Flipped triangle


(ChimTea) #1

Hi i got some Flipped triangle errors. I know what it means but it doesnt make sense:

I made a terrain with func_group, and when i compile it gave me the Flipped triangle error. I found some explenation:

WARNING: Flipped Triangle ......
IF you get a ton of these warnings during BSP.
AND you get a crash on VIS (probably MAX VISIBILITY EXCEEDED) OR LIGHT crashes with an error (can't remember what the typical one is)...
AND you have BRUSH (not model) terrain in your map...

You need to caulk all sides of ALL brushes in your terrain except for the top surfaces. You probably have terrain on all sides of all brushes. Have fun updating those textures. My advice is to caulk it all, then select large groups of the top sides at once, apply the terrain texture, save, select another bunch, apply, save, rinse, repeat as necessary. 

a
But if i delete the whole terrain and start over with only 8 triangles for terrain i even get it…
If i do the same without the Func_group, just having it worldspawn and terrain texture on top. It compiles only with the ‘warning: 90% structural map’ error. If anyone can help me check my map for errors. here is a link hacienda_a1.pk3

Don’t mind the BSP since it doesnt have VIS or Light.


(stealth6) #2

weird, I downloaded ur map put the .map file in my etmain/maps
put the pcx file in etmain, compiled (BSP -meta) - no errors (except missing models)

I tried -vis, again no errors just takes ages cause most of the map or all is structural.
So I made the buildings detail just to concentrate on the terrain.
Then I did a final compile (the one with sample 2 at the end) still I don’t get any errors?

I am using netradiant with the latest q3map2

I don’t see anything wrong with it either so I don’t know why your getting these errors


(ChimTea) #3

Yes, but try to make a whole terrain. And retry (no fancy stuff just flat surface

Edit:

It might help if i just would make the terrain detail.

Edit again ^^ :
No errors anymore, latest compile:

2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory/etmain/
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory/etmain/

--- BSP ---
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
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entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/cavejumps.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
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entering scripts/levelshots.shader
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entering scripts/liquids_sd.shader
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entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
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entering scripts/models_multiplayer.shader
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entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_hacienda.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
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Script file scripts/saint_gobain.shader was not found
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
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entering scripts/town_props.shader
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entering scripts/villa_sd.shader
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entering scripts/wood.shader
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entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/ds_bunkers.shader
entering scripts/ds_bunkers_b1_levelshots.shader
entering scripts/ds_bunkers_b2_levelshots.shader
entering scripts/kumlamp.shader
entering scripts/nejijump4.shader
entering scripts/nicotine.shader
entering scripts/piyo-FunJumps_R2.shader
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entering scripts/smurfshader.shader
entering scripts/smurfjumps_b1_levelshots.shader
entering scripts/TJMOD.shader
entering scripts/cyanureill.shader
Loading C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.map
entering C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.map
        0 areaportals
Size: -3136, -1600, -1024 to  1600,  3648,  3072
block size = { 1024 1024 1024 }
      186 leafs filled
writing C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.prt
--- WriteSurfaceExtraFile ---
Writing C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.srf
Writing C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.bsp
Wrote 2.0 MB (2103056 bytes)
       15 seconds elapsed
Disconnecting
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory/etmain/
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory/etmain/

--- Vis ---
Loading C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.bsp
Loading C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.prt
   915 portalclusters
  2673 numportals
  3420 numfaces
  5346 active portals
     0 hint portals
visdatasize:109808

--- BasePortalVis (5346) ---
0...1...2...3...4...5...6...7...8...9... (1)
      8 average number of passages per leaf
     14 MB required passage memory

--- CreatePassages (5346) ---
0...1...2...3...4...5...6...7...8...9... (3)

--- PassagePortalFlow (5346) ---
0...1...2...3...4...5...6...7...8...9... (25)
creating leaf vis...
Total visible clusters: 251145
Average clusters visible: 274
Writing C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.bsp
Wrote 2.1 MB (2212864 bytes)
       35 seconds elapsed
Disconnecting
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory/etmain/
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory/etmain/

--- Light ---
Map has shader script C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps/../scripts/q3map2_hacienda_a1.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
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entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/cavejumps.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_hacienda.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/mteam_funmap.shader
entering scripts/props.shader
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entering scripts/railgun_props.shader
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Script file scripts/saint_gobain.shader was not found
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
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entering scripts/siwa_fx_sd.shader
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entering scripts/textures.shader
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entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
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entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
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entering scripts/xlab_wall.shader
entering scripts/ds_bunkers.shader
entering scripts/ds_bunkers_b1_levelshots.shader
entering scripts/ds_bunkers_b2_levelshots.shader
entering scripts/kumlamp.shader
entering scripts/nejijump4.shader
entering scripts/nicotine.shader
entering scripts/piyo-FunJumps_R2.shader
entering scripts/tech1soc.shader
entering scripts/smurfshader.shader
entering scripts/smurfjumps_b1_levelshots.shader
entering scripts/TJMOD.shader
entering scripts/cyanureill.shader
     2264 shaderInfo
Loading C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.bsp
Loading C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.srf
--- LoadMapFile ---
Loading C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.map
entering C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.map
        0 light entities
--- SetupBrushes ---
     3338 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupSurfaceLightmaps ---
     3871 surfaces
     2233 raw lightmaps
      249 surfaces vertex lit
     3622 surfaces lightmapped
     3601 planar surfaces lightmapped
        0 non-planar surfaces lightmapped
       21 patches lightmapped
        1 planar patches lightmapped
--- SetupTraceNodes ---
   133671 trace windings (33.65MB)
   249511 trace triangles (20.94MB)
    74028 trace nodes (4.52MB)
    36997 leaf nodes (2.26MB)
        3 average windings per leaf node
       32 max trace depth
--- SetupGrid ---
Grid size = { 128, 128, 128 }
    50061 grid points
--- CreateLights ---
Sun: textures/skies/sd_goldrush
Sky: textures/skies/sd_goldrush
      848 point lights
        0 spotlights
      848 diffuse (area) lights
       18 sun/sky lights
--- SetupEnvelopes ---
     1666 total lights
       48 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (68)
37 x 41 x 33 = 50061 grid
 26891289 grid points envelope culled
        0 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
   219786 luxels
   173258 luxels mapped
    12877 luxels occluded
--- SetupEnvelopes ---
     1666 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (62)
   219786 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (15)
    25385 vertexes illuminated
   635894 lights plane culled
  1347352 lights envelope culled
        0 lights bounds culled
  1336158 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...projecting...done.
   198505 luxels used
   196608 luxels stored (100.96 percent efficiency)
      875 solid surface lightmaps
     1199 identical surface lightmaps, using 19622 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       12 BSP lightmaps
       12 total lightmaps
      102 unique lightmap/shader combinations
Writing C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\hacienda_a1.bsp
Wrote 3.1 MB (3203176 bytes)
      154 seconds elapsed
Disconnecting