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Thread: Mp_beach---->Sp map

  1. #21
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Mp_beach---->Sp map

    I agree with your points, Staatmeister. It's true that not many players enjoy the stealth mode, but I believe every map is unique in some way.

    We don't want the sp maps to be as easy as the Wolfenstein 2009 missions, though. The game itself took only a few hours to complete, compared to Rtcw.

    Sorry for going off topic, Vicpas.


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  2. #22

    Re: Mp_beach---->Sp map

    In bundled with radiant, is the source map mp_beach
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  3. #23

    Re: Mp_beach---->Sp map

    Quote Originally Posted by ronboy View Post
    I agree with your points, Staatmeister. It's true that not many players enjoy the stealth mode, but I believe every map is unique in some way.
    Stealth is not a completely bad idea, but such a map should not break the flow of the game.
    Maybe a big amount of enemies rushing out for the player would be a better idea than a complete fail of the mission. In such a case, i think, it can be really hard to fight through, but at least you provide an alternative.

    Quote Originally Posted by ronboy View Post
    We don't want the sp maps to be as easy as the Wolfenstein 2009 missions, though. The game itself took only a few hours to complete, compared to Rtcw.
    Sounds good, but please... keep away from Stalingrad. ;-)

  4. #24
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Mp_beach---->Sp map

    Quote Originally Posted by Staatmeister View Post
    Maybe a big amount of enemies rushing out for the player would be a better idea than a complete fail of the mission. In such a case, i think, it can be really hard to fight through, but at least you provide an alternative.
    I've seen maps which do just that. I'll admit that I enjoy those type of maps, but I guess mandatory stealth maps can be fun too.


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  5. #25
    Last edited by vicpas; 1st Dec 2012 at 15:00.

  6. #26

    Re: Mp_beach---->Sp map

    Exellent work, Vicpas! First part in stealth mode is hard to play, but you just have to think a little and save often I love stealth mode in RtCW maps. I finished almost the entire Village 1 mission with the knife, as if it was a stealth mode mission

  7. #27
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Mp_beach---->Sp map

    Quote Originally Posted by kost3k View Post
    Exellent work, Vicpas! First part in stealth mode is hard to play, but you just have to think a little and save often I love stealth mode in RtCW maps.
    There is another map like this stealth map made by Vicpas. It's called Korfe, made by Deteoni. It starts out with stealth, then changes to action.

    It's very rare to see these types of sp maps, mostly because many players prefer "run-n-gun", killing all enemies in sight and disregarding stealth.


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  8. #28

    Re: Mp_beach---->Sp map

    I already have that map but didn't play it yet. Thanks for the info

  9. #29
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Mp_beach---->Sp map



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  10. #30

    Re: Mp_beach---->Sp map

    First link is from a website which banned several countries, second link is dead; Could you please reupload it somewhere?

  11. #31
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Mp_beach---->Sp map

    Quote Originally Posted by Mateos View Post
    First link is from a website which banned several countries, second link is dead; Could you please reupload it somewhere?
    Here's a working link


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  12. #32

  13. #33

    Re: Mp_beach---->Sp map

    Visible link to download: http://rtcw.gamebanana.com/maps/172972

  14. #34

    Re: Mp_beach---->Sp map

    Hello Guys, I am a die hard RTCW veteran and looking to build a 1:144 physical scale model of Mp_beach for the living room...I Want to make it super accurate to the original. To do this I need a way to measure it. I downloaded Wolfrad.exe, but I am a bit of a noob at mapping. What would be the easiest way to open MP_Beach just to measure the geometry? Once I can measure it, I was even thinking about modeling the bunker in 3d and having it 3d printed . Any advice? thanks,

  15. #35
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Mp_beach---->Sp map

    Quote Originally Posted by DynamitePlanted View Post
    Hello Guys, I am a die hard RTCW veteran and looking to build a 1:144 physical scale model of Mp_beach for the living room...I Want to make it super accurate to the original. To do this I need a way to measure it. I downloaded Wolfrad.exe, but I am a bit of a noob at mapping. What would be the easiest way to open MP_Beach just to measure the geometry? Once I can measure it, I was even thinking about modeling the bunker in 3d and having it 3d printed . Any advice? thanks,
    Hello, DynamitePlanted. If you're just wanting to know the geometry, I recommend this program: http://icculus.org/gtkradiant/downloads.html#binaries

    If you ever become interested in mapping, especially for sp, I recommend an older version of the program: http://www.gamersfiles.net/files/33-...nt_1.2.11_RTCW


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  16. #36

    Re: Mp_beach---->Sp map

    Quote Originally Posted by ronboy View Post
    Hello, DynamitePlanted. If you're just wanting to know the geometry, I recommend this program: http://icculus.org/gtkradiant/downloads.html#binaries

    If you ever become interested in mapping, especially for sp, I recommend an older version of the program: http://www.gamersfiles.net/files/33-...nt_1.2.11_RTCW
    Thanks ronboy! I was able open the beach map and get the grid.

  17. #37
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Mp_beach---->Sp map

    Tatiana has uploaded a playthrough for SP Beach! You can watch it on my website here: https://goo.gl/eit0Dy


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  18. #38
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Mp_beach---->Sp map

    Yo$hik has uploaded a playthrough for SP Beach in "extreme quality"! You can watch it on my website here: https://goo.gl/716u4j


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  19. #39
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Mp_beach---->Sp map

    General Red has uploaded a playthrough for SP Beach! You can watch it on my website here: https://goo.gl/GuVSwp


    RTCW SP Mapper

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