I got a problem with my lightmaps, I can’t achieve an effect I’m looking for
What I want to do is to use the animmap shader command to fake moving tree shadows for example or caustics in a cave.
I though the game was searching for “mymap/lm_0000” for example,so I named a shader like this,but still,the game looks for an image and not a shader,once I remove the image,the game uses another lightmap image instead of looking for a shader :S
How can I solve this?Is it even possible to use shaders for lightmaps?
I just remember that I saw something like a moving lightmap faking cloud shadows in rtcw SP in forest level…:rolleyes:
My shader looks like this:
maps/testlights/lm_0000
{
{
animmap 1 maps/testlights/lm_00001.tga maps/testlights/lm_00002.tga
}
}
In my testlights directory I have lm_00001.tga and lm_00002.tga,that’s all.