After playing the game for 3 days and scrimming some I started to think of things that are holding the game back from being the best comp game it could be. Aside from bugs, I suggest the following changes.
Weapon spread needs to be tweaked. There is a good amount of having to burst fire to hit long range, but even with some SMGs (especially with the carb-9) it’s still effective to spray medium range and hope the bullets hit, no aiming required, and yet there’s still a good chance that the enemy will get downed in under the time it would take him to aim accurately at you with a stronger weapon even. Of course close range is a spray fest past the first few bullets. If all the spread of automatic weapons was HALVED this would cease to be a problem for sure. (of course range of smgs would need to be tweaked)
objective imbalances. The map design is REALLY good. THANK YOU SO MUCH for 8 amazing maps that will be infinitely interesting. The problem though is the timing on some of the objectives. It’s hard to say atm what is unbalanced or not, but I have a good feeling that certain objectives are fairly imbalanced. Hacking is VERY hard to do and the hackbox can be taken off really fast. This is probably my biggest gripe with any objective. Seriously please nerf the time it takes to be taken off or something, or experiment with spawn timings.
Adrenaline. A good ability, if balanced. You can literally keep an invincible player on a planting or defusing objective and he will only die once he is finished with it. My proposal for this ability is that the time is reduced below that it takes to plant and if he takes more than his health in damage while under invul he will be gibbed at the end of the invul, preventing a Adren-train of sorts.
more server CVARs - some things need to be unlocked/locked and comp play will benefit. There needs to be a way to allow all abilities, remove radar, add on /kill command, and have the spawn timer displayed somewhere on your hud.
Any more ideas and devs listening in are highly appreciated.