Battery recharged classic


(molotov) #1

FILE: http://www.sendspace.com/file/bwcbsr

Its not my original map, its an “reloaded” version of classic maps. Pls. dont whine because of that, maybe somebody enjoy it.

File type Map for “Wolfenstein - Enemy Territory”
Title Battery Recharged
File name battery_recharged_classic.pk3
Map name battery_recharged
Version classic (Created July 2010, based on battery_recharged 1.3.0 - from 2007 - what is conversion from original ET map by 2Bit, using scripts from Bani, Ragnar and other ET fanaticer)

Installation Put the pk3 file into the etmain folder.

Battery recharged classic map is on half way between the original Battery map and Battery Recharged map version

Changes in “classic” version (differences from battery_recharged 1.3.0):
added detailed voice announcer for the objectives
allied command post spawn disabled
back door is now dynamitable by allied and reconstructable by axis
you have to destroy only 2 objectives:
destroy radar station (next to bunker)
destroy gun controls (same as in original map)
(removed objectives
destroy power supply (at bottom of indoor railway slope)
destroy gun platform)
Removed the ramp direct to gun
added location file

Overview of the “classic” version:
Added detailed voice announcer for the objectives
Allied team can’t spawn at command post
Back door is now dynamitable by allied and reconstructable by axis
Added location file
Moved Allied east MG nest further towards the sea to give it a better field of view.
Added barbed wire to the beach barricade to try to prevent tj over the barricade.
A message shown when an allied objective is accomplished, eg “1 out of 2”
One additional primary objectives created for allies, making two in total:
destroy radar station (next to bunker)
destroy gun controls (same as in original map)
Instead of Allied assault ramp the Axis can build barricade (satchel objective) to block the new slope on the beach
New Axis-only door added at beach top leading directly to gun room, to allow Axis to better defend the the gun.
New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near “power supply room”, to slow allied access to it via gun room assault
Allied East Spawn moved closer to the lighthouse
Allied/Axis spawn are 15/20 secs
More areas now permit landmines


(Avoc) #2

Did you actually contact 2bit and get permission to edit his version of the map?

Also, this is in the wrong forum :slight_smile: