It seems whenevr I have brushes that I modified the vertices of, the map won’t compile! Has anyone had this problem?
I was making a jeep
It seems whenevr I have brushes that I modified the vertices of, the map won’t compile! Has anyone had this problem?
I was making a jeep
I would say only do vertex editing on trianular brushes else you’ll end up with nothing but problems. If you’re vertex editing a plane with more than three vertices and you just alter one, then you don’t have a plane anymore; just like any good geometry student could tell you. Unless you must use the edge editor instead.
Always do a brush clean up after you have done any vertex editing. Its the button with 2 arrows going round and round like a washing machine!
Sock
:moo:
Well NOW I don’t get the duplicate plane error. Instead, the compiler just crashes!
p.s. it always fails at “add triangle models.”