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Thread: Competitive scene

  1. #41

    Competitive scene

    It's nice to see everyone so jazzed about the competition. Now if I can just make it through the next five or six months drooling over this game, I'll be ok.

  2. #42

    Re: Competitive scene

    plz add

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  3. #43

    Re: Competitive scene

    Do we have any commentators lined up yet?
    Looking forward to seeing some matches


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  4. #44

    Re: Competitive scene

    Quote Originally Posted by Mustang View Post
    Do we have any commentators lined up yet?
    Looking forward to seeing some matches
    Itís too early to tell, but I hope for Brink.tv or something. We have Hannes!

  5. #45
    Totally mostly useless light_sh4v0r's Avatar
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    Re: Competitive scene

    Do we have Hannes? I wouldn't be so sure about that.
    We urgently require psi-tapirs!

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  6. #46

    Re: Competitive scene

    Hannes will be making BrinkPRO right?

  7. #47

    Re: Competitive scene

    Eh Hannes sitting on Brink channel , so I hope he will made promod for us, coz if not him, then who? I donít want play versus 8 panzernoobs, or 8 hyperblasters or 8 nade spammers, promod always make game fair for clanwar.

  8. #48

    Re: Competitive scene

    Idling in a channel means nothing, anyway earlier in this year he recently join the Axis Revenge Project as did I but I think the project is death for the moment so I dunno.

    However I would like to know what is happening with the so called 'hardcore' mode that was mentioned ages ago that lets server admins tinker with settings to change the game somewhat.

    I would personally like this mode if it exists to be held back for short while so people could try the game for what it is first, drum up a list of what is and isn't working in clan matches and then make the changes needed based on experience rather than speculation.

    Would hate for game to be turned into ET2 straight away, (the following is just my opinion and speculation) in ET:QW this wasn't the case thankfully due to the SDK release been some time after the game release but unfortunately it was perhaps released too late as many players had already left before adjustments could be made and playing matches whilst trying to abide to un-forceable rule sets simply didn't work but when it did come around the adjustments made managed to retain what was unique about ET:QW and make it more balanced for competition and this came about from actually having to play the game for what it was for fair amount of time I think.

    ETQW Mediocre Club

  9. #49

    Re: Competitive scene

    I think if the official standards are being secured somehow, there will be ample opportunities to give the original settings a chance even when those server tools are released from the start.

  10. #50
    May the Horse be with you H0RSE's Avatar
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    Re: Competitive scene

    Quote Originally Posted by Kinjal View Post
    Eh Hannes sitting on Brink channel , so I hope he will made promod for us, coz if not him, then who? I don’t want play versus 8 panzernoobs, or 8 hyperblasters or 8 nade spammers, promod always make game fair for clanwar.
    you know, for you to play vs 8 "panzernoobs" or hyperblasters, that would mean the entire enemy team are Heavies - which would probably be a rare occurrence. As fot the nade spamming, nades have cooldown timers now, and from what was said, nade spamming was a reason for this.
    However I would like to know what is happening with the so called 'hardcore' mode that was mentioned ages ago that lets server admins tinker with settings to change the game somewhat.
    It's called 'freeplay' and it allows players to configure the game how they want, rather than just playing with the default settings. Of course, PC will probably have additional server/admin settings.

    http://www.ps3attitude.com/new/2010/...ring-hardcore/
    Last edited by H0RSE; 29th Oct 2010 at 21:53.
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  11. #51

    Re: Competitive scene

    Quote Originally Posted by Kinjal View Post
    Eh Hannes sitting on Brink channel , so I hope he will made promod for us, coz if not him, then who? I donít want play versus 8 panzernoobs, or 8 hyperblasters or 8 nade spammers, promod always make game fair for clanwar.
    lol, crying about the need for a mod to an unreleased game is quite an insult to the developers, especially on their own forums. You have no idea about the server settings that will ship with game, but you're sure the game is no good the way it is and will need "outside" help. Play the game, maybe you'll like it as a game rather than e-sports, let's not turn every shooter into a generic arena DM for 4 vs 4
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  12. #52

    Re: Competitive scene

    Quote Originally Posted by Nail View Post
    lol, crying about the need for a mod to an unreleased game is quite an insult to the developers, especially on their own forums. You have no idea about the server settings that will ship with game, but you're sure the game is no good the way it is and will need "outside" help. Play the game, maybe you'll like it as a game rather than e-sports, let's not turn every shooter into a generic arena DM for 4 vs 4
    I’m not insulting devs, it’s just reality , game is not made for clanwars, it’s made for casual fans, and it’s ok , I never played a clanwars on default settings, in cod u can’t use stun grenades for example , in bf sum weapons and perks. In sum games it’s not promod , its called rules of the cup or league, but promod is better , u cant cheat, u forced to play fair.

    P.S. Promod in ET and ETQW Is “generic arena DM for 4 vs 4”???
    Last edited by Kinjal; 30th Oct 2010 at 00:34.

  13. #53

    Re: Competitive scene

    Well it's much closer to generic arena DM 4 vs 4 than the original game is.

  14. #54

    Re: Competitive scene

    You're talking about server settings when nobody has seen them,
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  15. #55

    Re: Competitive scene

    Quote Originally Posted by H0RSE View Post
    It's called 'freeplay' and it allows players to configure the game how they want, rather than just playing with the default settings. Of course, PC will probably have additional server/admin settings.

    http://www.ps3attitude.com/new/2010/...ring-hardcore/
    Coolbeans, be interesting to see what other options would be available if any for the PC.

    ETQW Mediocre Club

  16. #56

    Re: Competitive scene

    Quote Originally Posted by Nail View Post
    You're talking about server settings when nobody has seen them,
    I have seen the ETQW and W:ET server settings

  17. #57

    Re: Competitive scene

    We don't know yet that all the options wanted haven't been given configurable cvars already


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  18. #58

    Re: Competitive scene

    Quote Originally Posted by Nail View Post
    You're talking about server settings when nobody has seen them,
    U suggesting that server settings can change:
    -HUD, health line adjusts as number, location of the map.
    -Spread of hip fire, ironsite spread.
    -Spawn selection.
    -Limit for heavy weapons, splash damage weapons, sniper weapons.
    -Limit for abilities.
    -Sounds In game.
    If settings can change it, promod not needed for sure.

    Well it's much closer to generic arena DM 4 vs 4 than the original game is.
    I donít think so, clanwar is stopwatch not DM, all promod changes made to improve dynamic of the game, make it more challenging, but it still objective based, who cares about frags, if u loose a map.

  19. #59

    Re: Competitive scene

    So restricting certain options and simplifying other features makes a game more dynamic? Fascinating. Comp simplifies the game, doesn't turn it into a DM sure, but it resembles it more than the original game does.

  20. #60

    Re: Competitive scene

    Quote Originally Posted by tokamak View Post
    So restricting certain options and simplifying other features makes a game more dynamic?
    Yes, u may not believe it but its work that way for clanwar. Why do u think promod or rules was created? Example: Wolfenstein 2009 Ė only 1 mp44 for each team , coz if not, it will be 5 mp44 vs 5 mp44. One thing, may work fine for casual players on public, but ruin the balance in clanwar.

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