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Thread: The COOP mod is under construcion, but need some ltittle help.

  1. #41

    Re: The COOP mod is under construcion, but need some ltittle help.

    As continuation from the moddb-page
    Quote Originally Posted by KeMoN at moddb
    This truely looks like a promising mod. But you definitely need to update the maps with a larger army of german soldiers because right now it is even hillarious sometimes with only one american soldier.

    >>I've added support for separate .ents file for each map, this makes it possible to add entities to the map without recompiling. We can add new ai enemies this way<<

    Would be great if you could properly update the amount without exaggerating.

    Just an idea which popped into my mind right now. Maybe you know the map-pack "project-51"? Some of those maps are really great and with small modifications they would definitely be on vanilla-wolf level. Maybe you can contact the mappers whether they would like to see their maps in that project or you just secretly decompile and add them...What? Did I just say that? Noooooo...
    Quote Originally Posted by fretnn at moddb
    Hi,

    In the single player a headshot = kill (for normal soldiers, not for the supersoldiers and zomies), this makes it so easy, I've disabled this feature as a way of test and the game is a lot harder to play. I also tweaked the skill levels and the health levels of the AI and this makes the game really difficult, but it will need a lot of balancing to make it feel right.

    Never heard about project-51, can you link me to it ?

    >>I've disabled this feature[...]I also tweaked the skill levels<<
    That's great because in vanilla wolf it was really easy to win against the germans Nevertheless I think you should add more enemies in order to give the team a bit more sense as a team. To create a slight feeling of tactical approaching to a large group of enemies and not just 5 players running around attacking 2 germans.

    You somewhere said you have different weapon types. Will there also be (ET-like) different classes linked to those weapons?

    For your question about the project 51:





    Youtube Walk-throughs by madukasstanda:

    I posted three of the imo best mission parts:
    kemon

  2. #42

    Re: The COOP mod is under construcion, but need some ltittle help.

    No new weapon types, just the weapons that are in the single player game.

    The mappack looks nice (on the screenshots), but I still need to find some time to watch the videos, thanks for the info !

  3. #43

    Re: The COOP mod is under construcion, but need some ltittle help.

    Project 51 is really great, but for a coop campaign it have too many cutscenes, in my opinion. For a more challenging game, the Stalingrad mod is nice, but unfortunately a little bland regarding the maps.

  4. #44

    Re: The COOP mod is under construcion, but need some ltittle help.

    The cutscenes are not the problem since you can erase them in a new mod. I just think many of those maps are worth playing and could be especially nice to play with some friends. The problem will just be to get the permission to use the maps to release them in an official mod/game.
    kemon

  5. #45

    Re: The COOP mod is under construcion, but need some ltittle help.

    I guess, it should be possible to handle this the way, the standard RtCW maps are handled. The mod itself ist free downloadable, and modify it via external files should be okay.

    At least, it was released commercial in the russian federation and the ukraine via various pirate labels like Fargus...

    http://www.onlinegamesdatenbank.de/i...e&titleid=8536

  6. #46

    Re: The COOP mod is under construcion, but need some ltittle help.

    How is the mod going?

  7. #47

    Re: The COOP mod is under construcion, but need some ltittle help.

    we're still working as hard as possible, you can follow the development here: http://code.google.com/p/bzzwolfsp/updates/list

  8. #48

    Re: The COOP mod is under construcion, but need some ltittle help.

    A little suggestion for the spawnpoints etc.

    If i understand it correctly, when you are playing you can create spawnpoints and when you die you will spawn at the last created spawnpoint?
    So when one of the two players dies, he will spawn back at his latest spawnpoint.

    Maybe a suggestion would be, that players spawn at certain points in the map and those spawnpoints become available when a certain stage of the map is completed. (triggers?)

    For example, you play with two players, and one of them dies, the other player can still try and finish this part of the map on his own making his buddy available to spawn at the next point, OR he can fail and die aswell, and both players spawn back at the previous interval.

    so my suggestion in short:

    The last player has to make it to a certain area to make the spawnpoints available for his buddys, or die trying and everyone spawns at the previous interval and try again?


    What do you think?
    Last edited by Crytiqal; 11th Feb 2012 at 19:11.

  9. #49

    Re: The COOP mod is under construcion, but need some ltittle help.

    It might be a coincidence but I started working on code to make a trigger which can enable new spawnpoints (which looks a lot like the forward spawnpoints in the multiplayer).

    We need to test all the possible options and then decide which one we like the most

    Quote Originally Posted by Crytiqal View Post
    A little suggestion for the spawnpoints etc.

    If i understand it correctly, when you are playing you can create spawnpoints and when you die you will spawn at the last created spawnpoint?
    So when one of the two players dies, he will spawn back at his latest spawnpoint.

    Maybe a suggestion would be, that players spawn at certain points in the map and those spawnpoints become available when a certain stage of the map is completed. (triggers?)

    For example, you play with two players, and one of them dies, the other player can still try and finish this part of the map on his own making his buddy available to spawn at the next point, OR he can fail and die aswell, and both players spawn back at the previous interval.

    so my suggestion in short:

    The last player has to make it to a certain area to make the spawnpoints available for his buddys, or die trying and everyone spawns at the previous interval and try again?


    What do you think?

  10. #50

    Re: The COOP mod is under construcion, but need some ltittle help.

    Just wanted to let you know that http://code.google.com/p/bzzwolfsp/updates/list doesn't work anymore for a few days now.

    Hope everything goes alright with the mod still

  11. #51

    Re: The COOP mod is under construcion, but need some ltittle help.

    google removed the feature from their software, so now you have to watch these pages, to see the progress:

    http://code.google.com/p/bzzwolfsp/i...866&updated=26

    and

    http://code.google.com/p/bzzwolfsp/source/list

  12. #52

    Re: The COOP mod is under construcion, but need some ltittle help.

    You guys should make a trailer or something ^^

  13. #53

    Re: The COOP mod is under construcion, but need some ltittle help.

    if we make a trailer we waste time we can use to work on the mod

    have you seen this: http://www.moddb.com/mods/rtcw-class...ampaign/videos ?

  14. #54

    Re: The COOP mod is under construcion, but need some ltittle help.

    Yea ive seen it

    Still, having a nice trailer wouldn't hurt, maybe you could ask people from the community who are good with camtrace etc to help you on this?

    Anyway, i would love to help on this project but alas, i don't know C++ .
    My only code experience is html/php/javascript/fortran so no use i suppose...

    Still, if you want me to run a server (windows) then i can contribute if needed.

  15. #55

    Re: The COOP mod is under construcion, but need some ltittle help.

    How to download?
    Official web site of the Project-X: http://rtcw.pro/
    Free Mini-Games

  16. #56

    Re: The COOP mod is under construcion, but need some ltittle help.

    Not released yet if it's what you mean

  17. #57

    Re: The COOP mod is under construcion, but need some ltittle help.

    Quote Originally Posted by Mateos View Post
    Not released yet if it's what you mean
    Well, in a sense to the test
    Official web site of the Project-X: http://rtcw.pro/
    Free Mini-Games

  18. #58

    Re: The COOP mod is under construcion, but need some ltittle help.


  19. #59

    Re: The COOP mod is under construcion, but need some ltittle help.

    Quote Originally Posted by Crytiqal View Post
    there is need to compile, all ready there?
    Official web site of the Project-X: http://rtcw.pro/
    Free Mini-Games

  20. #60

    Re: The COOP mod is under construcion, but need some ltittle help.

    compile by ur self

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