Desert Fortress BETA DOWNLOAD and screenshots


(lennyballa) #1


Here is the abandoned village

Another view pn the abandoned village

Side view on the Axis base

Top view from the abandoned village to the Axis base

View form abandoned village to the allied base

Axis base

Allied base


http://www.enemyterritory.org/downloads/Desertfortress_beta.zip

Download it from that site, wich is a very good one :stuck_out_tongue:
www.enemyterritory.org


(DeAtHmAsTeR) #2

what are the objectives?

a tip when taking screenshots

use these commands

/cd_drawgun 0 (doesnt draw gun)
/cg_draw2d 0 (doesnt draw health, compass and clears screen)
/noclip (go through walls)

looks good though :slight_smile:


(lennyballa) #3

Thx, its a dual objective map. Allies need to destroy the new communiaction system of the axis, and axis have to destroy the 75mm ammonution storage. Both bases have 2 constructable gates and 2 destructable ones, wich goes from a garage entrance to a sewer entrance. There also is a forward spawn flag, so that you can attack faster. Also, both have one ammo/ health depot. I didnā€™t make the bases totally like eachother, but there both diffrent. Both main objectives are hard to get to, but once dyna is planted the defending team almost cannot defuse (Its both in a room when you climb up a ladder). You have to cooperate with your team to win, like 4 defend, 2 go to capture the forward spawn and some others go attack from the sides. This map is more about gameplay then beauty, tough it doesnā€™t look bad i think :stuck_out_tongue:
(Edited: Deathmaster we have both 123 posts lol)


(DeAtHmAsTeR) #4

lol wohooooo now its 124 :stuck_out_tongue: im beating you :stuck_out_tongue:

the objectives sound cool - make use of both attack and defensive gameplay :).

how big is the pk3? cant wait to get my hands on it :clap:

where is the map set?


(Shai) #5

I think it looks great, lenny. Perhaps a bit too open. Keep up the good work.


(lennyballa) #6

Its near Oasis, first i wanted to make it that the allies failed in oasis, and then the allies attacked with the tank (Behind the gate, you know) But then i tought of copyrights and stuff.
Itā€™s about 3.5 mb. And itā€™s still beta cause iā€™m filling the open space up with broken buildings, bushes and trees. But not to many, cause i like the desert feeling. Haha i got 124 too now


(DeAtHmAsTeR) #7

have you used your own textures or et?


(lennyballa) #8

Some of ET some of my own. (Most of ET)
Why?


(DeAtHmAsTeR) #9

no reason - just that since you have included sewers - it would be nice to see realistic gooey textures underground :stuck_out_tongue:


(Spookstah) #10

send me a pm and i can host it 4 you


(lennyballa) #11

http://www.enemyterritory.org/downloads/Desertfortress_beta.zip

I donā€™t need a link anymore thx to SIM with. He also has a very nice site:
http://www.enemyterritory.org


(lennyballa) #12

Comments/ bugs needed (I know about the lightning leaks)
Please post comments and bugs here


(Mlehliw) #13

It might take a long time but I would strongly suggest altering the hights of the ā€œterrain barrier.ā€ I think it will make your map look much more natural.


(lennyballa) #14

What terrain barrier?


(Mlehliw) #15

I mean the walls of your map, the part of the terrain which fences the players in.


(lennyballa) #16

ow jep i know there are many wall jumpers now


(flashkillaman) #17

they are really high that makes it a bit ugly
but :clap:


(lennyballa) #18

Yuo think i must lower it/ higher it?


(lennyballa) #19

Yuo think i must lower it/ higher it?


(Blockbuster) #20

make it unevenā€¦ some places higherā€¦ some places lower so you get a ā€œnatural mountainā€ effect :slight_smile: