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Thread: Project-X

  1. #1

    Project-X

    My first 2 maps that I put in the network.

    Download Project-X

    Please report on the shortcomings in the map.
    Last edited by Eugeny; 25th Jul 2013 at 16:24.

  2. #2
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Project-X

    Hello Eugeny. How big is the map or maps? My comp can't handle big mappacks like Project 51.

  3. #3

    Re: Project-X

    Hello ronboy. These are 2 small maps. To the Project 51 relations has no.

  4. #4
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Project-X

    Eugeny, it's not in pk3 format. What's the name of the first map?
    Last edited by ronboy; 13th Jun 2010 at 23:04.

  5. #5

    Re: Project-X

    it's in 7 Zip format
    Quote Originally Posted by MistaSparkle View Post
    and every time Nail comes in and ruins it

  6. #6

    Re: Project-X

    ronboy, name of the first map Tomb1

  7. #7

    Re: Project-X

    A few textures are missing, but playable.
    If you release a second version, please pack the textures into the same pk3 as the maps and add a readme wich explains where to extract the content and how to start the mission.


    @ ronboy:
    www.7-zip.org - It's freeware.

  8. #8
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Project-X

    Hello Eugeny. The maps were cool, but had some errors. There are some harsh shadows in some places. The textures on some of the doors in the tomb needed to be fixed. I know project x will be awesome once all of the errors are gone. Keep up the good work!
    EDIT: Found more errors: In xlab1, there are some missing textures, the elevator goes through the floor when it reaches the bottom, the flak jacket that is supposed to be hanging on the wall is sticking through the floor. Don't worry, my previous work Hell_mappack and fatal freight station had many errors too.
    Last edited by ronboy; 14th Jun 2010 at 14:51.

  9. #9

    Re: Project-X

    Hello ronboy. Thanks for support.

    I have started to do these maps in 2005. But and has not completed. In parallel did other projects.
    In 2007 has left in army, one month ago has returned and has rectified some errors.

    I hope all the same I will finish them, and also I will continue.

  10. #10
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Project-X

    Will you be posting project x on rtcw files on filefront? I'm sure there's a bunch of people that don't even know about project x. There are plenty of rtcw sp maps there.

  11. #11

    Re: Project-X

    Can be. I will rectify some errors, I will add missions. You consider as good idea to lay out there my project?

  12. #12

    Re: Project-X

    Hello Eugeny.
    One suggestion:
    Post your first releaseds as Beta version on Network for some testers point the errors.
    After you correct the errors, you can post it or them as 1.0, 1.1, 1.2, etc...
    The Final version can be posted after correct all problems and errors.

  13. #13
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Project-X

    What Vicpas said. After most of the errors are gone, project x can be released as a beta.

  14. #14

    Re: Project-X

    Today I will work over the main menu.

  15. #15

    Re: Project-X

    Today has opened a resource devoted to this project.Official site of Project-X
    Last edited by Eugeny; 25th Jul 2013 at 16:25.

  16. #16
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Project-X

    Will project x be only two maps long, or will it have more than two maps?

  17. #17

    Re: Project-X

    In the project will be at least three maps.

  18. #18
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Project-X

    Quote Originally Posted by Eugeny View Post
    In the project will be at least three maps.
    When will projcet x be finished?

  19. #19

    Re: Project-X

    Quote Originally Posted by ronboy View Post
    When will projcet x be finished?
    Probably it is not fast.
    Last edited by Eugeny; 26th Jun 2010 at 22:00.

  20. #20

    Re: Project-X

    On a official site it is possible to look at full-size pictures.

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