Just a quick question - in Radiant there are some texture sets where the folders are expandable in the texture window, like castle, chat, egypt and so on. What do need I to do that my own texture folders appear expandable there? I tried some combinations but none really worked. I added them to the shaderlist, created folders like mymap_ground in the directory but in Radiant they only line up below instead of expanding… help!
Expanding own Texture Folders in Radiant
I took a look but did not find any structure definition, so i assume its automatic :
Did you try having multiple .shader files, named like this : “mainName_subName” ?
As in :
“mymap_walls”
“mymap_floors”
“mymap_metals”
“mymap_justinbieberposters”
I assume Gtk will automatically regroup them under a “mymap” group.
I have two folders
ffm
ffm_ground
I have two shaders called ffm.shader and ffm_ground.shader included in shaderlist.txt. As you can see in the screenshot, it doesn’t work automatically. The ET ones work, mine not. But why?
I would suggest you to make sure all your shader files have a “_”, even the “main one”, as follows :
ffm_main.shader
ffm_ground.shader
Tell me if that works.
Nope doesn’t work. But I think I solved it. You need at least TWO different mapname_subfolder folders (including the mapname folder at least three folders!) that it appears correct. Damn. Thanks for your help.