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Thread: Server Clearance - Script Release

  1. #21

    Re: Server Clearance - Script Release

    cool addons, great work !
    <a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>url=http://stefanpiot.googlepages.com]</a><a href=http://www.splashdamage.com/forums/image.php?type=sigpic&userid=9086&dateline=1243176568 target=_blank>http://www.splashdamage.com/forums/i...ine=1243176568</a><a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>/url]</a>
    I <3 N - ( . ) ( . )
    I love entities
    Project: Wolf Records
    Map: Kha Ran Than
    Map: et_Carentan



  2. #22

    Re: Server Clearance - Script Release

    Quote Originally Posted by shagileo View Post
    cool addons, great work !
    Big thanks, I really appreciate it. :)

    Episode III - Nextmap Announce LUA

    What the script does so far is print the name of the next map to chat during intermission.

    I know it's nothing spectacular but the special thing about this script is that it does not require you to fill in your mapcycle configuration! The script will automatically parse the nextmap vstr and read the full and colored name of the next map out of the corresponding .arena-file.

    I'll see if I can get it running with campaign mode, but I'm not sure if it will work.

    Features that I plan to include before I release it:
    • Hook into Nextmap-Vote: If somebody calls a nextmap-vote, the script will print the name of it
    • Possibility to configure a server banner cycle that will print the name of the next map every X seconds
    If there's anything else you would like to see in there, let me know.
    Last edited by phisherman; 6th Sep 2011 at 21:30.
    Quote Originally Posted by oveove
    critisism is not allowed as it is another way to offend someone

  3. #23

    Re: Server Clearance - Script Release

    Possibility to configure a server banner cycle that will print the name of the next map every X seconds
    Aint this already a feature of NQ? We have it on our servers, and we have no lua enabled i think.. Grtz
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1
    Processor: Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz (8 CPUs), ~2.4GHz
    Memory: 8192MB RAM
    Graphics: NVIDIA GeForce GT 540M
    Resolution: 1280 x 720 (windowed) (Screen: 1920 x 1080)
    Driver Date: GeForce 306.97 Driver | October 10, 2012
    Sound: Speakers (Realtek High Definition Audio)

  4. #24

    Re: Server Clearance - Script Release

    Quote Originally Posted by [UJE]Rebel View Post
    Aint this already a feature of NQ?
    Well yeah, of course you CAN do this with the NQ banner cycle, but you need to change it for each map. The cycle that will ship with the script does not require to be configured, it will find out the name of the following map itself.
    Quote Originally Posted by oveove
    critisism is not allowed as it is another way to offend someone

  5. #25

    Re: Server Clearance - Script Release

    Mirrors at TrackBase (together with the map scripts of Mortis):
    http://et.trackbase.net/news/120/Map...er+addons.html
    <a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>url=http://stefanpiot.googlepages.com]</a><a href=http://www.splashdamage.com/forums/image.php?type=sigpic&userid=9086&dateline=1243176568 target=_blank>http://www.splashdamage.com/forums/i...ine=1243176568</a><a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>/url]</a>
    I <3 N - ( . ) ( . )
    I love entities
    Project: Wolf Records
    Map: Kha Ran Than
    Map: et_Carentan



  6. #26
    Fire Team Alpha mortis's Avatar
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    Re: Server Clearance - Script Release

    thanks again for re-hosting. Three years of pay cuts have taken their toll on my finances.... :/
    Objective Completed!

  7. #27

    Re: Server Clearance - Script Release

    Episode III - Nextmap Announce LUA

    Many servers run banners showing the subsequent map. Since these banner cycles are a lot of nasty work to create and need to be changed upon any slightest change of the map rotation cycle, I decided to create a LUA script that does not require to be configured. The script will find out the name of the next map itself and will display it under these three circumstances:
    • In intermission, a line will be printed to chat showing the name of the next map
    • A server banner cycle can be set up: Design, interval and location are fully configurable
    • If somebody calls a nextmap-vote, the same line as in intermission will be printed to chat so players can see at a glance whether or not they want to go to this map


    Since campaign mode seems to use some kind of weird syntax, this script does only work with objective mode!

    Read a detailed list of features and configuration possibilities in the .lua-file.

    The script was developed for NQ 1.2.9, I do not know about compatibility to other mods/older versions.

    [SCREENSHOT]

    Please report any bug you might encounter and make sure to carefully read the instructions concerning configuration to avoid unwanted behaviour.

    //Alternative download link, thanks shagileo.
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by phisherman; 17th Jul 2016 at 11:10.
    Quote Originally Posted by oveove
    critisism is not allowed as it is another way to offend someone

  8. #28

    Re: Server Clearance - Script Release

    TrackBase mirror

    Thanks for these scripts, they really spice up servers
    <a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>url=http://stefanpiot.googlepages.com]</a><a href=http://www.splashdamage.com/forums/image.php?type=sigpic&userid=9086&dateline=1243176568 target=_blank>http://www.splashdamage.com/forums/i...ine=1243176568</a><a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>/url]</a>
    I <3 N - ( . ) ( . )
    I love entities
    Project: Wolf Records
    Map: Kha Ran Than
    Map: et_Carentan



  9. #29

    Re: Server Clearance - Script Release

    Episode IV - Connect Announce LUA

    I've always liked the message enhmod prints to chat whenever a client connects to the server showing player data like name, country and ip. That's why I created a lua script that does the same thing:
    The line printed by this script shows name, country and shrubbot level. Originally, it also showed the first two parts of the ip, but I decided to ditch that because in many cases the text didn't fit into a single line. Additionally, the first two arguments of an ip are simply too little information to locate a player decently which makes it a more or less useless feature. The second image below shows the line with ip-displaying enabled. If you still want to display the ip, the code is already there. Simply go to line 347 and follow the instructions.
    An optional feature is the displaying of "dynamic player flags": If enabled, the script will print unique strings to the end of the line if the player fulfills the corresponding qualifications. Read more about this in the .lua-file.

    The script was developed for NQ 1.2.9, I do not know about compatibility to other mods/older versions.

    EDIT: PICTURES REMOVED

    Please report any bug you might encounter and make sure to carefully read the instructions concerning configuration to avoid unwanted behaviour.

    This work is dedicated to *KFG* clan for always welcoming me on their server.

    Note: The location is based on the sess.uci entity field that only works with g_countryflags system enabled.

    //Alternative download link, thanks shagileo.
    Attached Files Attached Files
    Last edited by phisherman; 17th Jul 2016 at 11:12.
    Quote Originally Posted by oveove
    critisism is not allowed as it is another way to offend someone

  10. #30

    Re: Server Clearance - Script Release

    Miiiiirrrorororororoor

    Really? Have you had word from any? Still much appreciated.
    No sorry, I haven't been playing ET thoroughly for a while now, but I meant that if servers would use them, it would be good
    They're cool addons
    <a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>url=http://stefanpiot.googlepages.com]</a><a href=http://www.splashdamage.com/forums/image.php?type=sigpic&userid=9086&dateline=1243176568 target=_blank>http://www.splashdamage.com/forums/i...ine=1243176568</a><a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>/url]</a>
    I <3 N - ( . ) ( . )
    I love entities
    Project: Wolf Records
    Map: Kha Ran Than
    Map: et_Carentan



  11. #31

    Re: Server Clearance - Script Release

    Thanks Phishermans Phriend!!!

    These are great!! The nextmap works great!!! Connect and tagprotection doesnt seem to atm may be interferred with by the NOQ.luas I have set up. I am running NQ1.2.9_b6 Either way is very generous of you to share these treats!!! Muchly appreciated!!!

    Jem.

  12. #32

    Re: Server Clearance - Script Release

    Since its LUA related thread
    I got question.
    Is there anyway how to make a LUA script what shows kills/deaths &class..etc and it can be sended to some site??

  13. #33

    Re: Server Clearance - Script Release

    Hi Genert,

    Lua can send to db but will need a program to read it and dispaly info on website. I use VSP stats processor. The VSP site is down atm but you can get the files and some support here: http://www.krillinsworld.com/forum/i...hp?topic=135.0

    This is what it looks like: http://bloodsquadclanstats.donkeypun...fg-default.php

    If you need help Krilln is very knowledgable and I can help in setting it up as well just ask!!

  14. #34

    Re: Server Clearance - Script Release

    Thanks for anserw Jemstar.

    LuaSQL can be.
    But I thinked for that you need to share the SQL host,database,password..This is big security leak

    I thinked to it whole day in school.
    The problem can be solved by saving everything to kills_deaths_guids_players.txt log.
    And the server owner uploads a PHP script to his FTP,where the PHP script sends data to the database.

    Mkm.
    I need to read tutorials about the LUA now

    Aha,the LUA functions are similar to PHP functions.
    PHP Code:
          f=io.open("textfile.txt","w")
          
    f:write("kills,deaths")
          
    f:close() 
    Last edited by Indloon; 19th Sep 2011 at 12:31.

  15. #35

    Re: Server Clearance - Script Release

    Yep u need to know the db password but you dont have to give it out!!

    If you looked at the link to my stats page u didnt need a pasword!!

    But you seem to know wat you are talking about with scripts so gl

  16. #36

    Thumbs up Re: Server Clearance - Script Release

    Quote Originally Posted by Genert View Post
    Thanks for anserw Jemstar.

    LuaSQL can be.
    But I thinked for that you need to share the SQL host,database,password..This is big security leak

    I thinked to it whole day in school.
    The problem can be solved by saving everything to kills_deaths_guids_players.txt log.
    And the server owner uploads a PHP script to his FTP,where the PHP script sends data to the database.

    Mkm.
    I need to read tutorials about the LUA now

    Aha,the LUA functions are similar to PHP functions.
    PHP Code:
          f=io.open("textfile.txt","w")
          
    f:write("kills,deaths")
          
    f:close() 
    There isn't any security leaks in VSP V0.46. The only security leak will be is if you do not have PHP / MySQL set up properly and expose your username and password to surfers. Not to mention the fact that it is really not a security leak. If you DO NOT use the root username and password for the stats database it is really not a problem. Also the fact the database CANNOT be reached from the outside world unless you allowed it to be. If that is the case then that in itself is a HUGE security risk itself. I can connect via CLI and really have a party with your databases. But I am ethical and a professional.

    I have been using VSP since it first came out in 2004. Never before has there been any problems with 'Security Leaks' at all. The SQL injection exploit in gamestat.php has been addressed and has been fix in V 0.46. along with other requests from users. It is all spelled out for you and it is relatively easy to setup and use.

    The database is only used to store and fetch data. Store data in the database from running against logs and then fetch the data from the database when the stats site is pulled up. It is very simple and easy to use. So what is the issue with 'sharing' a database. You just need a database for this purpose nothing more?

    Also, you are talking about LuaSQL. A database which has not been updated in over 4 years! This tells me you have not done your homework. As MySQL recent release was at least this year?! IMO use something that is current. Get out of the stone age and get up-to-date.

    Hope this clears things up a bit.

    Krillin

    P.S. I found this because the link posted in Jemstar's posting which showed up on the statistics page of the website. Thought I would check it out and see why it is was posted. Thanks for suggestion VSP, Jemstar.

  17. #37

    Re: Server Clearance - Script Release

    I just downloaded a few of them. I will be putting them on my silent server and let you know what happens! Looks cool though!

  18. #38

    Re: Server Clearance - Script Release

    Oh,you digged an old post out Krillin!

    Well,yes,I had few information about LuaSQL then.
    But I didn't finish the script,because I founded it is pointless and has a lot security risks on!
    Just think to give db params to server admins,even if they are evil! D:

    But I managed to work it out in other way,by making changes on SDK,the data got sended to my own server master,which had Python script,which gotted the data and encrypted(md5) it,then added to MySQL table, after map session ended.

    But I have switched to PostgreSQL,it is more stable for me.

  19. #39

    Re: Server Clearance - Script Release

    Few questions.

    Is there a way to edit the file? What program do I need to have to do that?
    Do those go in the mod folder, or etmain folder?

  20. #40

    Re: Server Clearance - Script Release

    As it is LUA, you can try Notepad++ or another advanced text editor

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