func_explosive, target_effect, and target_explosive all have a key/value pair in the entities for type/gibs.
However, there are no models and textures associated with this type in ET. I did manage to find a sound file to work with the sound the gib type is looking for. But I don’t know which models are being called to get the gib debris to work. I’ve tried using the models from RTCW, but I guess they are either not named correctly, or I am not putting them in the right location.
Anyone have an idea how to find out what models these entities are looking for?