wm_teamvoiceannounce <team> <soundname>
Plays sound to target team.wm_addteamvoiceannounce <team> <soundname>
wm_removeteamvoiceannounce <team> <soundname>
Adds or removes sound to/from the queue of sounds that a player gets to hear when he joins a team.
I’m not really sure how these work. We’re hoping to add our own custom sounds to the indy map, different voices for objectives completed. However, in the script for goldrush, there might be something like:
wm_addteamvoiceannounce 1 "goldrush_allies_tank_courtyard"
wm_teamvoiceannounce 1 "goldrush_allies_tank_stolen"
wm_teamvoiceannounce 1 "goldrush_allies_tankbars_destroy"
wm_teamvoiceannounce 1 "goldrush_allies_tank_courtyard"
But, in the sound scripts and bsp, I haven’t found any references to these sound names… so, how do you use custom sounds for objectives that are completed?