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Thread: Tides of War

  1. #1

    Tides of War

    I am trying to Put the First Level of tides of war into the PC Version of RTCW

    I have an Old Chipped Xbox, and i managed to make my "Return To Castle Wolfenstein Tides of War" into an ISO and Extracted the Data.

    There are no PK3s, Instead they are a bunch of Files called Cachemaps that contain the data, but I cant find a way to extract them.

    S................˜...0......................... .................................................. .................................................. .................................................. .................................................. .............................0.................... .................................................. .................................................. .................................................. .................................................. ..................................100 100 100.....................0......................... ......0 0 1...........................0.5................... .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. ............................................0...7 ...`......ˆ................P‚€3...€...`....... .........0.‚..... . ......................d2...*^.$.................. .0.•.tŸ...0&....................0.......`‰...... ...............0.F....`......4.................. .............................0.\......0&.......... ................................................ .................................p................ ........*default.................................. ......................................ƒ.......).. ........€... ........................*white.................... .................................................. ....ƒ.......)..............@..................... ...*black......................................... .................................ƒ.......)....... ...€... ........................*identityLight............ .................................................. ....ƒ.......)..............€..................... ...*scratch....................................... .................................ƒ.......)....... ...€...€........................*dlight........... .................................................. ............ƒ.......)............... ......... .............*fog................................. ............................. ... .........ƒ.......)..................scripts\shade rlist.txt......$..TU.......@.@.............gfx\mis c\flare5.tga...................................... .......@.@.@.@.........X€.......)..........€y..p.. ......@.@.............sprites\spotlight.tga....... ....................................@.@.@.@....... ..ƒ.......)..............*.......€.€............ .gfx\misc\sunflare1.tga........................... ...............€.€.€.€.........ƒ.......)......... .............................gfx\2d\hudchars.tga. .................................................. ..........ƒ.......).................guis\guilist .txt........'..guis\advancedsetup.gui.......... .......................gfx\2d\notechars.tga....... .................................................. ...ƒ.......).................................... ..guis\assets\overlay_ul.tga...................... ................................X€.......)........ ..............................guis\assets\overlay _l.tga............................................ ...........X€.......)............................ ..........guis\assets\overlay_u.tga............... ........................................X€.......) ......................................guis\assets \overlay_tile.tga.................
    Here is part of a cachemap file in Hex.

  2. #2
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Tides of War

    Hello daz2007. As far as I know, you can't get assets from an xbox version of a game to the pc. But it might also work. I'm not sure since I don't own an xbox.


    RTCW SP Mapper

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  3. #3

    Re: Tides of War

    Quote Originally Posted by ronboy View Post
    Hello daz2007. As far as I know, you can't get assets from an xbox version of a game to the pc. But it might also work. I'm not sure since I don't own an xbox.
    The Assets will work, but i cant get to the assets because they are in a unknown archive

  4. #4
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Tides of War

    Quote Originally Posted by daz2007 View Post
    The Assets will work, but i cant get to the assets because they are in a unknown archive
    It's good for you that the assets work, but you're probably stuck with the unknown archive problem. A console and a pc are very different from each other, which is why the archive type is different.
    Anyway, good luck.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  5. #5

    Re: Tides of War

    cachemaps - it seems the cache maps, maybe somewhere are normal files
    Official web site of the Project-X: http://rtcw.pro/
    My Mod DB
    Free download games

  6. #6

    Re: Tides of War

    To convert the seven maps of the first part of this released is my dream, but Kat said me that is impossible to extract the necessary files, because the archives for Xbox were made in another system.

  7. #7

    Re: Tides of War

    Quote Originally Posted by ronboy View Post
    It's good for you that the assets work, but you're probably stuck with the unknown archive problem. A console and a pc are very different from each other, which is why the archive type is different.
    Anyway, good luck.
    The Xbox 1 and a PC are not that different at all, Xbox is just a Pentium 3 and a Nvidia Graphics Card.

    Here is a Dump of the Xbox Executable


    XBE information generated by CXBX (Version 0.7.8c)

    Title identified as "Wolfenstein"

    Dumping XBE file header...

    Magic Number : XBEH
    Digitial Signature : <Hex Dump>
    EE5954342C05E9D59AB77C309AFEF8F4
    DE7278CD03EC0732D2C415E98F82DDBB
    AE36C8F3A2C3D0FB4E127FCD5D5D897B
    66BC3F8CF3C97F0927A3876B9DFEA59C
    1C5C926C38411F452A55565BEC3E76EA
    0B3810EFB8DDCD368E7087EF69BC3931
    C77FB5D0D8A42E21849AB2331CC44654
    72DE5112B22DCE42B09C0F18C05F15ED
    9BE8C17FDA818F8FFD3AA41067D22D04
    8890E0D6098872DDC64246540C91CDEF
    06A36CFBDA316457296B8801D523E27C
    DE0017CB589D6C4C33A97A9B427E0763
    F23CCC4C000B55B0E15A6025F48E2ECF
    6F0A1339450D4F21868207C8B5B91000
    3529737898F11DA1914804B893424AEC
    F1D6B0C7205D4503EE8C5ECC1E54E600
    </Hex Dump>
    Base Address : 0x00010000
    Size of Headers : 0x000011CC
    Size of Image : 0x00AD0DA0
    Size of Image Header : 0x00000180
    TimeDate Stamp : 0x3EA5C338 (Tue Apr 22 23:33:28 2003)
    Certificate Address : 0x00010180
    Number of Sections : 0x0000002A
    Section Headers Address : 0x0001036C
    Init Flags : 0x00000007 [Mount Utility Drive] [Format Utility Drive] [Limit Devkit Run Time Memory to 64MB] [Setup Harddisk]
    Entry Point : 0xA8E70CEE (Retail: 0x001B5B45, Debug: 0x3C6291A5)
    TLS Address : 0x0031A0E8
    (PE) Stack Commit : 0x00070000
    (PE) Heap Reserve : 0x00100000
    (PE) Heap Commit : 0x00001000
    (PE) Base Address : 0x000117C0
    (PE) Size of Image : 0x009DFE20
    (PE) Checksum : 0x00000000
    (PE) TimeDate Stamp : 0x3EA5C328 (Tue Apr 22 23:33:12 2003)
    Debug Pathname Address : 0x00010EE2 ("c:\Wolf_XBox\SRC\Build\Wolf_Xbox_Release\WolfMP. exe")
    Debug Filename Address : 0x00010F0B ("WolfMP.exe")
    Debug Unicode filename Address : 0x00010ECC (L"WolfMP.exe")
    Kernel Image Thunk Address : 0x5B5CD8F6 (Retail: 0x00319840, Debug: 0xB4ED29A4)
    NonKernel Import Dir Address : 0x00000000
    Library Versions : 0x0000000B
    Library Versions Address : 0x00010E1C
    Kernel Library Version Address : 0x00010E6C
    XAPI Library Version Address : 0x00010E1C
    Logo Bitmap Address : 0x00010F18
    Logo Bitmap Size : 0x000002B2

    Dumping XBE Certificate...

    Size of Certificate : 0x000001EC
    TimeDate Stamp : 0x3EA83EA7 (Thu Apr 24 20:44:39 2003)
    Title ID : 0x41560010
    Title : L"Wolfenstein"
    Alternate Titles IDs : 0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    0x00000000
    Allowed Media : 0x00000002
    Game Region : 0x00000007
    Game Ratings : 0x00000002
    Disk Number : 0x00000000
    Version : 0x00000002
    LAN Key : 6CF640501884792B2D11E736ABAE109A
    Signature Key : 501EBE807B4A96A79BA61D8AA23DF7D0
    Title Alternative Signature Keys : <Hex Dump>
    56E69402A0284078C750F280D846EBED
    A76DC623E5F1B055E21733F13BA721AD
    DC13D4CF59CB1A30BDC33472B739990D
    7E3382D8936F6B582A6109D6F537828B
    93C6D42DF2328F62D149F6E66D4C746E
    3D387FEE6FF02903EAB556C5CBA5C2FF
    02BFC417E7FA8D7F900B301564BC949B
    54BE8D20FEDAAB8C0C335C1D8E848B23
    FA30F75E702F1F47A8E9BB0B776CB43F
    AF8F29BC91EA3FE88EDC83E9CFA15680
    FD57613037BF1AFBDC7BFB16CB6F2E3D
    DEE7574B781D3371ACBCD81057666DA2
    0CF9599DF87BEBDB71C12D02AE9117FD
    B4A72D508B278BED48D417CA97842485
    44D4384E8EC0C2064F2D4E75D3878503
    1991D86F12537B0F9D78C643467144E8
    </Hex Dump>

    Dumping XBE Section Headers...

    Section Name : 0x00010CDE (".text")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00012000
    Virtual Size : 0x00222230
    Raw Address : 0x00002000
    Size of Raw : 0x00222230
    Section Name Address : 0x00010CDE
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010C9C
    Tail Shared Reference Count Addr : 0x00010C9E
    Section Digest : CFBBDDE29EFDDD61D1659BD3DA8677C3F496784D

    Section Name : 0x00010CE4 ("BINK32X2")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00234240
    Virtual Size : 0x0000058C
    Raw Address : 0x00225000
    Size of Raw : 0x0000058C
    Section Name Address : 0x00010CE4
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010C9E
    Tail Shared Reference Count Addr : 0x00010C9E
    Section Digest : F97E38A72D1D3382C953C5C72CEDA4B5447B4FC3

    Section Name : 0x00010CED ("BINK16X2")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x002347E0
    Virtual Size : 0x00000558
    Raw Address : 0x00226000
    Size of Raw : 0x00000558
    Section Name Address : 0x00010CED
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010C9E
    Tail Shared Reference Count Addr : 0x00010C9E
    Section Digest : FDB74BE7BA44C4E6E4BDD685E5EAB095EF93FA5E

    Section Name : 0x00010CF6 ("BINK32A")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00234D40
    Virtual Size : 0x00001579
    Raw Address : 0x00227000
    Size of Raw : 0x00001578
    Section Name Address : 0x00010CF6
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010C9E
    Tail Shared Reference Count Addr : 0x00010CA0
    Section Digest : 0EBF3837D94FE3E7D8134D54CC81BB8DA0F967DC

    Section Name : 0x00010CFE ("BINK16")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x002362C0
    Virtual Size : 0x0000131C
    Raw Address : 0x00229000
    Size of Raw : 0x0000131C
    Section Name Address : 0x00010CFE
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CA0
    Tail Shared Reference Count Addr : 0x00010CA2
    Section Digest : D34A3B0A42F71206DD97C33D4C02C25B3A3B6E78

    Section Name : 0x00010D05 ("BINK16MX")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x002375E0
    Virtual Size : 0x00000130
    Raw Address : 0x0022B000
    Size of Raw : 0x00000130
    Section Name Address : 0x00010D05
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CA2
    Tail Shared Reference Count Addr : 0x00010CA2
    Section Digest : FE2BAB135B0F95664550456A01AB9154A1FC9BCC

    Section Name : 0x00010D0E ("BINKYUY2")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00237720
    Virtual Size : 0x00000C9C
    Raw Address : 0x0022C000
    Size of Raw : 0x00000C9C
    Section Name Address : 0x00010D0E
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CA2
    Tail Shared Reference Count Addr : 0x00010CA4
    Section Digest : 7EC9FB2C3779F213507521DF86246BA20FB1C414

    Section Name : 0x00010D17 ("BINKYUY2")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x002383C0
    Virtual Size : 0x000000B8
    Raw Address : 0x0022D000
    Size of Raw : 0x000000B8
    Section Name Address : 0x00010D17
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CA4
    Tail Shared Reference Count Addr : 0x00010CA4
    Section Digest : B107141C026A1740504F111321A9B06C9AD47582

    Section Name : 0x00010D20 ("BINK")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00238480
    Virtual Size : 0x0000D5AC
    Raw Address : 0x0022E000
    Size of Raw : 0x0000D5AC
    Section Name Address : 0x00010D20
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CA4
    Tail Shared Reference Count Addr : 0x00010CA6
    Section Digest : 5B7CC57A7076DE762E05B200D577871067A091BF

    Section Name : 0x00010D25 ("BINK32")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00245A40
    Virtual Size : 0x00001265
    Raw Address : 0x0023C000
    Size of Raw : 0x00001264
    Section Name Address : 0x00010D25
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CA6
    Tail Shared Reference Count Addr : 0x00010CA8
    Section Digest : 56648EABF112D55BF80CA30CFDD4938A299A108D

    Section Name : 0x00010D2C ("BINKYUY2")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00246CC0
    Virtual Size : 0x00000088
    Raw Address : 0x0023E000
    Size of Raw : 0x00000088
    Section Name Address : 0x00010D2C
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CA8
    Tail Shared Reference Count Addr : 0x00010CA8
    Section Digest : 88C688C5FDA4916B28081C07CAF8DCB5C8499DA7

    Section Name : 0x00010D35 ("BINK16M")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00246D60
    Virtual Size : 0x000001F8
    Raw Address : 0x0023F000
    Size of Raw : 0x000001F8
    Section Name Address : 0x00010D35
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CA8
    Tail Shared Reference Count Addr : 0x00010CA8
    Section Digest : C5B75F003D3E1E7872F2CF66A170A7A43CE3C500

    Section Name : 0x00010D3D ("BINK32M")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00246F60
    Virtual Size : 0x0000014C
    Raw Address : 0x00240000
    Size of Raw : 0x0000014C
    Section Name Address : 0x00010D3D
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CA8
    Tail Shared Reference Count Addr : 0x00010CAA
    Section Digest : 548770396F779D32985D77117C8CA111695E2B13

    Section Name : 0x00010D45 ("BINKYUY2")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x002470C0
    Virtual Size : 0x0000009C
    Raw Address : 0x00241000
    Size of Raw : 0x0000009C
    Section Name Address : 0x00010D45
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CAA
    Tail Shared Reference Count Addr : 0x00010CAA
    Section Digest : EBD79934EF60BB17A23AC1C2392729784BC5511D

    Section Name : 0x00010D4E ("BINK5551")
    Flags : 0x00000036 (Preload) (Executable) (Head Page RO) (Tail Page RO)
    Virtual Address : 0x00247160
    Virtual Size : 0x00001134
    Raw Address : 0x00242000
    Size of Raw : 0x00001134
    Section Name Address : 0x00010D4E
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CAA
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    Section Digest : 59A3D785468D5FD9E22AB44A801F975371994704

    Section Name : 0x00010D57 ("BINK4444")
    Flags : 0x00000016 (Preload) (Executable) (Head Page RO)
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    Size of Raw : 0x000015A0
    Section Name Address : 0x00010D57
    Section Reference Count : 0x00000000
    Head Shared Reference Count Addr : 0x00010CAC
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    Section Name : 0x00010D60 ("BINK32MX")
    Flags : 0x00000006 (Preload) (Executable)
    Virtual Address : 0x00249840
    Virtual Size : 0x000001BC
    Raw Address : 0x00246000
    Size of Raw : 0x000001BC
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    Section Name : 0x00010D69 ("D3D")
    Flags : 0x00000007 (Writable) (Preload) (Executable)
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    Tail Shared Reference Count Addr : 0x00010CBA
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    Section Name : 0x00010D8E ("XNET")
    Flags : 0x00000016 (Preload) (Executable) (Head Page RO)
    Virtual Address : 0x002E6FA0
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    Size of Raw : 0x000122A8
    Section Name Address : 0x00010D8E
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    Head Shared Reference Count Addr : 0x00010CBA
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    Section Name : 0x00010D93 ("XACTENG")
    Flags : 0x00000007 (Writable) (Preload) (Executable)
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    Section Name : 0x00010D9B ("WLFSEG")
    Flags : 0x00000004 (Executable)
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    Size of Raw : 0x00011220
    Section Name Address : 0x00010D9B
    Section Reference Count : 0x00000000
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    Section Digest : 02437EDDF0E535284739D85A0F663A060162EC40

    Section Name : 0x00010DA2 ("XPP")
    Flags : 0x00000007 (Writable) (Preload) (Executable)
    Virtual Address : 0x00310AE0
    Virtual Size : 0x00008D50
    Raw Address : 0x002FD000
    Size of Raw : 0x00008D50
    Section Name Address : 0x00010DA2
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    Dumping XBE Library Versions...

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    Dumping XBE TLS...

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    Size of Zero Fill : 0x0000000C
    Characteristics : 0x00000000

  8. #8

    Re: Tides of War

    And then to convert this released has some hope.

  9. #9
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Tides of War

    Quote Originally Posted by vicpas View Post
    And then to convert this released has some hope.
    Yes, anything is possible.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

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  10. #10

    Re: Tides of War

    yeah, Just need to Crack Open those Archives

  11. #11

    Re: Tides of War

    Have someone to this task?

  12. #12

    Re: Tides of War

    Quote Originally Posted by vicpas View Post
    Have someone to this task?
    who has the brains

  13. #13
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  14. #14
    dutchman
    Guest

    Re: Tides of War

    @Daz2007 i wanted to do that too a few years ago but the best thing i've found was this site:

    http://www.watto.org/extract/games.html
    Maybe you can get in touch with them for help (or the xbox-scene homepage).

  15. #15

    Re: Tides of War

    Any progress?

  16. #16

    Re: Tides of War

    i'd like to know too. I dont have an xbox. How different is the xbox and ps2 rtcw different from the pc rtcw?

  17. #17
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Tides of War

    Quote Originally Posted by etwolfmod View Post
    i'd like to know too. I dont have an xbox. How different is the xbox and ps2 rtcw different from the pc rtcw?
    There is another mission in the console version that takes place in the desert. There are also some new enemies in the console version. I wish the pc version had these features too.
    Oh, the console version also has a shotgun.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  18. #18

    Re: Tides of War

    Quote Originally Posted by ronboy View Post
    There is another mission in the console version that takes place in the desert. There are also some new enemies in the console version. I wish the pc version had these features too.
    Oh, the console version also has a shotgun.
    Interesting. Is that shotgun the one in ET? There's a shotgun in some ET servers. Hmm, wouldnt it be possible to have additional content on the PC with the source now available?

  19. #19
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Tides of War

    Quote Originally Posted by etwolfmod View Post
    Interesting. Is that shotgun the one in ET? There's a shotgun in some ET servers. Hmm, wouldnt it be possible to have additional content on the PC with the source now available?
    There are already plenty of mods for pc Rtcw, like additional weapons, new skins, etc...
    I'm not sure if the same shotgun is on Et too.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  20. #20

    Re: Tides of War

    Is there a mod that adds all the xbox content to the pc rtcw?

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