WARNING: Node With Unbounded Volume


(hhhmmmmm) #1

Hi all me again :???:
“WARNING: Node With Unbounded Volume” Whats that all about???
And how do i sort it??
Thanks in advance
:bash:


(tubbie) #2

It means you probably have an infinite brush somewhere in your map.
Try to track this brush down and delete it.
Also note that this is just a warning, not an error. so compiling your map shouldn’t be a problem…


(hhhmmmmm) #3

Thanks for the info, i found it with the brush clean up thingy :slight_smile:


(DeAtHmAsTeR) #4

=== running BSP command ===
“C:/Program Files/GtkRadiant-ET-1.3/q3map2” -v -connect 127.0.0.1:39000 -game et -fs_basepath “C:/Games/Wolfenstein - Enemy Territory/” -meta -mv 1024 -mi 6144 “C:/Games/Wolfenstein - Enemy Territory/etmain/maps/snowtrench.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.5-test-13
GtkRadiant - v1.3.10-beta Jul 28 2003 23:40:36
It’s that lucky number, come round again
— InitPaths —
VFS Init: C:/Games/Wolfenstein - Enemy Territory//etmain/

— BSP —
Creating meta surfaces from brush faces
Maximum per-surface vertex count set to 1024
Maximum per-surface index count set to 6144
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/snowtrench.shader
Script file scripts/Deathmasters_textures.shader was not found
entering scripts/berserk_beta2.shader
Script file scripts/berserktex.shader was not found
Script file scripts/q3map.shader was not found
Script file scripts/cel.shader was not found
entering scripts/test.shader
entering scripts/dr_textures.shader
WARNING: Unknown surfaceparm: “metalstep”
WARNING: Unknown surfaceparm: “metalstep”
WARNING: Unknown surfaceparm: “metalstep”
WARNING: Unknown surfaceparm: “metalstep”
WARNING: Unknown surfaceparm: “metalstep”
2056 shaderInfo
— LoadMapFile —
Loading C:/Games/Wolfenstein - Enemy Territory/etmain/maps/snowtrench.map
entering C:/Games/Wolfenstein - Enemy Territory/etmain/maps/snowtrench.map
Entity 1 (func_group) has shader index map “snowtrench.pcx”
Entity 91 (func_group) has shader index map “snowedge.pcx”
Entity 92 (func_group) has shader index map “snowedge.pcx”
4257 total world brushes
3222 detail brushes
87 patches
9663 boxbevels
8069 edgebevels
387 entities
26140 planes
0 areaportals
Size: -65536, -65206, -6564 to 65536, 65206, 6564
— ProcessDecals —
0 decal projectors
— CreateMapFogs —
Map has global fog shader textures/radar/fog
1 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
— PatchMapDrawSurfs —
87 patches
53 patch LOD groups
— FaceBSP —
7172 faces
258316 leafs
— MakeTreePortals —
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume
WARNING: Node With Unbounded Volume

i get this message - where is brush cleanup? where are the coords of the brush??


(Mlehliw) #5

Brush cleanup is the button on the lowest toolbar towards the left the icon looks like my avatar :wink: