Issues post Update July 18 2011


(DrD3ath) #1

Moving discussion to here.


(Seven.) #2
2011-07-18 20:21:14 : log file 'console_2011-07-18_20.21.14.log' opened on 2011-7-18, 20:21:14
2011-07-18 20:21:14 : Dedicated server: ID_DEDICATED
2011-07-18 20:21:14 : si_version: Brink 1.0.23565.48095 win-x86 Jul 13 2011 05:35:37
2011-07-18 20:21:14 : g_version: Brink 1.0.23565.48095 win-x86 Jul 13 2011 05:36:41
2011-07-18 20:21:14 : Current search path:
2011-07-18 20:21:14 : C:\Documents and Settings\Default User\Local Settings\Application Data\Splash Damage\Brink/base
2011-07-18 20:21:14 : C:\ClientInstalls\USERNAME\GameServers\TC30587756855707457XXXXXX/base
2011-07-18 20:21:14 : pak000.sdpk2
2011-07-18 20:21:14 : Joining session...

Problem in the logs. Stuck after “Joining session…”


(rushzone.com) #3

yup same here


(PowerWing) #4

Same problem… same results. Been over an hour now.


(DrD3ath) #5

Well, Rackage are looking at right now for me. Maybe you could raise a ticket with your GSP and we can pool fixes etc.

I am off to do washing up :confused: , will let you know when I hear anything back.


(Smooth) #6

We’re trying to reproduce this now, obviously it wasn’t seen in test. :frowning:

Please let us know if you come up with anything that resolves the issue.


(PowerWing) #7
log file 'console.log' opened on 2011-7-18, 15:45:47
Dedicated server: ID_DEDICATED
si_version: Brink 1.0.23565.48095  win-x86 Jul 13 2011 05:35:37
g_version: 
Unknown command 'path'
Loaded pak000.sdpk2
Loaded pak000.sdpk2
Current search path:
C:\games\208_167_250_66\124784\brink/base
pak000.sdpk2
c:\games\208_167_250_66\124784\brink/base
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 2248 manifest elements in 11 ms - 158Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.23565.48095  win-x86 Jul 13 2011 05:35:37
execing 'brinkdedconfig.cfg'
r_offsetfactor is read only.
r_offsetunits is read only.
r_shadowPolygonOffset is read only.
r_shadowPolygonFactor is read only.
r_multiSamples is read only.
couldn't exec 'autoexec.cfg'
Vendor: 1002 Device: 515E
1596 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
8 logical cores
8 physical cores
HT disabled in hardware
4096 MB System Memory
0 MB Video Memory
Initializing performance queries
Winsock Initialized
Found interface: {1F6EA743-51B5-462E-9CCB-6B5D67A10802} Broadcom BCM5708C NetXtreme II GigE (NDIS VBD Client) - 8.2.122.4/255.255.255.0
8.2.120.93/255.255.255.0
8.2.120.90/255.255.255.0
8.2.120.89/255.255.255.0
8.2.120.88/255.255.255.0
8.2.120.87/255.255.255.0
8.2.120.86/255.255.255.0
208.167.250.71/255.255.255.0
208.167.250.70/255.255.255.0
208.167.250.69/255.255.255.0
208.167.250.68/255.255.255.0
208.167.250.67/255.255.255.0
208.167.250.66/255.255.255.0
208.167.250.65/255.255.255.0
208.167.250.64/255.255.255.0
8.2.120.101/255.255.255.0
8.2.120.100/255.255.255.0
8.2.120.99/255.255.255.0
8.2.120.98/255.255.255.0
8.2.120.97/255.255.255.0
8.2.122.2/255.255.255.0
208.167.250.61/255.255.255.0
208.167.250.52/255.255.255.0
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
----- Initializing Sound System Stage 1 ------
----- Sound System Stage 1 Initialized  -----
Brink using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
----- Initializing Decls -----
Build is packaged - decl_useBinaryCache is read-only
Loaded generated/decl2/base/system_dep.declb 2036 entries in 13 ms
base/table: binary database of 66 entries (13.43Kb) loaded in 1 ms
base/material: binary database of 3526 entries (780.78Kb) loaded in 34 ms
base/skin: binary database of 193 entries (15.94Kb) loaded in 1 ms
base/soundclass: binary database of 42 entries (5.34Kb) loaded in 0 ms
base/sound: binary database of 1962 entries (453.13Kb) loaded in 17 ms
base/soundfx: binary database of 22 entries (8.26Kb) loaded in 0 ms
base/soundmixer: binary database of 49 entries (9.37Kb) loaded in 1 ms
base/reverb: binary database of 33 entries (6.30Kb) loaded in 0 ms
base/movie: binary database of 16 entries (3.24Kb) loaded in 0 ms
base/particleSystem: binary database of 287 entries (373.80Kb) loaded in 6 ms
base/articulatedFigure: binary database of 1 entries (3.18Kb) loaded in 0 ms
base/atmosphere: binary database of 30 entries (33.30Kb) loaded in 0 ms
base/ambientCubeMap: binary database of 41 entries (49.50Kb) loaded in 1 ms
base/decal: binary database of 9 entries (3.21Kb) loaded in 0 ms
base/surfaceType: binary database of 16 entries (2.24Kb) loaded in 0 ms
base/renderProgram: binary database of 192 entries (367.97Kb) loaded in 4 ms
base/renderBinding: binary database of 272 entries (19.74Kb) loaded in 2 ms
base/locString: binary database of 4199 entries (349.58Kb) loaded in 29 ms
base/model: binary database of 248 entries (736.29Kb) loaded in 9 ms
base/postProcess: binary database of 61 entries (18.41Kb) loaded in 1 ms
base/animManager: binary database of 2 entries (5.18Kb) loaded in 0 ms
decl folders scanned and loaded in 4 ms
------------------------------
------- Initializing renderSystem --------
Precaching renderBinding...
Precached renderBinding in 2 ms
renderSystem initialized.
--------------------------------------
81 strings read from localization/english/strings/maps/aquarium.lang
143 strings read from localization/english/strings/maps/ccity.lang
98 strings read from localization/english/strings/maps/challenges.lang
74 strings read from localization/english/strings/maps/common.lang
76 strings read from localization/english/strings/maps/reactor.lang
36 strings read from localization/english/strings/maps/recycling.lang
101 strings read from localization/english/strings/maps/refuel.lang
122 strings read from localization/english/strings/maps/resort.lang
87 strings read from localization/english/strings/maps/sectow.lang
104 strings read from localization/english/strings/maps/shipyard.lang
53 strings read from localization/english/strings/maps/terminal.lang
194 strings read from localization/english/strings/abilities.lang
38 strings read from localization/english/strings/admin.lang
184 strings read from localization/english/strings/attachments.lang
316 strings read from localization/english/strings/campaign.lang
206 strings read from localization/english/strings/ccf.lang
569 strings read from localization/english/strings/code.lang
31 strings read from localization/english/strings/dlc1.lang
578 strings read from localization/english/strings/game.lang
120 strings read from localization/english/strings/guis.lang
156 strings read from localization/english/strings/loadtips.lang
741 strings read from localization/english/strings/menus.lang
193 strings read from localization/english/strings/tasks.lang
122 strings read from localization/english/strings/tiparchive.lang
59 strings read from localization/english/strings/weapons.lang
Couldn't open journal files
----- Initializing Sound System Stage 2 ------
Precaching soundfx...
Precached soundfx in 1 ms
Precaching reverb...
Precached reverb in 1 ms
Precaching soundclass...
Precached soundclass in 1 ms
Precaching soundmixer...
Precached soundmixer in 1 ms
----- Sound System Stage 2 Initialized  ----
execing 'localization/english/defaultbinds.cfg'

------- Input Initialization -------
Initializing DirectInput8...
mouse: Couldn't set DI coop level
------------------------------------
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
base/ammoDef: binary database of 36 entries (5.32Kb) loaded in 0 ms
base/invItemDef: binary database of 72 entries (101.24Kb) loaded in 1 ms
base/itemPackageDef: binary database of 70 entries (9.99Kb) loaded in 1 ms
base/stringMap: binary database of 280 entries (320.30Kb) loaded in 6 ms
base/damageDef: binary database of 78 entries (16.06Kb) loaded in 1 ms
base/damageFilter: binary database of 64 entries (29.43Kb) loaded in 1 ms
base/campaignDef: binary database of 4 entries (3.19Kb) loaded in 0 ms
base/quickChatDef: binary database of 198 entries (41.50Kb) loaded in 2 ms
base/mapInfoDef: binary database of 29 entries (13.52Kb) loaded in 0 ms
base/toolTip: binary database of 377 entries (50.30Kb) loaded in 3 ms
base/targetInfo: binary database of 7 entries (2.20Kb) loaded in 0 ms
base/proficiencyItem: binary database of 192 entries (23.93Kb) loaded in 2 ms
base/rankDef: binary database of 25 entries (4.47Kb) loaded in 0 ms
base/gui: binary database of 21 entries (75.44Kb) loaded in 0 ms
base/teamInfo: binary database of 2 entries (3.18Kb) loaded in 0 ms
base/task: binary database of 68 entries (20.96Kb) loaded in 1 ms
base/requirement: binary database of 48 entries (6.36Kb) loaded in 0 ms
base/guiTheme: binary database of 1 entries (2.18Kb) loaded in 0 ms
base/animStateMachine: binary database of 8 entries (2.30Kb) loaded in 0 ms
base/camera: binary database of 59 entries (7.98Kb) loaded in 1 ms
base/entityDef: binary database of 509 entries (589.13Kb) loaded in 10 ms
base/selectableItem: binary database of 93 entries (12.52Kb) loaded in 1 ms
base/bodyType: binary database of 3 entries (5.21Kb) loaded in 0 ms
base/playerClass: binary database of 4 entries (3.19Kb) loaded in 0 ms
base/botBehavior: binary database of 7 entries (5.24Kb) loaded in 0 ms
base/effectTimeline: binary database of 321 entries (70.93Kb) loaded in 3 ms
base/botObjective: binary database of 80 entries (25.11Kb) loaded in 1 ms
base/botPersonality: binary database of 5 entries (3.23Kb) loaded in 0 ms
base/botDifficulty: binary database of 1 entries (3.18Kb) loaded in 0 ms
base/unlock: binary database of 167 entries (21.13Kb) loaded in 2 ms
game decl folders scanned and loaded in 4 ms
Initializing event system
...668 event definitions
Initializing class hierarchy
...132 classes, 73480 bytes for event callbacks
--- Completed loading sequence in 0.40s ---
FinishResourceLoads in 11 ms
--- Loading sequence: gameinit ---
loading sound index 'generated/preload/sound/pc/english/gameinit.soundpreload' with 4522 entries
Loaded sound index in 8 ms
Allocating 251696 bytes for spawning entities.
Server size: 468
Client size: 7248
Session size: 66904
--------- Initializing Game ----------
gamename: baseBrink-1
gamedate: Jul 13 2011
LOADING GAME: INIT GAME RULES
Initializing global UI namespaces
...10 namespaces
...46 properties
LOADING GAME: TOUCHING MEDIA
Precaching teamInfo...
Parsed source gui 'democharge' in 4 ms
Precached teamInfo in 51 ms
Precaching playerClass...
Precached playerClass in 0 ms
Precaching bodyType...
Parsed source gui 'weapons/scope_01' in 3 ms
Precached bodyType in 443 ms
Precaching quickChatDef...
Precached quickChatDef in 46 ms
Precaching selectableItem...
Precached selectableItem in 694 ms
Precaching rankDef...
Precached rankDef in 7 ms
Precaching unlock...
Precached unlock in 33 ms
Precaching proficiencyItem...
Precached proficiencyItem in 5 ms
Precaching botObjective...
Precached botObjective in 13 ms
Precaching botPersonality...
Precached botPersonality in 1 ms
Precaching botDifficulty...
Precached botDifficulty in 0 ms
Precaching invItemDef...
Precached invItemDef in 3 ms
Precaching campaignDef...
Precached campaignDef in 0 ms
Precaching ammoDef...
Precached ammoDef in 0 ms
Precaching toolTip...
Precached toolTip in 33 ms
Precaching movie...
Precached movie in 3 ms
Precaching locString...
Precached locString in 180 ms
Precaching requirement...
Precached requirement in 2 ms
Precaching mapInfoDef...
Precached mapInfoDef in 28 ms
Precaching campaignDef...
Precached campaignDef in 0 ms
LOADING GAME: INIT TEAMS
LOADING GAME: TOUCHING COMPOSITES
LOADING GAME: LOAD CLIENT INFO
Parsed source gui 'guis/demos/hud' in 2 ms
Parsed source gui 'hud' in 49 ms
Parsed source gui 'limbo' in 107 ms
Parsed source gui 'chat' in 5 ms
Parsed source gui 'takeviewnote' in 3 ms
Parsed source gui 'scoreboard' in 10 ms
Parsed source gui 'endgamereview' in 101 ms
Parsed source gui 'taskmenu' in 10 ms
Parsed source gui 'infobox' in 3 ms
Parsed source gui 'chatlayer' in 3 ms
Parsed source gui 'commandpostmenu' in 11 ms
Parsed source gui 'fademenu' in 3 ms
Parsed source gui 'cutscene' in 3 ms
WARNING: Factory::CreateType: Unknown type window
WARNING: Invalid Window Type 'window'
WARNING: could not find 'desktop' in 'guis/demos/hud'
Parsed gui 'guis/demos/hud' in 0 ms
Initializing global player 0 UI namespaces
...12 namespaces
...135 properties
LoadNetVars: Server loaded default table with 2241 entries
LOADING RESOURCES...
--- Completed loading sequence in 4.39s ---
FinishResourceLoads in 00:01
=== Restore Profile 'Player' ===
INITIALIZING GAME: GAMEPLAY SYSTEMS
Server config changed to: Custom
INITIALIZING GAME: INIT TEAMS
game initialized.
--------------------------------------
------------- Initialized in 00:04 -------------
PURGING UNUSED STARTUP RESOURCES..
--- Common Initialization Complete ---
execing 'server.cfg'
2011-07-18 15:45:52 : Server config changed to: Advanced
2011-07-18 15:45:52 : Applied server config: Advanced
2011-07-18 15:45:52 : Server config changed to: Custom
2011-07-18 15:45:52 : bot_enable is read only.
2011-07-18 15:45:52 : Joining session...

There is one log file I hope it helps :slight_smile:


(sereNADE) #8

same issue with my gsp.


(DrD3ath) #9
2011-07-18 19:49:42 : --------------------------------------
2011-07-18 19:49:42 : ------------- Initialized in 00:04 -------------
2011-07-18 19:49:42 : PURGING UNUSED STARTUP RESOURCES..
2011-07-18 19:49:42 : --- Common Initialization Complete ---
2011-07-18 19:49:42 : execing 'server.cfg'
2011-07-18 19:49:42 : Unknown command 'Configuration'
2011-07-18 19:49:42 : Unknown command 'i3D.net'
2011-07-18 19:49:42 : Unknown command 'If'
2011-07-18 19:49:42 : Unknown command 'If'
2011-07-18 19:49:42 : Unknown command '*'
2011-07-18 19:49:42 : Server config changed to: Advanced
2011-07-18 19:49:42 : Applied server config: Advanced
2011-07-18 19:49:42 : Server config changed to: Custom
2011-07-18 19:49:42 : Unknown command 'si_mapRotationVote'
2011-07-18 19:49:42 : Unknown command 'si_spectators'
2011-07-18 19:49:42 : bot_enable is read only.
2011-07-18 19:49:42 : Joining session...
//
//Configuration File for Brink made by i3D.net.
//
//i3D.net Global Hosting Services 2011
//
//If you use this file please leave this disclaimer intact.
//
//If a line starts with // it means it is commented out, the same goes for text between /* and */. If a variables follows simply remove the // to activate that specific variable.
//

//Set The server name
si_name "Oh My Brink"

//Set the RCON password
//To connect to RCON use the following commands in the console while playing:
//net_clientRemoteConsoleAddress 193.93.45.53
//net_clientRemoteConsolePassword mypw

net_serverRemoteConsolePassword mypw
net_serverAllowHijacking 0

//Set the server game mode
//Acceptable values: sdGameRulesStopWatch | sdGameRulesObjective | sdGameRulesChallenge | sdGameRulesCampaign

si_rules sdGameRulesObjective

//Set the server ruleset used. For more information on rulesets visit <Page inserted later>
//Acceptable values: Standard | Advanced | Competition | Oldskool

applyServerConfig Advanced

//Set Play Mode 1=Solo | 2=Co-op | 3=Versus



//Set the maximum Rank allowed and whether or not ranks will be restricted
si_maxRank 5
si_rankRestricted 0

//The startmap used on the server

spawnServer mp/aquarium.entities 

//Set your maprotation and/or vote list, the rotation below includes all available maps
//Note that only stopwatch and objective allow maprotations, either use vote or fixed, not both

//g_mapRotationFixed "mp/ccity, mp/aquarium, mp/reactor, mp/refuel, mp/resort, mp/sectow, /mo/shipyard, mp/terminal"
si_mapRotationVote "mp/ccity, mp/aquarium, mp/reactor, mp/refuel, mp/resort, mp/sectow, /mo/shipyard, mp/terminal"

//Below is a series of specific server commands to customize your gameplay experience

si_teamDamage 1 //activate/deactivate friendly fire
si_minPlayers 2 //Set the numbers of players needed to start a match
si_spectators 1 //Enable/disable spectating
si_timelimit 20 //change the time limit
si_teamForceBalance 1 //Activate team balancing
si_disableVoting 1 //Disable Voting
si_botDifficulty 3 //Set the difficulty of the bots values are 1-?
si_readyPercent 40 //percentage of players that need to be ready before the match starts
si_warmupSpawn 1 //allows players to spawn and play in the warm-up period
si_enemyTintEnabled 0 //enables/disables rim lighting tints on enemies
//MaxPlayers might enable bots
si_maxPlayers 16
//Set the play mode
si_playmode 3
//Set who can join your server
si_onlinemode 3
si_teamVoipEnabled 1
si_globalVoipEnabled 1
bot_enable 0
//seta logFile "1"
//seta logFileName "logs/console_$Y_$M_$D_$h_$m_$s.log"
//seta logTimeStamps "1"

Logfile from rackage and server config

what is ?
2011-07-18 19:49:42 : Unknown command ‘Configuration’
2011-07-18 19:49:42 : Unknown command ‘i3D.net
2011-07-18 19:49:42 : Unknown command ‘If’
2011-07-18 19:49:42 : Unknown command ‘If’
2011-07-18 19:49:42 : Unknown command ‘*’


(Verticae) #10

It’d appear the (commented) top part of your config is being processed as actual commands. Seems strange.


(DrD3ath) #11

Guess that kinda killed the SD office “lets go for a pint or two now thats over” vibe. Sorry SD staff. Badman will buy you all pizza :smiley:

If you guys have nothing to do whilst waiting, you could all play ETQW on Oh My™Strogg :smiley:

(couldn’t resist,sorry)


(DrD3ath) #12

Yep, that is what i thought too. And also isn’t the following a little strange:

2011-07-18 19:49:42 : Unknown command ‘si_mapRotationVote’
2011-07-18 19:49:42 : Unknown command ‘si_spectators’


(Azev2000) #13

[QUOTE=DrDeath<rfa;358177]Guess that kinda killed the SD office “lets go for a pint or two now thats over” vibe. Sorry SD staff. Badman will buy you all pizza :smiley:

If you guys have nothing to do whilst waiting, you could all play ETQW on Oh My™Strogg :smiley:

(couldn’t resist,sorry)[/QUOTE]

ETQW was banned in the office because playing it might have inspired the team to make BRINK a great game. It obviously worked…

Sorry I had to :slight_smile:


(DrD3ath) #14

[QUOTE=Azev2000;358187]ETQW was banned in the office because playing it might have inspired the team to make BRINK a great game. It obviously worked…

Sorry I had to :)[/QUOTE]

ROFL :smiley: Bit harsh, but yeah can’t pass up an opportunity like that .


(Azev2000) #15

The original SD team that does not apply to. I should have wrote a disclaimer. Now only if we could talk them into making games because it is there passion and not just for tons of cash. Perfect example is Tripwire.

Damn you Bethesda… damn you


(DrD3ath) #16

Lets evaluate this update when servers back up :slight_smile: Meantime, lets keep this thread for the server issues post this update and keep the SD bashing for another thread. I have had 8 plus years of entertainment from SD, I owe them the price of a new game.


(Azev2000) #17

My apologies sir. You seem like a top notch guy and I hope the server issue gets resolved soon.


(togsj777) #18

tried to update 1 of our servers and it wont come up after update. I removed any "//"s from our config incase and that did not help.

I see some servers have updated okay and are joinable in the browser - so its not all servers…


(incin) #19

Our server is not coming back up after the patch either at least in the browser that is. Its a shame too i was just starting to get a community going for it and now this all happens…:eek:


(DrD3ath) #20

My GSP, Rackage, installed a fresh instance on a test server and it isn’t working also.Both this and Oh My™Brink server show as started in Rackage control panel but neither responds to server admin. I can stop, restart, change config files but no help. Neither one is listed in game server browser, on gametracker or HLSW.

Oh My™ Brink is located in London. Where is everyone else’s server located ? Some servers are up, some are not. Is this a location issue ? Did one of the steam update servers get a wrong file ?

Hope we find a fix today. Off to work.