in january 2009 berzerkr of wolfmap.de asked to do a little playermodel for him -
he wanted to do a new mod - mapbased playerskins.
after he explained me the main problem - too much remapshaders needed for all models
my brain starts to work - but in this time i was not able to realize the whole stuff
but i never forget the idea.
today i m able to do it -
so i did it - i think all problems are solved -
to change all playerskins you just need 1 remapshader for each team -
means 2 for all playerbased models (nah not all - the heads stay same)
you can change the skins for all maps - but you need to add 2 lines in the mapscript:
remapshader models/players/temperate/allied/all_models models/players/temperate/allied/allied_winter
remapshader models/players/temperate/axis/all_models.jpg models/players/temperate/axis/axis_winter.jpg
remapshaderflush
the skins in the pack are done by berzerkr and sgcarlo - you can see in the readme
the models are the orginal models - just the uvmaps are moved and scaled
the pk3 includes 6 mapscripts:
radar - summer skins
fueldump - winter skins
oasis - desert skins
goldrush - standard skins
railgun - winterskins
tiger_dump - summer skins (map is coming soon)
hope you like the idea - i tested it with et 2.6b and nq 1.2.3 up to 1.2.9
but it should work with all mods
what NOT work -
you cannot use other models than the included - because the uvcoordinates are wrong then,
means you cannot use other helmets or backpacksā¦
i do not modify any other models than the contained -
i do not change/add any mapscripts
thats is your job
enjoy it and post your comments here
download it from www.wolfmap.de :