I am Creating a Map based on the First Floor of Wolfenstien 3D
I cants Seem to get my Lamps to Work, as you see they show as Orange and Black, the texture can be seen in Radiant, the shader is included in the shader list.
The Lamps are Transparent TGA
Here is the shader, i am not sure if this is the correct way to write it for alpha textures
textures/wolf3d/lamp
{
qer_editorimage textures/wolf3d/lamp.tga
{
map textures/wolf3d/lamp.tga
blendfunc blend
rgbGen identity
alphaFunc GT0
}
}
Another Question…
How do i create 2.5D Sprites, for example in Wolf3D you could walk around sprites and they look the same in every direction. I know this effect is used for the flame-thrower and explosion, how do i use it in my map.