Serverspawn problem?


(Feelgood) #1

Tells me I cant start a server with less then 2 humans on it? WTH?? How do you start a server to get humans on it, if it wont start unles they are already on?

Any ideas?

I have changed si_maxplayershuman from -1 to 0 and to 1 and still doesnt work.


(GossamerSolid) #2

I have the same thing coming up as well.


(cha0z) #3

in the server.cfg file there should me a command in there mentioning the minplayers… make sure its 0


(Feelgood) #4

Nope. Didnt help.


(GossamerSolid) #5

Is nobody having this issue or is nobody posting the solution to it?

Kinda just wanna get my server up…


(nhiverson) #6

All I know is every server I join it just sits on the after match report and doesnt change to next map/mission. Havent got to play haha.


(GossamerSolid) #7

Ok I think I got it working.

Here’s my launch arguments on the server exe

+set net_serverDedicated 1 +set net_serverPort 27015 +set net_serverPortMaster 27016 +set exec_maxThreads 6 +set si_maxPlayers 16 +Exec server_default.cfg

and here’s my config file

//Server Name
si_name “SERVER NAME HERE”

//Play mode, 2 means versus
si_playMode “2”
//Online mode, enforces online server
si_onlineMode “3”
//Gamemode to use
si_rules “sdGameRulesObjective”
//Need password?
si_needpass “0”

//Allow campaign players to hijack server?
net_serverAllowHijacking “0”

//Max Players in server
si_maxPlayersHuman “16”
//Min Players before match starts
si_minPlayers “0”
//Max players per team
si_maxTeamSize “8”
//Friendly Fire
si_teamDamage “1”
//Force Team Balance
si_teamForceBalance “1”
//Warmup round
si_warmupSpawn “1”
//Server time limit
si_timelimit “30”
//Rim lighting tints on enemies
si_enemyTintEnabled “1”

//RCON Information
net_serverRemoteConsolePassword “passhere”
net_clientRemoteConsoleAddress “xxx.xxx.xxx.xxx”
net_clientRemoteConsolePassword “passhere”

//Max Rank allowed, 4 means all allowed
si_maxRank “4”

//Map Rotation
g_mapRotationVote “mp/aquarium, mp/ccity, mp/reactor, mp/refuel, mp/resort, mp/sectow, mp/shipyard, mp/terminal”
spawnServer mp/aquarium.entities

Should work.