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Thread: Tides of War

  1. #21
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Tides of War

    Quote Originally Posted by etwolfmod View Post
    Is there a mod that adds all the xbox content to the pc rtcw?
    I don't think so.


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  2. #22

    Re: Tides of War

    Is the format for the archive "*.xwb3"??? If so, maybe this will help:http://wiki.xentax.com/index.php/XBOX_XWB3

  3. #23

    Re: Tides of War

    After looking at the stuff, i get my own conclusion. I guess the .cachemap files are chunks created to be fully loaded into memory, containing map, textures, etc.

    First i extracted the maps from the PC version. I took the assault map as an example. I realized, that assault_assets.cachemap is more than three times bigger than assault.bsp, which gave me the impression of that big chunk for everything needed. This, and the circumstance, that there are no other folders for textures and stuff.

    Then i took a simple hex editor, opened the assault.ai and assault.script from the PC version, and looked after similarities with assault_assets.cachemap. It took me less than five minutes to identify both files completely in assault_assets.cachemap.
    The assault.ai reaches from offset 1A08160 to 1A4709C and assault.script from offset 1A30BD0 to 1A4709D.

    I copied the parts into new files, and loaded a file comparsion tool (WinMerge).

    There are some changes, but as far as i can see, these files should work with the pc version too.


    The next step was to look, if i can find the content of assault.bsp in assault_assets.cachemap. This isn't as easy as the other two files, because these are simple text files. while the a bsp file isn't.
    I was not be able to find the complete map, just the part containing all the "things" in the map.

    As far as i can see, the map is a bsp file, but not the exact same format as the PC version has.

    The map seems to start somewhere around offset 1ADC1A0. There seems to be the header, followed by the texture definition stuff. But all of this is completely different than the stuff in assault.bsp.

    I attach the .ai and the .script and a text file with the thing stuff to this posting.

    Hope my look at all of this may help.
    Attached Files Attached Files

  4. #24

    Re: Tides of War

    Hello, X-BOX's players.
    Anybody can send me videos or screenshots about X-Sheppard dog in action?
    Has few and small screenshots about this mechanized dog on web.
    My email is vicpas1@gmail.com.
    Thanks in advance.

  5. #25

    Re: Tides of War

    hello! my name is Luis. tell me luxox please .very time ago I dedicate to extract 3d models from the video games for example:

    Wolfenstein 2 Models:





    Call of Duty World at War






    Call of duty 2




    Modern Warfare 2




    call of duty 3




    and others:

    Call of duty finest hour
    Call of duty modern warfare
    the bourne supremacy
    Return to castle wolfenstein
    Medal of honor frontline
    medal of honor airborne
    and many more....

    I decided to start work in the models from Tides of war , models are great and is one of my favorite games is something that will take much time so I am asking for help from someone who can identify memory blocks and offsets to create a program that is able to extract assets from .cachemaps files , interested please contact me . thanks

  6. #26

    Re: Tides of War

    Whats news?
    Official web site of the Project-X: http://rtcw.pro/
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  7. #27

    Re: Tides of War

    This is a great task, but i don't believe that somebody gets success with this conversion for PC.

  8. #28

  9. #29

    Re: Tides of War

    Hello, OMGITSJASON .

    You will not regret, because it is still a great and funny game.

  10. #30
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Tides of War

    Quote Originally Posted by vicpas View Post
    Hello, OMGITSJASON .

    You will not regret, because it is still a great and funny game.
    Not to mention the dedication of the community. This game will be popular for years to come.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  11. #31

    Re: Tides of War

    There is also the PS2 Version called Operation Ressurection, it uses RDF Files

  12. #32

    Re: Tides of War

    I got to find the map file in this cachemap, but the game does not want to run it
    Turns out to the main menu with the error: CMod_LoadBrushSides: bad shaderNum: 259
    Official web site of the Project-X: http://rtcw.pro/
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  13. #33

    Re: Tides of War

    Has anyone tried to run through an emulator?
    Official web site of the Project-X: http://rtcw.pro/
    My Mod DB
    Free download games

  14. #34

    Re: Tides of War

    Quote Originally Posted by Eugeny View Post
    Has anyone tried to run through an emulator?
    Operation Resurrection works fine in PCSX2.

  15. #35

    Re: Tides of War

    I mean the xbox version.
    Official web site of the Project-X: http://rtcw.pro/
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    Free download games

  16. #36

    Re: Tides of War

    Quote Originally Posted by Eugeny View Post
    I got to find the map file in this cachemap, but the game does not want to run it
    Turns out to the main menu with the error: CMod_LoadBrushSides: bad shaderNum: 259
    Cann you tell me, how to find the map file (hex offset)? Maybe i can have a deeper look.

  17. #37

    Re: Tides of War

    Search ".bsp" in cachemap
    There you will see text like this:
    Без имени-1.jpg
    Official web site of the Project-X: http://rtcw.pro/
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  18. #38

    Re: Tides of War

    Quote Originally Posted by Eugeny View Post
    Search ".bsp" in cachemap
    There you will see text like this:
    Без имени-1.jpg
    I noticed that Tides of Wars uses the same textures as Siwa Oasis found in ET, but not found in the PC Version of RTCW
    Maybe Tides of War African prequel missions was originally part of the planned Expansion of RTCW

  19. #39
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Tides of War

    Quote Originally Posted by Gir View Post
    I noticed that Tides of Wars uses the same textures as Siwa Oasis found in ET, but not found in the PC Version of RTCW
    Maybe Tides of War African prequel missions was originally part of the planned Expansion of RTCW
    Et was actually the planned sequel for Rtcw. Et was supposed to have a single player component, but that was dropped during development. Tides of war is actually the prequel to Rtcw, but was made for consoles only.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  20. #40

    Re: Tides of War

    Quote Originally Posted by Eugeny View Post
    Search ".bsp" in cachemap
    I tried this before, but as written before, by doing this you can only find the approximate starting point of the map itself.
    Even harder would be to find the end, because there you can find no sequences which are remarkable.

    Quote Originally Posted by ronboy View Post
    Et was actually the planned sequel for Rtcw. Et was supposed to have a single player component, but that was dropped during development. Tides of war is actually the prequel to Rtcw, but was made for consoles only.
    Enemy Territory was planned as an (Standalone)Addon, which later was cancelled, because of problems with the ai. As far as i remember, there were planned to include ai-buddies.

    Interesting thing is, that all the map stuff etc. is placed in a "main" folder under a folder called "WolfMP" on the XBox disc.

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