Textures work, then one day they fail?


(Scatcycle1) #1

I’m using GTK Radiant to create a new map, but I have run into a problem. There is nothing wrong with my textures. They are all powers of 2, JPGs, and ect. Then one time I build, load up ET, and one room is filled with Orange and black textures. The weird thing is, there are some places where the textures DO load.

http://img607.imageshack.us/img607/654/beforem.png
Take this image for example. All the textures are there. When I load up ET, on 2 chairs, I can see the texture. On the bottoms of tables (and legs) I can see the texture. But everything else, It’s broken. Can anyone help me with this?

Note: All of the chairs are Detail. The rest is structural.

:stroggtapir:


(Justice) #2

I had this same problem before

The models you use have a XYZ indicater don’t they? They cannot be inside of a brush or the skintexture will fail.
OR
You compiled with light and forgot to add the lightmap images.

If neither work, I have no idea.


(Scatcycle1) #3

I do compile with light. What is a lightmap image?

Yes! I figured out the problem. I set my light for that huge room Style to 3. I thought it would make it flicker.

Guess it didn’t work. How WOULD I make it flicker?


(Justice) #4

I mean the folder which is made when you compile with lights. It contains targa images which you need to add to apply light on textures.

But it seems that’s not your problem :wink:


(Scatcycle1) #5

Ok.

This thread is now asking how to make a light flicker. Anyone got an idea?


(shagileo) #6

Dear Thread,

yea had that as well

Normally when you have a flicker light in your map and you’re compiling (-light stage as well), Q3map2 generates a shader file.
Search in your scripts folder for a shader file that looks like:
q3map2_mymapname.shader

open it up and copy paste its content in your ‘official’ map shader file
then try again running the map in game


(Scatcycle) #7

[QUOTE=shagileo;276020]Dear Thread,

yea had that as well

Normally when you have a flicker light in your map and you’re compiling (-light stage as well), Q3map2 generates a shader file.
Search in your scripts folder for a shader file that looks like:
q3map2_mymapname.shader

open it up and copy paste its content in your ‘official’ map shader file
then try again running the map in game[/QUOTE]
Thank you, but where is my official map shader file?