Full map rotation


(BomBaKlaK) #1

So I set a server with the news maps from the DLC and it works in stopwatch but not working in objectives mod. just ad mp/lab and mp/founders to the map rotation

so do I miss something ? or bug ?


(DrD3ath) #2

dunno, need to see your cfg. Or the bit relating to map rotation.

Is ours. Objective mode.

//Set the server game mode
//Acceptable values: sdGameRulesStopWatch | sdGameRulesObjective | sdGameRulesChallenge | sdGameRulesCampaign

si_rules sdGameRulesObjective

//Set the server ruleset used. For more information on rulesets visit <Page inserted later>
//Acceptable values: Standard | Advanced | Competition | Oldskool

applyServerConfig Advanced

//Set Play Mode 1=Solo | 2=Co-op | 3=Versus



//Set the maximum Rank allowed and whether or not ranks will be restricted
si_maxRank 5
si_rankRestricted 0

//The startmap used on the server

spawnServer mp/aquarium.entities 

//Set your maprotation and/or vote list, the rotation below includes all available maps
//Note that only stopwatch and objective allow maprotations, either use vote or fixed, not both

g_mapRotationFixed "mp/ccity, mp/aquarium, mp/reactor, mp/refuel, mp/resort, mp/sectow, mp/shipyard, mp/terminal, mp/lab, mp/founders,"
//si_mapRotationVote "mp/ccity, mp/aquarium, mp/reactor, mp/refuel, mp/resort, mp/sectow, /mo/shipyard, mp/terminal"

//Below is a series of specific server commands to customize your gameplay experience

si_teamDamage 1 //activate/deactivate friendly fire
si_minPlayers 2 //Set the numbers of players needed to start a match
g_spectatorMode 0
g_spectateFreeFly 1
si_timelimit 20 //change the time limit
si_teamForceBalance 1 //Activate team balancing
si_disableVoting 1 //Disable Voting
si_botDifficulty 3 //Set the difficulty of the bots values are 1-?
si_readyPercent 40 //percentage of players that need to be ready before the match starts
si_warmupSpawn 1 //allows players to spawn and play in the warm-up period
si_enemyTintEnabled 0 //enables/disables rim lighting tints on enemies
//MaxPlayers might enable bots
si_maxPlayers 16
//Set the play mode
si_playmode 3
//Set who can join your server
si_onlinemode 3
si_teamVoipEnabled 1
si_globalVoipEnabled 1
bot_enable 0
seta logFile "1"
seta logFileName "logs/console_$Y_$M_$D_$h_$m_$s.log"
seta logTimeStamps "1"

si_teamForceBalance 1 Can someone tell me if this works with bots enabled to force balance the human players.


(BomBaKlaK) #3

yep thx :wink:
I try it now with map rotation vote not fixed


(BomBaKlaK) #4

//Maprotation - VOTE!
g_mapRotationVote “mp/ccity, mp/aquarium, mp/refuel, mp/reactor, mp/resort, mp/sectow, mp/shipyard, mp/terminal, mp/lab, mp/founders”

this working perfect in stopwatch mode and when I set the server on objective mod the server wont start … strange


(Patriotqube) #5

this is working like a charm on our servers

si_name “^1[^4Qube^1]^3Dedi Server #1 - http://et.qubenet.net - Recruiting”

si_adminName “Server is run by ^4Qubenet Gaming Clan”
si_email “Contact ^3Patriotqube on Steam/Xfire ^7If Your having problems”
si_irc “Join our Teamspeak 3 server on ^3et.qubenet.net:9987
si_motd_1 “^3This Server is having the New Maps in the rotation, Get The ^1DLC ^3to play them”
si_motd_2 “^3DLC is ^7Free ^3on Steam for 2 weeks after release which was 3.rd August”
si_motd_3 “^3VOiP is Enabled”
si_motd_4 “^3FF is ^1ON ^3so watch out”
si_website "http://et.qubenet.net

net_serverRemoteConsolePassword “Goodluckusingthis”
net_serverAllowHijacking 0

si_needpass “0”
g_password “”

si_onlinemode 3

si_rules “sdGameRulesObjective”

bot_minclients 12
si_teamDamage 1
si_readyPercent 0
si_warmupSpawn 1
g_countdown 0.002
g_gameReviewPause 0.417
g_spectateFreeFly 1

si_teamVoipEnabled 1
si_globalVoipEnabled 1

g_mapRotationVote “mp/ccity,mp/sectow,mp/refuel” // allow players to vote for ccity, sectow and refuel
g_mapRotationFixed “mp/ccity,mp/lab,mp/founders,mp/refuel,mp/aquarium,mp/lab,mp/reactor,mp/resort,mp/sectow,mp/founders,mp/shipyard,mp/terminal” // map rotation: mp/ccity -> mp/refuel -> mp/sectow -> mp/ccity

spawnServer “mp/ccity”


(BomBaKlaK) #6

with the new map rotation vote and objective mod together still not working !
you all use map rotation fixed


(DrD3ath) #7

Is it g_mapRotationVote or si_mapRotationVote ?

same question for maprotationfixed.

I have swapped between both fixed and allow vote and they both worked on Oh My™Brink. However, I have just set up a second server for free weekend (kindly provided free by Rackage) so we can have one server for free players without DLC maps. I have basically copied and pasted the same cfg in and only change the server name, password and removed the two new maps from the map rotation. I cant join it, I get timed out :confused:

Another question. We have si_teamForceBalance 1 on server, but still people can join the larger team ie. if its 4 v 3 human players, people can join the team with 4 players making it 5 v 3 human players. Does it not work if bots are enabled ?


(BomBaKlaK) #8

now it works perfect ! (I hope :p)

In Objective mod with a fixed time of 25 min for each map (1 round of 25 min), 10 Map rotation vote. it works much better than the standard obj sript controled ! balance a bit more the game. Like on Wolf ET or ETQW.
our cfg with map rotation vote with all maps and 25 min time fixed :
(On test since today - 3am fr time - on //// Banz|AIE| \\ Public server)

//SERVER NAME
si_name “Public server”

//SERVER INFOS
si_adminName “xxxxxxxxxxxxxxxxxxxxxxxxxxxxx”
si_email “xxxxxxxxxxxxxxxxxxxxxxxxxxxxx”
si_irc “xxxxxxxxxxxxxxxxxxxxxxxxxxxxx”
si_motd_1 “xxxxxxxxxxxxxxxxxxxxxxxxxxxxx”
si_motd_2 “xxxxxxxxxxxxxxxxxxxxxxxxxxxxx”
si_motd_3 “xxxxxxxxxxxxxxxxxxxxxxxxxxxxx”
si_motd_4 “xxxxxxxxxxxxxxxxxxxxxxxxxxxxx”
si_website “http://clan-aieuh.xooit.fr/

//RCON ACCESS
net_serverRemoteConsolePassword “pass”
net_clientRemoteConsoleAddress “SERVER IP”
net_clientRemoteConsolePassword “pass”

//GAME MODES
si_rules sdGameRulesObjective
applyServerConfig Advanced

//BOTS
si_botDifficulty 3
bot_minClients 16

//ONLINE MULTIPLAYER SETTINGS
si_onlineMode 3
si_playmode 2
si_maxRank 5
si_rankRestricted 0
net_serverAllowHijacking 0
si_disableVoting 0
g_gameReviewPause 0.75

//PLAYERS SETTINGS
si_minPlayers 1
si_maxTeamSize 8
si_teamForceBalance 1
si_readyPercent 30
si_warmupSpawn 1
g_warmupDamage 1

//SPECTATOR SETTINGS
g_spectatorMode 1
g_spectateFreeFly 1
g_deadSpectateTime 0

//RULES
si_teamDamage 1
si_scriptControlledtimeLimit 0
si_timelimit 25
si_enemyTintEnabled 0
si_allowOvertime 0

// MAPS ROTATIONS
//g_mapRotationFixed “mp/ccity, mp/aquarium, mp/reactor, mp/refuel, mp/resort, mp/sectow, mp/shipyard, mp/terminal, mp/lab, mp/founders,”

g_mapRotationVote “mp/ccity, mp/aquarium, mp/reactor, mp/refuel, mp/resort, mp/sectow, mp/shipyard, mp/terminal, mp/lab, mp/founders,”

//SPAWN SERVER
spawnServer mp/founders

Someone know how I can disable the Yello stroke for the one who carry the obj ?
can be really cool to have just the thing over the head only.