FATAL ERROR: AllocRenderModel called from a different thread for ''


(Beerpriest) #1

Been getting this error for a long time. I don’t have a clue what to do about it. Can anyone please help?

Server log:

…Queued random team ccf context id: 18 team: security required: false name: ‘char/characters/mp_bots/firestarter_bot.ccfinstance’
…Queued random team ccf context id: 19 team: security required: false name: ‘char/characters/mp_bots/bot_08.ccfinstance’
…Queued random team ccf context id: 20 team: security required: false name: ‘char/characters/mp_bots/bot_06.ccfinstance’
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Spawning entities
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: Thread ‘’: InitBotTypes: Unknown bot class ‘’ for key ‘bot_class’ on ‘escort_bot_controller’
Static items: spawned 0 models, 436 lights, 3029 collision
WARNING: sdGameMapScriptState::CallClassEvent Failed to set up data for Event Call ‘bindToJoint’
bot classes set
Resetting bot skills…
Bot skills reset
Opening lower outer doors
Opening lower inner doors
STOP pushing player from LOWER doorways
Opening upper outer doors
STOP pushing player from UPPER doorways
Closing upper inner doors
elevator_state.elevator_at_bottom_powered_off()
elevator_state = 10
elevator_state.destroyed_elevator_at_bottom()
Elevator is powered off, so go to bottom
elevator_state = 10
…1261 entities spawned, 0 inhibited

InitFromNewMap: ‘maps/mp/aquarium.entities’
Finished compositing contextId -1 team resistance (1) cinematic: false
Finished compositing contextId -1 team security (0) cinematic: false
Finished compositing contextId 1 team resistance (1) cinematic: false
Finished compositing contextId 2 team resistance (1) cinematic: false
Finished compositing contextId 3 team resistance (1) cinematic: false
Finished compositing contextId 17 team resistance (1) cinematic: false
Finished compositing contextId 18 team resistance (1) cinematic: false
Finished compositing contextId 19 team resistance (1) cinematic: false
Finished compositing contextId 20 team resistance (1) cinematic: false
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 2 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
Finished compositing contextId 17 team security (0) cinematic: false
Finished compositing contextId 18 team security (0) cinematic: false
Finished compositing contextId 19 team security (0) cinematic: false
Finished compositing contextId 20 team security (0) cinematic: false
— Completed loading sequence in 2.64s —
_vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/aquarium: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.00s

00:07 to load maps/mp/aquarium.entities
All Stats Cleared
[SDNET STEAM] bad challenge serverId[90083600264512517]
WARNING: P2PSendMessageToPeer : Invalid peer!
sending challenge 0x2d294f to 76.121.208.17:51471
sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
Client 0 wanted campaign ‘campaign_resistance’ given Campaign ‘campaign_resistance’
client 0 connected.
OnClientConnect: Clearing abilities for client 0
0 given player class ‘engineer’ (clients desired player class)
Received abilities from client 0
…‘grenade_molotov’ set as bind 0
…‘landmine’ set as bind 8
…‘turret2’ set as bind 9
…‘charge’ set as bind 16
…‘spotting’ set as bind 17
…‘repairing’ set as bind 18
…‘disarming’ set as bind 19
…‘building’ set as bind 20
…‘revive’ set as bind 21
…‘hacking’ set as bind 22
…‘sprinting_grenade’ set as bind 23
…‘sprinting_reload’ set as bind 24
…‘hardened_skin’ set as bind 25
…‘third_person_objectives’ set as bind 26
…‘search_bodies1’ set as bind 27
…‘power_maximum_increase’ set as bind 28
…‘grenade_mastery’ set as bind 29
…‘armor_piercing_rounds’ set as bind 30
…‘gear_head1’ set as bind 31
…‘power_rate_increase’ set as bind 32
…‘magic_fingers’ set as bind 33
…‘commandpost_upgrade’ set as bind 34
…‘extra_mine’ set as bind 35
…‘give_ammo’ set as bind 56
…‘life_buff1’ set as bind 57
…‘weapon_buff2’ set as bind 59
…‘disguise_self’ set as bind 60
27 abilities set
Syncing match state to client 0
SM0K3Y joined the Security
1: Freeing unused ccf with id 1 for team 1
Finished compositing contextId -2 team security (0) cinematic: false
All Stats Cleared
All Stats Cleared
Syncing match state to client -1
Spawning entities
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: Thread ‘’: InitBotTypes: Unknown bot class ‘’ for key ‘bot_class’ on ‘escort_bot_controller’
Static items: spawned 0 models, 436 lights, 3029 collision
WARNING: sdGameMapScriptState::CallClassEvent Failed to set up data for Event Call ‘bindToJoint’
bot classes set
Resetting bot skills…
Bot skills reset
Opening lower outer doors
Opening lower inner doors
STOP pushing player from LOWER doorways
Opening upper outer doors
STOP pushing player from UPPER doorways
Closing upper inner doors
elevator_state.elevator_at_bottom_powered_off()
elevator_state = 10
elevator_state.destroyed_elevator_at_bottom()
Elevator is powered off, so go to bottom
elevator_state = 10
…1261 entities spawned, 0 inhibited

Syncing stats to clients…
Mapscripts: setup objective from match state
…OnMatchStatePrimary 0
…OnMatchStateOther 0 0
…OnMatchStateOther 1 0
…OnMatchStateOther 2 0
…OnMatchStateOther 3 0
…OnMatchStateOther 4 0
…OnMatchStateOther 5 0
…OnMatchStateOther 6 0
…OnMatchStateOther 7 0
…OnMatchStateOther 8 0
…OnMatchStateOther 9 0
…OnMatchStateOther 10 0
…OnMatchStateOther 11 0
…OnMatchStateOther 12 0
…OnMatchStateOther 13 0
…OnMatchStateOther 14 0
…OnMatchStateOther 15 0
…OnMatchStateOther 16 0
…OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
Resetting bot skills…
Bot skills reset
8 mins to go
TASK SELECT (SM0K3Y): Attempting Primary: ‘snd_destroy_guard_offense_select’ (owner: ‘tank_doors’)
Security skill bumped up, Resistance down
Migration other match state 1: 1
Migration other match state 2: 1
WARNING: Bot 5 is stuck
WARNING: Bot 4 failed to perform objective buff_player_metabolism because of time expiration limits when performing (bot action index: -1)
Security skill bumped up, Resistance down


FATAL ERROR: AllocRenderModel called from a different thread for ‘’


AllocRenderModel called from a different thread for ‘’
Shutting down OpenGL subsystem
…releasing DC
…shutting down QGL

Please help if you can.:mad:


(Sferoidy) #2

hi all members… i just joined this forums…hope that i find this forum as great community…


(Rosie the Riveter) #3

SInce the DLC update / free weekend, our server crashes at least 2 times a day
The Error is always some derivative of “FATAL ERROR: AllocRenderModel called from a different thread”
For example:
FATAL ERROR: AllocRenderModel called from a different thread for ‘modeldefs/weapons/pistol_03/world’

FATAL ERROR: AllocRenderModel called from a different thread for ‘models/players/resistance_heavy’

FATAL ERROR: AllocRenderModel called from a different thread for ‘animations/items/ammopack/world/ammopack_world.staticmodel’


2011-08-13 01:03:12 : Shutting down OpenGL subsystem
2011-08-13 01:03:12 : …releasing DC
2011-08-13 01:03:12 : …shutting down QGL
2011-08-13 07:13:34 : Shutting down performance queries

I’ve reinstalled the server twice but still get the same errors
Server specs
Operating System: Windows Server 2003 64bit.
Processor: Quad Core Q9400 2.66GHz
Hard Drive Size: 250GB HD
RAM: 4GB RAM
69.90.119.180:27015 BRINK

We run several other game instances on the same box. They are not crashing
69.90.119.183:27015 DODS
69.90.119.183:27017 TF2
69.90.119.182:27015 L4D2
69.90.119.182:27035 L4D2
69.90.119.182:27055 L4D
69.90.119.182:27065 L4D
69.90.119.181:27016 FAS

Links to the mdmp files and console logs
http://www.sunlitgames.net/images/brink/BRINK_mdmp.rar
http://www.sunlitgames.net/images/brink/base_consolelogs.rar

When the server crashes, the server name remains in the BRINK server browser but players of course get a “timed out” message when they try to join

Any idea what could be causing this? Thanks in advance.