Problem in Vis compile - log included - please help


(DeAtHmAsTeR) #1

— Vis —
fastvis = true
Loading C:/Games/Wolfenstein - Enemy Territory/etmain/maps/snowtrench.bsp
Loading C:/Games/Wolfenstein - Enemy Territory/etmain/maps/snowtrench.prt
4365 portalclusters
15025 numportals
15785 numfaces
************ ERROR ************
MAX_MAP_VISIBILITY exceeded

I added some stuff in my map - and i get this - what have i done?
I added light entites and some lights and some crates, and also sounds.


(DeAtHmAsTeR) #2

Oh and also…

I AM FED UP WITH STUPID RADIENT AND IT’S VERSION OF Q3MAP2!!!

:banghead: :banghead: :banghead:


(weasel) #3

This site is very helpful for diagnosing compiler errors.

MAX_VISIBILITY_EXCEEDED

You may get this error when making a very large map, and although the obvious thing to do is to downsize the map you can do other things such as use detail brushes more so the vis data is less complicated so then the vis data wont be so large.

Also dont forget to use the caulk texture. Take into account the way the map is structurally made, it might not of given the error because the map is huge, but because its been made poorly in that you can see too much on screen at once and the view of whats on screen at once hasn’t been taken into account well enough.

Most likely, you haven’t exceeded the physical boundaries, you just made the map entirely out of structural brushes.

As for q3map2, just grab the latest version from ydnar’s site. 2.5.5-test-13 is where it’s at now.


(DeAtHmAsTeR) #4

thanks a bunch

i dont know how to use details (ctrl + m?) or hints or anything like that

but i found some uncaulked unseen textures which did solve the problem

thanks


(DeAtHmAsTeR) #5

A question
when using detail textures (pressing CTRL + M on a brush)
can i select more than one brush and convert the to detail all together?

or will that screw up the map?


(SCDS_reyalP) #6

You select as many brushes as you want, and make them all detail. I’d suggest you read some tutorials on structure and detail. Here is one to start with:
http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml


(DeAtHmAsTeR) #7

read it already - thanks :slight_smile: