Can’t seem to find any info on this. I can’t get the new maps to work on our servers for the Campaign?
Objective/Stopwatch works fine however.
Any suggestions?
Can’t seem to find any info on this. I can’t get the new maps to work on our servers for the Campaign?
Objective/Stopwatch works fine however.
Any suggestions?
I’m trying to figure this one out as well. If I include either of the two map names then I get a message saying that the maps are locked.
How do you update the server?
Actually, for me it doesn’t matter anymore, because I’m only running my own dedicated server to play single player so that I can get a silky smooth framerate, and WallieDirt just solved my problem for me. All I had to do was change the rules from Campaign to Objective.
I’m not even sure what the difference is? Nevertheless, I can now play the two new maps at a smooth framerate. And honestly, it makes all the difference.
[QUOTE=Patriotqube;366523]Just currious.
You did update the server?[/QUOTE]
Yup they are all updated. Only ones that get the maps are Objective and Stopwatch. When I change back to campaign no new maps.
I can’t even start the campaign servers using mp/lab or mp/founders either. little odd. :eek:
Any ideas?
I take it I’m the only one having these issues?
I use a server.cfg with in turn points to server_campaign_security_coop.cfg with only Difficulty on hard and removed the enemy lighting modification. I tried to add a map ration to it but that didn’t go over to well.
Myself and other members would really like to play the full campaign online with the new maps.
Thanks
To demonstrate this problem:
2011-08-09 09:41:12 : ]exec server_campaign_resistance_coop.cfg
2011-08-09 09:41:12 : execing 'server_campaign_resistance_coop.cfg'
2011-08-09 09:41:12 : Applied server config: Standard
2011-08-09 09:41:17 : ]spawnserver maps/mp/
2011-08-09 09:41:17 : Campaign rules set, only showing campaign maps for campaign_resistance
2011-08-09 09:41:17 : spawnserver maps/mp/aquarium
2011-08-09 09:41:17 : spawnserver maps/mp/sectow
2011-08-09 09:41:17 : spawnserver maps/mp/terminal
2011-08-09 09:41:17 : spawnserver maps/mp/resort
2011-08-09 09:41:17 : spawnserver maps/mp/ccity
2011-08-09 09:41:17 : spawnserver maps/mp/refuel
2011-08-09 09:41:17 : spawnserver maps/mp/shipyard
2011-08-09 09:41:17 : spawnserver maps/mp/reactor
This would also mean that servers hijacked for online campaign mode can’t rotate through the new maps, correct?
EDIT: Hmm… no, that works just fine. At least if I start a public campaign match on lab, my game hijacks a server and it loads the map (uses the expected path). I assume then that it will rotate through the new maps if you start the server on another one - or won’t it?
EDIT: No good I guess. I started a dedicated server with server_campaign_resistance_coop settings and loaded reactor. I joined and completed the map, and the server then loaded aquarium.
Yeah that’s what happens with my servers.
I’ve ran an epic ton of configurations and only accomplished crashing the server (program).
Splash can you a least tell us that its either broken right now or it’s intent is only for Objective and Stopwatch? It would be greatly appreciated.
Alright, I figured out what’s going on. The DLC maps are separate campaigns:
]campaign set
campaign set campaign_security_dlc1
campaign set campaign_security
campaign set campaign_resistance_dlc1
campaign set campaign_challenges
campaign set campaign_resistance
campaign set campaign_vehicletrack
----------------------------------------------------------------------------------------------------------------------
campaign_resistance, Number of maps: 8 ( 0 initially locked ) Default team: resistance, Completed: no
----------------------------------------------------------------------------------------------------------------------
Map: | completed? | suggested? | locked? | play as other team?
----------------------------------------------------------------------------------------------------------------------
maps/mp/aquarium , not completed,
maps/mp/sectow , not completed,
maps/mp/terminal , not completed,
maps/mp/resort , not completed,
maps/mp/ccity , not completed,
maps/mp/refuel , not completed,
maps/mp/shipyard , not completed,
maps/mp/reactor , not completed,
----------------------------------------------------------------------------------------------------------------------
campaign_resistance_dlc1, Number of maps: 2 ( 0 initially locked ) Default team: resistance, Completed: no
----------------------------------------------------------------------------------------------------------------------
Map: | completed? | suggested? | locked? | play as other team?
----------------------------------------------------------------------------------------------------------------------
maps/mp/lab , not completed,
maps/mp/founders , not completed,
I’ve experimented with g_execMapConfigs and g_nextMap, trying to get it to switch campaigns and load labs when reactor is finished (and also switch campaigns and load aquarium after founder’s tower), but I haven’t been able to get it to work yet. I think it should be possible though.