

    Re: Server changes modes, hijacking off

    net_serverAllowHijacking "0" iirc

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