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  Click here to go to the first staff post in this thread.   Thread: "The Bridge of Remagen" Beta Shots!

  1. #81

    Re: hmm

    Quote Originally Posted by BXpress
    wait heres a Radiant shot... then u see how long this bridge is! :chef:
    well its really not verry easy/quick to reach the other side!
    btw, @Cryxibus
    well good idea with that command post!
    Just an idea, why not setup some tugs (like in railgun) which can run back and forth across the bridge so the players "can" get across the bridge quicker.

    Sock
    :moo:

  2. #82
    ive seen this befor somone else it working n the exact same map .....

  3. #83
    The Remagen Man BXpress's Avatar
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    Re: hmm

    Quote Originally Posted by sock
    Quote Originally Posted by BXpress
    wait heres a Radiant shot... then u see how long this bridge is! :chef:
    well its really not verry easy/quick to reach the other side!
    btw, @Cryxibus
    well good idea with that command post!
    Just an idea, why not setup some tugs (like in railgun) which can run back and forth across the bridge so the players "can" get across the bridge quicker.

    Sock
    :moo:
    well i was thinkin of something like this

    ---
    @ALL:

    on Sunday im going to visit Remagen... ill make a video and many pics
    if u want, i can upload the video! :banana:
    Faith for the Faceless.

  4. #84
    wow thats really looking nice.

  5. #85
    How did you take those screen shots from the game? cuz when I try either it doesn't make the screen shot and I dunno how to fly around like that if I try noclip and the stuff to get cheats working it doesn't do a thing. says cheats not enabled, even though I did the sv_cheat 1

  6. #86
    The Remagen Man BXpress's Avatar
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    ***push***
    ok, tomorrow ill head to Remagen and see whats up there!
    shots, videos etc. well, and the hottest day of the week! :banana:
    ***push***
    Faith for the Faceless.

  7. #87
    Bxpress,

    Nice progress on the map
    But there is one thing that i find not too realistic is the sets of bushes / trees in front of the bridge entrance. Germans would have removed these trees to allow maximum visibility around the bridge.

  8. #88
    The Remagen Man BXpress's Avatar
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    ok, ill remove them :-/
    Faith for the Faceless.

  9. #89
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    umm

    I think the trees are a nice break from the montonous terrain. Imo you should keep them. Otherwise, the map is looking sharp! gj


  10. #90
    I think the tree's looked good.

  11. #91
    lol what a discussion. If u don't know what to do just remove the half
    then everybody is happy

  12. #92
    The Remagen Man BXpress's Avatar
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    hehe, yea, well, we will see. im heading to remagen in a half an hour.
    if theres a museum with picsn stuff, ill visit it!
    and at last, the rest of the Ludendorff bridge! :chef:
    Faith for the Faceless.

  13. #93
    The Remagen Man BXpress's Avatar
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    k, sorry for that doubble post...
    i have been in remagen and erpel, really nice there
    in remagen there was a "Bridge of Remagen"-museum in Remagens 2 towers!
    here are some shots ^^




    Faith for the Faceless.

  14. #94
    Those are some beautiful pictures you took. It gives you a good idea of just how big this place is...

  15. #95
    The Remagen Man BXpress's Avatar
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    yes, i always wanted to have people on ym shots... so i can make it all original sized
    Faith for the Faceless.

  16. #96
    have you tried play testingit yet??
    rar

  17. #97
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    Is that you in the bottom pic? Nice shots! Looks like North Carolina! lol

  18. #98
    I think that it would be really cool to have another map in the campaign, that leads to the bridge. Maybe the Allies could escort a tank thru the town to the other side. You could add a picture of the bridge to the skybox, so that at the end (near the end of the town), you could look down the hill and actually see the bridge, which is the setting for the next map

  19. #99
    Love it
    "The distinction between trade and warfare is seen only by those who have no experience of either"

  20. #100
    so00ooo00oo when can we expect a beta of this so we can test it out?
    **image coming soon**

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