[QUOTE=cralexns;299457]All of my servers eventually shut themselves down and just sit there idling in the console.
I get the following message:[/QUOTE]
I bet that this is caused by the server losing its steam-connection.
If you look into the connection-log, found in B/logs/connection_log_(ServerPort).txt[/B], you probably will find entries similar to this:
[2011-05-12 11:38:58][0,0] : Log session started
[2011-05-12 11:38:58][0,0] : SetSteamID( [A:1:0:0] )
[2011-05-12 11:38:58][1,1] : Connect() starting connection (eNetQOSLevelLow, 68.142.91.35:27017, TCP)
[2011-05-12 11:38:59][1,1] : ConnectionCompleted() (68.142.91.35:27017, TCP)
[2011-05-12 11:38:59][1,1] : RecvMsgClientLogOnResponse() : [A:1:2847887382:2633] 'OK'
[2011-05-12 11:58:06][3,1] : RecvMsgClientLoggedOff('Service Unavailable')
[2011-05-12 11:58:06][3,1] : AsyncDisconnect()
[2011-05-12 11:58:06][0,0] : ConnectionDisconnected('Disconnected By Remote Host') : 'Service Unavailable' (68.142.91.35:27017, TCP)
[2011-05-12 11:58:06][0,0] : TCP disconnect
[2011-05-12 11:58:06][0,0] : StartAutoReconnect() will start in 8 seconds
[2011-05-12 11:58:06][0,0] : LogOff()
[2011-05-12 11:58:06][0,0] : Log session ended
If you look closer, you can see that the server is started 11:38 and successfully establishes a connection to a steam-server (68.142.91.35:27017 in my case). However it loses the connection to steam on 11:58. Looking at the line where it states, that it will auto-reconnect there should be a method for auto-reconnection implemented. BUT this method never has the chance to reconnect, the game session gets shutdown immediately afterwards (look at the timestamps - this all happens at the same second 11:58:06).
If i should be right, this would really be a nasty bug. Because everytime your server loses the connection to the Steam-Master-Server, it will shutdown the server, showing the “The connection to game session has been lost.” error in the console (and it doesn’t matter if the server is empty or not).