slick problem


(Detoeni) #1

Good Day All

I have been working on a map for RTCW SP.
To get bots to use stairs correctly I have “slick� textured brushes within the stair brush.
With q3map2 2.3.8 this worked fine.
When Iv compiled with more recent versions (2.5.4, 2.5.5_10 & 2.5.5_13) the player model slides up the stairs in a most unwanted way. Also the bots are now unable to walk up the stairs as they always slide downwards.

I found this in the read me:
“- Brushes in the BSP are now sorted opaque first�
I was wondering if this is the reason for the diffrence?

Any ideas on a possible fix would be appreciated.

Dt


(ydnar) #2

Are you using slick or playerslick?

You should construct the stairs normally, i.e. with textured brushes, and then overlay playerslick brushes on top of them to get bodies to slide properly.

Using a slick brush will make it hard to walk on, and nearly impossible for bots to navigate.

y


(Detoeni) #3

Many thanks.

I was using slick.

Dt.