There are just hidden from the entity list. You will need to create the entities in a new def file called for example “transporter.def” and stored in the “scripts” directory.
/*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)
Point teleporters at these.
Now that we don't have teleport destination pads, this is just
an info_notnull
*/
/*QUAKED trigger_teleport (.5 .5 .5) ?
Allows client side prediction of teleportation events.
Must point at a target_position, which will be the teleport destination.
*/
Restart the editor once the above file has been created and use the teleporter function exactly like in Q3. They are not really realistic to WW2 but hey I’m sure someone will pipe up and waffle on about how the mp40/thompson are not realistic! … can’t please em all!
Sock
:moo: z0r